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[MIRROR] Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. [MDB IGNORE] (#20916)
* Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. * AI GEN RUN ONE --------- Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
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ArcaneMusic
Gandalf
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c4d4e1da63
@@ -12,7 +12,7 @@
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throw_speed = 2
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throw_range = 5
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w_class = WEIGHT_CLASS_TINY
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custom_materials = list(/datum/material/glass=500)
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custom_materials = list(/datum/material/glass= SMALL_MATERIAL_AMOUNT * 5)
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///the implant within the case
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var/obj/item/implant/imp = null
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///Type of implant this will spawn as imp upon being spawned
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@@ -12,7 +12,7 @@
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=600, /datum/material/glass=200)
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 6, /datum/material/glass=SMALL_MATERIAL_AMOUNT *2)
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///The implant in our implanter
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var/obj/item/implant/imp = null
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///Type of implant this will spawn as imp upon being spawned
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