[MIRROR] Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. [MDB IGNORE] (#20916)

* Minerals have been refactored so costs and minerals in items are now in terms of mineral defines.

* AI GEN RUN ONE

---------

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-05-03 22:48:10 +01:00
committed by GitHub
parent 05598c7c69
commit c4d4e1da63
240 changed files with 1267 additions and 1253 deletions
+1 -1
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@@ -6,7 +6,7 @@
icon_state = ""
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=100)
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT)
throwforce = 2
throw_speed = 3
throw_range = 7
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@@ -9,7 +9,7 @@
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
throwforce = 0
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/iron = 300, /datum/material/glass = 300)
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*3, /datum/material/glass = SMALL_MATERIAL_AMOUNT*3)
light_system = MOVABLE_LIGHT //Used as a flash here.
light_range = FLASH_LIGHT_RANGE
light_color = COLOR_WHITE
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@@ -2,7 +2,7 @@
name = "health sensor"
desc = "Used for scanning and monitoring health."
icon_state = "health"
custom_materials = list(/datum/material/iron=800, /datum/material/glass=200)
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*8, /datum/material/glass=SMALL_MATERIAL_AMOUNT * 2)
attachable = TRUE
var/scanning = FALSE
+2 -2
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@@ -7,7 +7,7 @@
name = "igniter"
desc = "A small electronic device able to ignite combustible substances."
icon_state = "igniter"
custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*5, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
var/datum/effect_system/spark_spread/sparks
heat = 1000
drop_sound = 'sound/items/handling/component_drop.ogg'
@@ -58,7 +58,7 @@
name = "condenser"
desc = "A small electronic device able to chill their surroundings."
icon_state = "freezer"
custom_materials = list(/datum/material/iron=250, /datum/material/glass=300)
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*2.5, /datum/material/glass=SMALL_MATERIAL_AMOUNT * 3)
heat = 200
/obj/item/assembly/igniter/condenser/activate()
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@@ -2,7 +2,7 @@
name = "infrared emitter"
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
icon_state = "infrared"
custom_materials = list(/datum/material/iron=1000, /datum/material/glass=500)
custom_materials = list(/datum/material/iron=HALF_SHEET_MATERIAL_AMOUNT, /datum/material/glass=SMALL_MATERIAL_AMOUNT*5)
is_position_sensitive = TRUE
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
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@@ -3,7 +3,7 @@
desc = "A handy little spring-loaded trap for catching pesty rodents."
icon_state = "mousetrap"
inhand_icon_state = "mousetrap"
custom_materials = list(/datum/material/iron=100)
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT)
attachable = TRUE
var/armed = FALSE
drop_sound = 'sound/items/handling/component_drop.ogg'
+1 -1
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@@ -2,7 +2,7 @@
name = "proximity sensor"
desc = "Used for scanning and alerting when someone enters a certain proximity."
icon_state = "prox"
custom_materials = list(/datum/material/iron=800, /datum/material/glass=200)
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*8, /datum/material/glass=SMALL_MATERIAL_AMOUNT * 2)
attachable = TRUE
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
+1 -1
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@@ -5,7 +5,7 @@
inhand_icon_state = "signaler"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
custom_materials = list(/datum/material/iron=400, /datum/material/glass=120)
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 4, /datum/material/glass=SMALL_MATERIAL_AMOUNT*1.2)
attachable = TRUE
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
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@@ -2,7 +2,7 @@
name = "timer"
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
icon_state = "timer"
custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*5, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
attachable = TRUE
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
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@@ -7,7 +7,7 @@
name = "voice analyzer"
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
icon_state = "voice"
custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*5, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
attachable = TRUE
verb_say = "beeps"
verb_ask = "beeps"