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[MIRROR] Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. [MDB IGNORE] (#20916)
* Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. * AI GEN RUN ONE --------- Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
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@@ -6,7 +6,7 @@
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icon_state = ""
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=100)
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT)
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throwforce = 2
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throw_speed = 3
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throw_range = 7
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@@ -9,7 +9,7 @@
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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custom_materials = list(/datum/material/iron = 300, /datum/material/glass = 300)
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custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*3, /datum/material/glass = SMALL_MATERIAL_AMOUNT*3)
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light_system = MOVABLE_LIGHT //Used as a flash here.
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light_range = FLASH_LIGHT_RANGE
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light_color = COLOR_WHITE
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@@ -2,7 +2,7 @@
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name = "health sensor"
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desc = "Used for scanning and monitoring health."
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icon_state = "health"
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custom_materials = list(/datum/material/iron=800, /datum/material/glass=200)
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*8, /datum/material/glass=SMALL_MATERIAL_AMOUNT * 2)
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attachable = TRUE
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var/scanning = FALSE
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@@ -7,7 +7,7 @@
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name = "igniter"
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desc = "A small electronic device able to ignite combustible substances."
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icon_state = "igniter"
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custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*5, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
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var/datum/effect_system/spark_spread/sparks
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heat = 1000
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drop_sound = 'sound/items/handling/component_drop.ogg'
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@@ -58,7 +58,7 @@
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name = "condenser"
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desc = "A small electronic device able to chill their surroundings."
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icon_state = "freezer"
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custom_materials = list(/datum/material/iron=250, /datum/material/glass=300)
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*2.5, /datum/material/glass=SMALL_MATERIAL_AMOUNT * 3)
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heat = 200
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/obj/item/assembly/igniter/condenser/activate()
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@@ -2,7 +2,7 @@
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name = "infrared emitter"
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desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
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icon_state = "infrared"
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custom_materials = list(/datum/material/iron=1000, /datum/material/glass=500)
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custom_materials = list(/datum/material/iron=HALF_SHEET_MATERIAL_AMOUNT, /datum/material/glass=SMALL_MATERIAL_AMOUNT*5)
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is_position_sensitive = TRUE
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drop_sound = 'sound/items/handling/component_drop.ogg'
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pickup_sound = 'sound/items/handling/component_pickup.ogg'
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@@ -3,7 +3,7 @@
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desc = "A handy little spring-loaded trap for catching pesty rodents."
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icon_state = "mousetrap"
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inhand_icon_state = "mousetrap"
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custom_materials = list(/datum/material/iron=100)
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT)
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attachable = TRUE
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var/armed = FALSE
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drop_sound = 'sound/items/handling/component_drop.ogg'
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@@ -2,7 +2,7 @@
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name = "proximity sensor"
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desc = "Used for scanning and alerting when someone enters a certain proximity."
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icon_state = "prox"
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custom_materials = list(/datum/material/iron=800, /datum/material/glass=200)
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*8, /datum/material/glass=SMALL_MATERIAL_AMOUNT * 2)
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attachable = TRUE
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drop_sound = 'sound/items/handling/component_drop.ogg'
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pickup_sound = 'sound/items/handling/component_pickup.ogg'
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@@ -5,7 +5,7 @@
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inhand_icon_state = "signaler"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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custom_materials = list(/datum/material/iron=400, /datum/material/glass=120)
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 4, /datum/material/glass=SMALL_MATERIAL_AMOUNT*1.2)
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attachable = TRUE
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drop_sound = 'sound/items/handling/component_drop.ogg'
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pickup_sound = 'sound/items/handling/component_pickup.ogg'
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@@ -2,7 +2,7 @@
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name = "timer"
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desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
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icon_state = "timer"
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custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*5, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
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attachable = TRUE
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drop_sound = 'sound/items/handling/component_drop.ogg'
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pickup_sound = 'sound/items/handling/component_pickup.ogg'
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@@ -7,7 +7,7 @@
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name = "voice analyzer"
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desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
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icon_state = "voice"
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custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*5, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
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attachable = TRUE
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verb_say = "beeps"
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verb_ask = "beeps"
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