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[MIRROR] Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. [MDB IGNORE] (#20916)
* Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. * AI GEN RUN ONE --------- Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
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co-authored by
ArcaneMusic
Gandalf
parent
05598c7c69
commit
c4d4e1da63
@@ -10,7 +10,7 @@
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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w_class = WEIGHT_CLASS_TINY
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slot_flags = ITEM_SLOT_BELT
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custom_materials = list(/datum/material/iron = 30, /datum/material/glass = 20)
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custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*0.3, /datum/material/glass =SMALL_MATERIAL_AMOUNT*0.2)
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/obj/item/plant_analyzer/Initialize(mapload)
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. = ..()
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@@ -425,7 +425,7 @@
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=50)
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custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*0.5)
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attack_verb_continuous = list("slashes", "slices", "cuts", "claws")
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attack_verb_simple = list("slash", "slice", "cut", "claw")
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -441,7 +441,7 @@
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attack_verb_continuous = list("slashes", "slices", "bashes", "claws")
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attack_verb_simple = list("slash", "slice", "bash", "claw")
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hitsound = null
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custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 1.5)
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custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 1.5)
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resistance_flags = FLAMMABLE
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flags_1 = NONE
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@@ -479,7 +479,7 @@
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throw_speed = 4
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throw_range = 7
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embedding = list("pain_mult" = 4, "embed_chance" = 35, "fall_chance" = 10)
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custom_materials = list(/datum/material/iron = 15000)
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*7.5)
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attack_verb_continuous = list("chops", "tears", "lacerates", "cuts")
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attack_verb_simple = list("chop", "tear", "lacerate", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -500,7 +500,7 @@
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/obj/item/hatchet/wooden
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desc = "A crude axe blade upon a short wooden handle."
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icon_state = "woodhatchet"
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custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 1)
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custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 1)
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resistance_flags = FLAMMABLE
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flags_1 = NONE
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@@ -581,7 +581,7 @@
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throwforce = 6
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_BELT
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custom_materials = list(/datum/material/iron=4000)
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custom_materials = list(/datum/material/iron= SHEET_MATERIAL_AMOUNT*2)
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attack_verb_continuous = list("slashes", "slices", "cuts", "claws")
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attack_verb_simple = list("slash", "slice", "cut", "claw")
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -611,7 +611,7 @@
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throwforce = 8
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_BELT
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custom_materials = list(/datum/material/iron=4000, /datum/material/uranium=1500, /datum/material/gold=500)
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*2, /datum/material/uranium=HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/gold=SMALL_MATERIAL_AMOUNT*5)
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attack_verb_continuous = list("slashes", "slices", "cuts")
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attack_verb_simple = list("slash", "slice", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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