[MIRROR] Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. [MDB IGNORE] (#20916)

* Minerals have been refactored so costs and minerals in items are now in terms of mineral defines.

* AI GEN RUN ONE

---------

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-05-03 22:48:10 +01:00
committed by GitHub
co-authored by ArcaneMusic Gandalf
parent 05598c7c69
commit c4d4e1da63
240 changed files with 1267 additions and 1253 deletions
+7 -7
View File
@@ -10,7 +10,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_BELT
custom_materials = list(/datum/material/iron = 30, /datum/material/glass = 20)
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*0.3, /datum/material/glass =SMALL_MATERIAL_AMOUNT*0.2)
/obj/item/plant_analyzer/Initialize(mapload)
. = ..()
@@ -425,7 +425,7 @@
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=50)
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*0.5)
attack_verb_continuous = list("slashes", "slices", "cuts", "claws")
attack_verb_simple = list("slash", "slice", "cut", "claw")
hitsound = 'sound/weapons/bladeslice.ogg'
@@ -441,7 +441,7 @@
attack_verb_continuous = list("slashes", "slices", "bashes", "claws")
attack_verb_simple = list("slash", "slice", "bash", "claw")
hitsound = null
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 1.5)
custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 1.5)
resistance_flags = FLAMMABLE
flags_1 = NONE
@@ -479,7 +479,7 @@
throw_speed = 4
throw_range = 7
embedding = list("pain_mult" = 4, "embed_chance" = 35, "fall_chance" = 10)
custom_materials = list(/datum/material/iron = 15000)
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*7.5)
attack_verb_continuous = list("chops", "tears", "lacerates", "cuts")
attack_verb_simple = list("chop", "tear", "lacerate", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
@@ -500,7 +500,7 @@
/obj/item/hatchet/wooden
desc = "A crude axe blade upon a short wooden handle."
icon_state = "woodhatchet"
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 1)
custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 1)
resistance_flags = FLAMMABLE
flags_1 = NONE
@@ -581,7 +581,7 @@
throwforce = 6
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
custom_materials = list(/datum/material/iron=4000)
custom_materials = list(/datum/material/iron= SHEET_MATERIAL_AMOUNT*2)
attack_verb_continuous = list("slashes", "slices", "cuts", "claws")
attack_verb_simple = list("slash", "slice", "cut", "claw")
hitsound = 'sound/weapons/bladeslice.ogg'
@@ -611,7 +611,7 @@
throwforce = 8
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
custom_materials = list(/datum/material/iron=4000, /datum/material/uranium=1500, /datum/material/gold=500)
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*2, /datum/material/uranium=HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/gold=SMALL_MATERIAL_AMOUNT*5)
attack_verb_continuous = list("slashes", "slices", "cuts")
attack_verb_simple = list("slash", "slice", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'