[MIRROR] Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. [MDB IGNORE] (#20916)

* Minerals have been refactored so costs and minerals in items are now in terms of mineral defines.

* AI GEN RUN ONE

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Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-05-03 22:48:10 +01:00
committed by GitHub
parent 05598c7c69
commit c4d4e1da63
240 changed files with 1267 additions and 1253 deletions
@@ -6,7 +6,7 @@
impressiveness = 18 // Carved from the bones of a massive creature, it's going to be a specticle to say the least
layer = ABOVE_ALL_MOB_LAYER
plane = ABOVE_GAME_PLANE
custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*5)
custom_materials = list(/datum/material/bone=SHEET_MATERIAL_AMOUNT*5)
abstract_type = /obj/structure/statue/bone
/obj/structure/statue/bone/Initialize(mapload)
@@ -17,7 +17,7 @@
/obj/structure/statue/bone/rib
name = "colossal rib"
desc = "It's staggering to think that something this big could have lived, let alone died."
custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*4)
custom_materials = list(/datum/material/bone=SHEET_MATERIAL_AMOUNT*4)
icon = 'icons/obj/art/statuelarge.dmi'
icon_state = "rib"
icon_preview = 'icons/obj/previews.dmi'
@@ -26,7 +26,7 @@
/obj/structure/statue/bone/skull
name = "colossal skull"
desc = "The gaping maw of a dead, titanic monster."
custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*12)
custom_materials = list(/datum/material/bone=SHEET_MATERIAL_AMOUNT*12)
icon = 'icons/obj/art/statuelarge.dmi'
icon_state = "skull"
icon_preview = 'icons/obj/previews.dmi'
@@ -34,7 +34,7 @@
/obj/structure/statue/bone/skull/half
desc = "The gaping maw of a dead, titanic monster. This one is cracked in half."
custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*6)
custom_materials = list(/datum/material/bone=SHEET_MATERIAL_AMOUNT*6)
icon = 'icons/obj/art/statuelarge.dmi'
icon_state = "skull-half"
icon_preview = 'icons/obj/previews.dmi'