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[MIRROR] Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. [MDB IGNORE] (#20916)
* Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. * AI GEN RUN ONE --------- Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
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@@ -6,7 +6,7 @@
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impressiveness = 18 // Carved from the bones of a massive creature, it's going to be a specticle to say the least
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layer = ABOVE_ALL_MOB_LAYER
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plane = ABOVE_GAME_PLANE
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custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*5)
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custom_materials = list(/datum/material/bone=SHEET_MATERIAL_AMOUNT*5)
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abstract_type = /obj/structure/statue/bone
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/obj/structure/statue/bone/Initialize(mapload)
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@@ -17,7 +17,7 @@
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/obj/structure/statue/bone/rib
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name = "colossal rib"
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desc = "It's staggering to think that something this big could have lived, let alone died."
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custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*4)
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custom_materials = list(/datum/material/bone=SHEET_MATERIAL_AMOUNT*4)
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icon = 'icons/obj/art/statuelarge.dmi'
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icon_state = "rib"
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icon_preview = 'icons/obj/previews.dmi'
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@@ -26,7 +26,7 @@
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/obj/structure/statue/bone/skull
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name = "colossal skull"
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desc = "The gaping maw of a dead, titanic monster."
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custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*12)
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custom_materials = list(/datum/material/bone=SHEET_MATERIAL_AMOUNT*12)
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icon = 'icons/obj/art/statuelarge.dmi'
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icon_state = "skull"
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icon_preview = 'icons/obj/previews.dmi'
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@@ -34,7 +34,7 @@
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/obj/structure/statue/bone/skull/half
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desc = "The gaping maw of a dead, titanic monster. This one is cracked in half."
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custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*6)
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custom_materials = list(/datum/material/bone=SHEET_MATERIAL_AMOUNT*6)
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icon = 'icons/obj/art/statuelarge.dmi'
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icon_state = "skull-half"
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icon_preview = 'icons/obj/previews.dmi'
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