[MIRROR] Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. [MDB IGNORE] (#20916)

* Minerals have been refactored so costs and minerals in items are now in terms of mineral defines.

* AI GEN RUN ONE

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Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-05-03 22:48:10 +01:00
committed by GitHub
parent 05598c7c69
commit c4d4e1da63
240 changed files with 1267 additions and 1253 deletions
+1 -1
View File
@@ -236,7 +236,7 @@
var/datum/material/mat = selected_material
if(!mat)
return
var/sheets_to_remove = (materials.materials[mat] >= (MINERAL_MATERIAL_AMOUNT * SMELT_AMOUNT * seconds_per_tick) ) ? SMELT_AMOUNT * seconds_per_tick : round(materials.materials[mat] / MINERAL_MATERIAL_AMOUNT)
var/sheets_to_remove = (materials.materials[mat] >= (SHEET_MATERIAL_AMOUNT * SMELT_AMOUNT * seconds_per_tick) ) ? SMELT_AMOUNT * seconds_per_tick : round(materials.materials[mat] / SHEET_MATERIAL_AMOUNT)
if(!sheets_to_remove)
on = FALSE
else