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[MIRROR] Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. [MDB IGNORE] (#20916)
* Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. * AI GEN RUN ONE --------- Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
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@@ -12,7 +12,7 @@
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inhand_icon_state = "electronic"
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steel_sheet_cost = 2
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custom_materials = list(/datum/material/iron=300, /datum/material/glass=100, /datum/material/plastic=100)
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 3, /datum/material/glass=SMALL_MATERIAL_AMOUNT, /datum/material/plastic=SMALL_MATERIAL_AMOUNT)
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interaction_flags_atom = INTERACT_ATOM_ALLOW_USER_LOCATION | INTERACT_ATOM_IGNORE_MOBILITY
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icon_state_menu = "menu"
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