From c4d58d2ff5c3521eb7e701fed7916b5dce540b4b Mon Sep 17 00:00:00 2001 From: Profakos Date: Wed, 14 Sep 2022 20:01:04 +0200 Subject: [PATCH] Robot heads no longer have bleeding eyeholes (#69830) * Repainting cyborg limbs fixed * Robotic eyeholes no longer bleed * Moves check for bleeding robot eyes to a different section * Revert "Repainting cyborg limbs fixed" This reverts commit 201f1688460f662565246d8cf71ee8eeea579c39. --- code/modules/surgery/bodyparts/head.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/code/modules/surgery/bodyparts/head.dm b/code/modules/surgery/bodyparts/head.dm index 08f657b7c31..eb1c2828cf3 100644 --- a/code/modules/surgery/bodyparts/head.dm +++ b/code/modules/surgery/bodyparts/head.dm @@ -220,6 +220,9 @@ facial_overlay.color = facial_hair_color facial_overlay.alpha = hair_alpha . += facial_overlay + + if(!eyes) + . += image('icons/mob/species/human/human_face.dmi', "eyes_missing", -BODY_LAYER, SOUTH) //Applies the debrained overlay if there is no brain if(!brain) @@ -259,8 +262,6 @@ eye_right.color = eyes.eye_color_right . += eye_left . += eye_right - else - . += image('icons/mob/species/human/human_face.dmi', "eyes_missing", -BODY_LAYER, SOUTH) else if(!facial_hair_hidden && facial_overlay && (FACEHAIR in species_flags_list)) facial_overlay.alpha = hair_alpha