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rip position
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@@ -120,11 +120,6 @@ Difficulty: Hard
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if(charging)
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DestroySurroundings()
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/mob/living/simple_animal/hostile/megafauna/bubblegum/has_gravity(turf/T)
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if(charging && original_charge_loc && target && target.z && original_charge_loc.z == target.z && get_dist(src, original_charge_loc) < charge_range)
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return 0
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return ..()
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/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/triple_charge()
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charge()
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sleep(10)
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@@ -134,19 +129,18 @@ Difficulty: Hard
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/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/charge()
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var/turf/T = get_turf(target)
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if(!T)
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if(!T || T == loc)
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return
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PoolOrNew(/obj/effect/overlay/temp/dragon_swoop, T)
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charging = 1
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original_charge_loc = get_turf(src)
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charge_range = max(get_dist(src, T) + 5, initial(charge_range)) //always try to overshoot the target by 5 tiles, minimum 10 tiles
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DestroySurroundings()
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walk(src, 0)
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setDir(get_dir(src, T))
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var/obj/effect/overlay/temp/decoy/D = PoolOrNew(/obj/effect/overlay/temp/decoy, list(loc,src))
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D.color = "#FF0000"
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animate(D, alpha = 0, color = initial(D.color), transform = matrix()*2, time = 7)
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sleep(7)
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throw_at(T, charge_range, 1, src, 0)
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animate(D, alpha = 0, color = initial(D.color), transform = matrix()*2, time = 5)
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sleep(5)
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throw_at(T, get_dist(src, T), 1, src, 0)
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charging = 0
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Goto(target, move_to_delay, minimum_distance)
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