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Portals no longer use hascall. (#47889)
* Portals no longer use hascall. * noop * comment removals
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@@ -198,9 +198,11 @@
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to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
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return
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user.show_message("<span class='notice'>Locked In.</span>", MSG_AUDIBLE)
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var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), src, 300, 1, null, atmos_link_override)
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var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), 300, 1, null, atmos_link_override)
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if(!(LAZYLEN(created) == 2))
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return
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RegisterSignal(created[1], COMSIG_PARENT_QDELETING, .proc/on_portal_destroy) //Gosh darn it kevinz.
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RegisterSignal(created[2], COMSIG_PARENT_QDELETING, .proc/on_portal_destroy)
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try_move_adjacent(created[1])
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active_portal_pairs[created[1]] = created[2]
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var/obj/effect/portal/c1 = created[1]
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