makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding (#56497)

the current tolerance on jousting is 2 deciseconds not enough to do fun stuff with any of the mobs you can ride on station like cows or goliaths, this is now 3
mob riding never had a keycheck so u could ride goliaths without a lasso and stuff like that
This commit is contained in:
Fikou
2021-01-30 21:34:38 -03:00
committed by GitHub
parent 716c6db05a
commit c55d881a00
3 changed files with 9 additions and 3 deletions
@@ -232,7 +232,9 @@
/mob/living/simple_animal/attackby(obj/item/O, mob/user, params)
if(!is_type_in_list(O, food_type))
return ..()
if(stat == DEAD)
to_chat(user, "<span class='warning'>[capitalize(src)] is dead!</span>")
return
user.visible_message("<span class='notice'>[user] hand-feeds [O] to [src].</span>", "<span class='notice'>You hand-feed [O] to [src].</span>")
qdel(O)
if(tame)