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https://github.com/Bubberstation/Bubberstation.git
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[MIRROR] Adds spaces around logical operators [MDB IGNORE] (#18776)
* Adds spaces around logical operators * Update code/modules/admin/verbs/admingame.dm Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
This commit is contained in:
@@ -3,7 +3,7 @@
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set name = "PDA Message"
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set category = "Admin.Events"
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if(!holder ||!check_rights(R_ADMIN))
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if(!holder || !check_rights(R_ADMIN))
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return
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holder.message_pda()
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@@ -64,7 +64,7 @@
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if(!spam && target["name"] != params["user"])
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continue
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targets += target["tablet"]
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if(!length(targets))
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to_chat(usr, span_warning("ERROR: Target is unavaiable(or not choosed)."))
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return
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@@ -95,7 +95,7 @@ GLOBAL_VAR(antag_prototypes)
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tgui_alert(usr, "This mind doesn't have a mob, or is deleted! For some reason!", "Edit Memory")
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return
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var/out = "<B>[name]</B>[(current && (current.real_name!=name))?" (as [current.real_name])":""]<br>"
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var/out = "<B>[name]</B>[(current && (current.real_name != name))?" (as [current.real_name])":""]<br>"
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out += "Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]<br>"
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out += "Assigned role: [assigned_role.title]. <a href='?src=[REF(src)];role_edit=1'>Edit</a><br>"
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out += "Faction and special role: <b><font color='red'>[special_role]</font></b><br>"
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@@ -3,7 +3,7 @@
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set name = "Trigger Event"
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set category = "Admin.Events"
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if(!holder ||!check_rights(R_FUN))
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if(!holder || !check_rights(R_FUN))
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return
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holder.forceEvent()
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@@ -107,13 +107,13 @@
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var id = span.getAttribute("id");
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if(!id || !(id.indexOf("item")==0))
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if(!id || !(id.indexOf("item") == 0))
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continue;
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var pass = 1;
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for(var j = 0; j < locked_tabs.length; j++){
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if(locked_tabs\[j\]==id){
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if(locked_tabs\[j\] == id){
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pass = 0;
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break;
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}
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@@ -142,7 +142,7 @@
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var pass = 1;
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for(var j = 0; j < locked_tabs.length; j++){
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if(locked_tabs\[j\]==id){
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if(locked_tabs\[j\] == id){
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pass = 0;
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break;
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}
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@@ -163,7 +163,7 @@
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var index = 0;
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var pass = 0;
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for(var j = 0; j < locked_tabs.length; j++){
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if(locked_tabs\[j\]==id){
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if(locked_tabs\[j\] == id){
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pass = 1;
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index = j;
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break;
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@@ -527,7 +527,7 @@
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if(!linkless)
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if(type == "note")
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if(severity)
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data += "<a href='?_src_=holder;[HrefToken()];editmessageseverity=[id]'>[severity=="none" ? "No" : "[capitalize(severity)]"] Severity</a>"
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data += "<a href='?_src_=holder;[HrefToken()];editmessageseverity=[id]'>[severity == "none" ? "No" : "[capitalize(severity)]"] Severity</a>"
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else
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data += "<a href='?_src_=holder;[HrefToken()];editmessageseverity=[id]'>N/A Severity</a>"
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data += " <a href='?_src_=holder;[HrefToken()];editmessageexpiry=[id]'>Change Expiry Time</a>"
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@@ -193,7 +193,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
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//check if they were a monkey
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if(findtext(G_found.real_name,"monkey"))
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if(tgui_alert(usr,"This character appears to have been a monkey. Would you like to respawn them as such?",,list("Yes","No"))=="Yes")
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if(tgui_alert(usr,"This character appears to have been a monkey. Would you like to respawn them as such?",,list("Yes","No")) == "Yes")
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var/mob/living/carbon/human/species/monkey/new_monkey = new
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SSjob.SendToLateJoin(new_monkey)
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G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
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@@ -284,10 +284,10 @@ Traitors and the like can also be revived with the previous role mostly intact.
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//Announces the character on all the systems, based on the record.
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if(!record_found && (new_character.mind.assigned_role.job_flags & JOB_CREW_MEMBER))
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//Power to the user!
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if(tgui_alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,list("No","Yes"))=="Yes")
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if(tgui_alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,list("No","Yes")) == "Yes")
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GLOB.data_core.manifest_inject(new_character, src) // SKYRAT EDIT CHANGE - ALTERNATIVE_JOB_TITLES - Original: GLOB.data_core.manifest_inject(new_character)
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if(tgui_alert(new_character,"Would you like an active AI to announce this character?",,list("No","Yes"))=="Yes")
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if(tgui_alert(new_character,"Would you like an active AI to announce this character?",,list("No","Yes")) == "Yes")
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announce_arrival(new_character, new_character.mind.assigned_role.title)
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var/msg = span_adminnotice("[admin] has respawned [player_key] as [new_character.real_name].")
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@@ -1020,7 +1020,7 @@ GLOBAL_DATUM_INIT(admin_help_ui_handler, /datum/admin_help_ui_handler, new)
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var/list/L = splittext(string, " ")
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var/surname_found = 0
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//surnames
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for(var/i=L.len, i>=1, i--)
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for(var/i=L.len, i >= 1, i--)
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var/word = ckey(L[i])
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if(word)
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surnames[word] = M
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@@ -75,7 +75,7 @@
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return
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var/confirm = tgui_alert(usr, "Are you sure you want to reload all admins?", "Confirm", list("Yes", "No"))
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if(confirm !="Yes")
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if(confirm != "Yes")
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return
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load_admins()
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@@ -485,7 +485,7 @@ GLOBAL_DATUM(everyone_a_traitor, /datum/everyone_is_a_traitor_controller)
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var/animetype = tgui_alert(usr,"Would you like to have the clothes be changed?",,list("Yes","No","Cancel"))
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var/droptype
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if(animetype =="Yes")
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if(animetype == "Yes")
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droptype = tgui_alert(usr,"Make the uniforms Nodrop?",,list("Yes","No","Cancel"))
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if(animetype == "Cancel" || droptype == "Cancel")
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@@ -123,8 +123,8 @@
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var ca = document.cookie.split(';');
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for(var i=0; i<ca.length; i++) {
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var c = ca\[i];
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while (c.charAt(0)==' ') c = c.substring(1,c.length);
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if (c.indexOf(name)==0) return c.substring(name.length,c.length);
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while (c.charAt(0) == ' ') c = c.substring(1,c.length);
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if (c.indexOf(name) == 0) return c.substring(name.length,c.length);
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}
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return "";
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}
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