[MIRROR] Adds spaces around logical operators [MDB IGNORE] (#18776)

* Adds spaces around logical operators

* Update code/modules/admin/verbs/admingame.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-01-22 07:16:43 +01:00
committed by GitHub
parent b2e7e489cb
commit c5ca08fd01
117 changed files with 192 additions and 192 deletions
+7 -7
View File
@@ -163,13 +163,13 @@
if(bomb_mixture.temperature > (T0C + 400))
strength = (fuel_moles/15)
if(strength >=2)
if(strength >= 2)
explosion(ground_zero, devastation_range = round(strength,1), heavy_impact_range = round(strength*2,1), light_impact_range = round(strength*3,1), flash_range = round(strength*4,1), explosion_cause = src)
else if(strength >=1)
else if(strength >= 1)
explosion(ground_zero, devastation_range = round(strength,1), heavy_impact_range = round(strength*2,1), light_impact_range = round(strength*2,1), flash_range = round(strength*3,1), explosion_cause = src)
else if(strength >=0.5)
else if(strength >= 0.5)
explosion(ground_zero, heavy_impact_range = 1, light_impact_range = 2, flash_range = 4, explosion_cause = src)
else if(strength >=0.2)
else if(strength >= 0.2)
explosion(ground_zero, devastation_range = -1, light_impact_range = 1, flash_range = 2, explosion_cause = src)
else
ground_zero.assume_air(bomb_mixture)
@@ -178,9 +178,9 @@
else if(bomb_mixture.temperature > (T0C + 250))
strength = (fuel_moles/20)
if(strength >=1)
if(strength >= 1)
explosion(ground_zero, heavy_impact_range = round(strength,1), light_impact_range = round(strength*2,1), flash_range = round(strength*3,1), explosion_cause = src)
else if(strength >=0.5)
else if(strength >= 0.5)
explosion(ground_zero, devastation_range = -1, light_impact_range = 1, flash_range = 2, explosion_cause = src)
else
ground_zero.assume_air(bomb_mixture)
@@ -189,7 +189,7 @@
else if(bomb_mixture.temperature > (T0C + 100))
strength = (fuel_moles/25)
if(strength >=1)
if(strength >= 1)
explosion(ground_zero, devastation_range = -1, light_impact_range = round(strength,1), flash_range = round(strength*3,1), explosion_cause = src)
else
ground_zero.assume_air(bomb_mixture)