Fixes layering issues brought by the FoV PR. (#63903)

* Fixed most (not all) incorrect planes and layers detected by the unit test.
This commit is contained in:
Ghom
2022-02-09 19:40:00 +01:00
committed by GitHub
parent e3378532c3
commit c5d2b2e51e
111 changed files with 237 additions and 36 deletions
@@ -33,6 +33,7 @@
icon_state = "explosion"
opacity = TRUE
anchored = TRUE
layer = ABOVE_ALL_MOB_LAYER
plane = ABOVE_GAME_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
pixel_x = -32
@@ -12,7 +12,7 @@
anchored = TRUE
density = FALSE
layer = EDGED_TURF_LAYER
plane = ABOVE_GAME_PLANE
plane = GAME_PLANE_UPPER
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/amount = 3
animate_movement = NO_STEPS
@@ -271,6 +271,7 @@
opacity = TRUE // changed in New()
anchored = TRUE
layer = EDGED_TURF_LAYER
plane = GAME_PLANE_UPPER
resistance_flags = FIRE_PROOF | ACID_PROOF
name = "foamed metal"
desc = "A lightweight foamed metal wall that can be used as base to construct a wall."