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Fixes layering issues brought by the FoV PR. (#63903)
* Fixed most (not all) incorrect planes and layers detected by the unit test.
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@@ -33,6 +33,7 @@
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icon_state = "explosion"
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opacity = TRUE
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anchored = TRUE
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layer = ABOVE_ALL_MOB_LAYER
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plane = ABOVE_GAME_PLANE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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pixel_x = -32
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@@ -12,7 +12,7 @@
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anchored = TRUE
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density = FALSE
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layer = EDGED_TURF_LAYER
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plane = ABOVE_GAME_PLANE
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plane = GAME_PLANE_UPPER
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/amount = 3
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animate_movement = NO_STEPS
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@@ -271,6 +271,7 @@
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opacity = TRUE // changed in New()
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anchored = TRUE
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layer = EDGED_TURF_LAYER
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plane = GAME_PLANE_UPPER
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resistance_flags = FIRE_PROOF | ACID_PROOF
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name = "foamed metal"
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desc = "A lightweight foamed metal wall that can be used as base to construct a wall."
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