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Fixes layering issues brought by the FoV PR. (#63903)
* Fixed most (not all) incorrect planes and layers detected by the unit test.
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@@ -39,6 +39,7 @@
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opacity = TRUE
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density = TRUE
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layer = FLY_LAYER
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plane = ABOVE_GAME_PLANE
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//Makes a tile fully lit no matter what
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/obj/effect/fullbright
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@@ -54,6 +55,7 @@
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anchored = TRUE
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icon_state = "wave3"
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layer = RIPPLE_LAYER
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plane = ABOVE_GAME_PLANE
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/obj/effect/abstract/marker/Initialize(mapload)
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. = ..()
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