Fixes layering issues brought by the FoV PR. (#63903)

* Fixed most (not all) incorrect planes and layers detected by the unit test.
This commit is contained in:
Ghom
2022-02-09 19:40:00 +01:00
committed by GitHub
parent e3378532c3
commit c5d2b2e51e
111 changed files with 237 additions and 36 deletions
+2
View File
@@ -39,6 +39,7 @@
opacity = TRUE
density = TRUE
layer = FLY_LAYER
plane = ABOVE_GAME_PLANE
//Makes a tile fully lit no matter what
/obj/effect/fullbright
@@ -54,6 +55,7 @@
anchored = TRUE
icon_state = "wave3"
layer = RIPPLE_LAYER
plane = ABOVE_GAME_PLANE
/obj/effect/abstract/marker/Initialize(mapload)
. = ..()