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Fixes layering issues brought by the FoV PR. (#63903)
* Fixed most (not all) incorrect planes and layers detected by the unit test.
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@@ -79,6 +79,7 @@
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density = TRUE
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deconstructible = FALSE
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layer = EDGED_TURF_LAYER
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plane = GAME_PLANE_UPPER
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/**
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* A variety of statue in disrepair; parts are broken off and a gemstone is missing
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*/
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@@ -104,6 +105,7 @@
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icon_state = "frontwalltop"
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density = FALSE
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layer = ABOVE_ALL_MOB_LAYER //except for the stairs tile, which should be set to OBJ_LAYER aka 3.
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plane = ABOVE_GAME_PLANE
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/obj/structure/fluff/bus/passable/seat
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@@ -112,6 +114,7 @@
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icon_state = "backseat"
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pixel_y = 17
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layer = OBJ_LAYER
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plane = GAME_PLANE
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/obj/structure/fluff/bus/passable/seat/driver
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