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Fixes layering issues brought by the FoV PR. (#63903)
* Fixed most (not all) incorrect planes and layers detected by the unit test.
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@@ -113,6 +113,7 @@
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return
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var/mutable_appearance/water_falling = mutable_appearance('icons/obj/watercloset.dmi', "water", ABOVE_MOB_LAYER)
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water_falling.color = mix_color_from_reagents(reagents.reagent_list)
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water_falling.plane = GAME_PLANE_UPPER
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. += water_falling
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/obj/machinery/shower/proc/handle_mist()
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@@ -211,6 +212,7 @@
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "mist"
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layer = FLY_LAYER
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plane = ABOVE_GAME_PLANE
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anchored = TRUE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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