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Fixes layering issues brought by the FoV PR. (#63903)
* Fixed most (not all) incorrect planes and layers detected by the unit test.
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@@ -52,6 +52,7 @@
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desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures. More damaging in low pressure environments."
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icon_state = "shield1"
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layer = ABOVE_ALL_MOB_LAYER
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plane = ABOVE_GAME_PLANE
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duration = 60 SECONDS
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var/resonance_damage = 20
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var/damage_multiplier = 1
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@@ -125,6 +126,7 @@
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/obj/effect/temp_visual/resonance_crush
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icon_state = "shield1"
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layer = ABOVE_ALL_MOB_LAYER
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plane = ABOVE_GAME_PLANE
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duration = 4
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/obj/effect/temp_visual/resonance_crush/Initialize(mapload)
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@@ -257,6 +257,7 @@
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light_range = 7
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light_flags = LIGHT_ATTACHED
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layer = ABOVE_ALL_MOB_LAYER
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plane = ABOVE_GAME_PLANE
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var/sight_flags = SEE_MOBS
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var/lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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