Fixes layering issues brought by the FoV PR. (#63903)

* Fixed most (not all) incorrect planes and layers detected by the unit test.
This commit is contained in:
Ghom
2022-02-09 19:40:00 +01:00
committed by GitHub
parent e3378532c3
commit c5d2b2e51e
111 changed files with 237 additions and 36 deletions
+1
View File
@@ -13,6 +13,7 @@
wound_bonus = CANT_WOUND // can't wound by default
generic_canpass = FALSE
blocks_emissive = EMISSIVE_BLOCK_GENERIC
layer = MOB_LAYER
plane = GAME_PLANE_FOV_HIDDEN
//The sound this plays on impact.
var/hitsound = 'sound/weapons/pierce.ogg'
@@ -1,6 +1,7 @@
/obj/effect/ebeam/curse_arm
name = "curse arm"
layer = LARGE_MOB_LAYER
plane = GAME_PLANE_UPPER_FOV_HIDDEN
/obj/projectile/curse_hand
name = "curse hand"
@@ -8,6 +9,7 @@
base_icon_state = "cursehand"
hitsound = 'sound/effects/curse4.ogg'
layer = LARGE_MOB_LAYER
plane = GAME_PLANE_UPPER_FOV_HIDDEN
damage_type = BURN
damage = 10
paralyze = 20