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Fixes layering issues brought by the FoV PR. (#63903)
* Fixed most (not all) incorrect planes and layers detected by the unit test.
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@@ -13,6 +13,7 @@
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wound_bonus = CANT_WOUND // can't wound by default
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generic_canpass = FALSE
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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layer = MOB_LAYER
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plane = GAME_PLANE_FOV_HIDDEN
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//The sound this plays on impact.
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var/hitsound = 'sound/weapons/pierce.ogg'
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@@ -1,6 +1,7 @@
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/obj/effect/ebeam/curse_arm
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name = "curse arm"
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layer = LARGE_MOB_LAYER
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plane = GAME_PLANE_UPPER_FOV_HIDDEN
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/obj/projectile/curse_hand
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name = "curse hand"
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@@ -8,6 +9,7 @@
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base_icon_state = "cursehand"
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hitsound = 'sound/effects/curse4.ogg'
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layer = LARGE_MOB_LAYER
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plane = GAME_PLANE_UPPER_FOV_HIDDEN
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damage_type = BURN
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damage = 10
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paralyze = 20
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