diff --git a/code/game/objects/items/maintenance_loot.dm b/code/game/objects/items/maintenance_loot.dm index bfdc53ea916..538e4cac93d 100644 --- a/code/game/objects/items/maintenance_loot.dm +++ b/code/game/objects/items/maintenance_loot.dm @@ -11,8 +11,8 @@ lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' //wow, lore - desc = "A hefty lead pipe.\nLead in an uncommon sight in this sector after being phased out due to employee health concerns. \ - \nThose of a more cynical disposition assume that the NT lead ban is a scheme to prevent divertion to Syndicate ammunition factories." + desc = "A hefty lead pipe.\nLead is an uncommon sight in this sector after being phased out due to employee health concerns. \ + \nThose of a more cynical disposition have claimed that the NT lead ban is a scheme to prevent diversion to Syndicate ammunition factories." force = 15 throwforce = 12 throw_range = 4 @@ -25,12 +25,12 @@ //Add lead material to this once implemented. /obj/item/stock_parts/cell/lead name = "lead-acid battery" - desc = "A type of primitive battery. It is quite large feels unexpectedly heavy." + desc = "A primitive battery. It is quite large and feels unexpectedly heavy." icon = 'icons/obj/maintenance_loot.dmi' icon_state = "lead_battery" throwforce = 10 maxcharge = 20000 //decent max charge - chargerate = 1400 //charging is about 30% less efficient compared lithium batteries. + chargerate = 1400 //charging is about 30% less efficient than lithium batteries. charge_light_type = null connector_type = "leadacid" rating = 2 //Kind of a mid-tier battery