Added 3 more slime types so the evolution tree would be symmetrical again.

Added a bullet act to resin doors/nerfed their health.

Removed larva/drone from the possible xeno transformations with staff of change so using it doesn't always derail into a xeno round/the wizard getting facehugged.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5638 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Kortgstation@gmail.com
2013-02-01 10:16:54 +00:00
parent d671eb9a0c
commit c66a06d177
7 changed files with 216 additions and 26 deletions
@@ -115,6 +115,14 @@
attack_hand(user)
return
bullet_act(var/obj/item/projectile/Proj)
hardness -= Proj.damage
..()
CheckHardness()
return
proc/CheckHardness()
if(hardness <= 0)
Dismantle(1)
@@ -296,7 +304,7 @@
/obj/structure/mineral_door/resin
mineralType = "resin"
hardness = 1.5
hardness = 1
var/close_delay = 100
TryToSwitchState(atom/user)