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Added 3 more slime types so the evolution tree would be symmetrical again.
Added a bullet act to resin doors/nerfed their health. Removed larva/drone from the possible xeno transformations with staff of change so using it doesn't always derail into a xeno round/the wizard getting facehugged. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5638 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -115,6 +115,14 @@
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attack_hand(user)
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return
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bullet_act(var/obj/item/projectile/Proj)
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hardness -= Proj.damage
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..()
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CheckHardness()
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return
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proc/CheckHardness()
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if(hardness <= 0)
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Dismantle(1)
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@@ -296,7 +304,7 @@
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/obj/structure/mineral_door/resin
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mineralType = "resin"
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hardness = 1.5
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hardness = 1
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var/close_delay = 100
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TryToSwitchState(atom/user)
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