[MIRROR] Completely removes proc_holders from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code. [MDB IGNORE] (#14666)

* Completely removes `proc_holders` from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code.

* our changes

* yes

* 0

* Update blackmesa.dmm

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
This commit is contained in:
SkyratBot
2022-07-01 21:33:30 +02:00
committed by GitHub
parent f507824ee7
commit c68fea7cba
405 changed files with 12842 additions and 11487 deletions
@@ -226,16 +226,6 @@
/obj/effect/decal/remains/human/grave
turf_loc_check = FALSE
/obj/item/book/granter/crafting_recipe/boneyard_notes
name = "The Complete Works of Lavaland Bone Architecture"
desc = "Pried from the lead Archaeologist's cold, dead hands, this seems to explain how ancient bone architecture was erected long ago."
crafting_recipe_types = list(/datum/crafting_recipe/rib, /datum/crafting_recipe/boneshovel, /datum/crafting_recipe/halfskull, /datum/crafting_recipe/skull)
icon = 'icons/obj/library.dmi'
icon_state = "boneworking_learing"
oneuse = FALSE
remarks = list("Who knew you could bend bones that far back?", "I guess that was much easier before the planet heated up...", "So that's how they made those ruins survive the ashstorms. Neat!", "The page is just filled with insane ramblings about some 'legion' thing.", "But why would they need vinegar to polish the bones? And rags too?", "You spend a few moments cleaning dirt and blood off of the page, yeesh.")
//***Fluff items for lore/intrigue
/obj/item/paper/crumpled/muddy/fluff/elephant_graveyard
name = "posted warning"