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Strobe shield now activates when attacked (#23450)
* Update flash.dm * I will muder underscores eventually
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@@ -281,4 +281,8 @@
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addtimer(CALLBACK(src, .proc/update_icon), 5)
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if(holder)
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holder.update_icon()
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holder.update_icon()
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/obj/item/device/assembly/flash/shield/hit_reaction(obj/item/weapon/W, mob/user, params)
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activate()
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return ..()
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