mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-29 08:08:49 +01:00
Refactors use_sound and changes the way tools play sounds (#35521)
* Adds list support to usesound, ports drills to usesound * Adds more tool sounds, changes usesound usage to play_tool_sound * fix
This commit is contained in:
committed by
vuonojenmustaturska
parent
6389825e39
commit
c6e607dc17
@@ -55,13 +55,13 @@
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return
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if(CIRCUIT_CORE)
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if(istype(P, /obj/item/screwdriver))
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playsound(loc, P.usesound, 50, 1)
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P.play_tool_sound(src)
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to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
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state = SCREWED_CORE
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update_icon()
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return
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if(istype(P, /obj/item/crowbar))
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playsound(loc, P.usesound, 50, 1)
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P.play_tool_sound(src)
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to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
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state = EMPTY_CORE
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update_icon()
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@@ -70,7 +70,7 @@
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return
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if(SCREWED_CORE)
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if(istype(P, /obj/item/screwdriver) && circuit)
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playsound(loc, P.usesound, 50, 1)
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P.play_tool_sound(src)
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to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
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state = CIRCUIT_CORE
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update_icon()
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@@ -92,7 +92,7 @@
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if(brain)
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to_chat(user, "<span class='warning'>Get that [brain.name] out of there first!</span>")
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else
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playsound(loc, P.usesound, 50, 1)
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P.play_tool_sound(src)
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to_chat(user, "<span class='notice'>You remove the cables.</span>")
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state = SCREWED_CORE
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update_icon()
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@@ -151,7 +151,7 @@
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return
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if(istype(P, /obj/item/crowbar) && brain)
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playsound(loc, P.usesound, 50, 1)
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P.play_tool_sound(src)
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to_chat(user, "<span class='notice'>You remove the brain.</span>")
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brain.forceMove(loc)
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brain = null
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@@ -160,7 +160,7 @@
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if(GLASS_CORE)
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if(istype(P, /obj/item/crowbar))
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playsound(loc, P.usesound, 50, 1)
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P.play_tool_sound(src)
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to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
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state = CABLED_CORE
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update_icon()
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@@ -168,7 +168,7 @@
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return
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if(istype(P, /obj/item/screwdriver))
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playsound(loc, P.usesound, 50, 1)
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P.play_tool_sound(src)
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to_chat(user, "<span class='notice'>You connect the monitor.</span>")
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if(brain)
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SSticker.mode.remove_antag_for_borging(brain.brainmob.mind)
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@@ -197,7 +197,7 @@
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return
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if(istype(P, /obj/item/screwdriver))
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playsound(loc, P.usesound, 50, 1)
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P.play_tool_sound(src)
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to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
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state = GLASS_CORE
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update_icon()
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@@ -38,7 +38,7 @@
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/obj/structure/bed/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
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playsound(src.loc, W.usesound, 50, 1)
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W.play_tool_sound(src)
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deconstruct(TRUE)
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else
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return ..()
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@@ -73,7 +73,7 @@
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/obj/structure/chair/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
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playsound(src.loc, W.usesound, 50, 1)
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W.play_tool_sound(src)
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deconstruct()
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else if(istype(W, /obj/item/assembly/shock_kit))
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if(!user.temporarilyRemoveItemFromInventory(W))
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@@ -251,7 +251,7 @@
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if(isinspace() && !anchored)
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return
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anchored = !anchored
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playsound(src.loc, W.usesound, 75, 1)
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W.play_tool_sound(src, 75)
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user.visible_message("<span class='notice'>[user] [anchored ? "anchored" : "unanchored"] \the [src] [anchored ? "to" : "from"] the ground.</span>", \
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"<span class='notice'>You [anchored ? "anchored" : "unanchored"] \the [src] [anchored ? "to" : "from"] the ground.</span>", \
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"<span class='italics'>You hear a ratchet.</span>")
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@@ -33,7 +33,7 @@
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do_animate()
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else if(istype(W, /obj/item/wrench))
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anchored = !anchored
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playsound(src.loc, W.usesound, 75, 1)
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W.play_tool_sound(src, 75)
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else
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return ..()
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@@ -101,10 +101,8 @@
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return
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to_chat(user, "<span class='notice'>You begin repairing [src].</span>")
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playsound(loc, W.usesound, 40, 1)
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if(W.use_tool(src, user, 40, amount=5))
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if(W.use_tool(src, user, 40, amount=5, volume=50))
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obj_integrity = max_integrity
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playsound(loc, 'sound/items/welder2.ogg', 50, 1)
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update_icon()
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to_chat(user, "<span class='notice'>You repair [src].</span>")
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else
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@@ -179,7 +177,7 @@
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/obj/structure/displaycase_chassis/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/wrench)) //The player can only deconstruct the wooden frame
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to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
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playsound(src.loc, I.usesound, 50, 1)
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I.play_tool_sound(src)
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if(I.use_tool(src, user, 30))
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
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new /obj/item/stack/sheet/mineral/wood(get_turf(src), 5)
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@@ -187,7 +185,7 @@
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else if(istype(I, /obj/item/electronics/airlock))
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to_chat(user, "<span class='notice'>You start installing the electronics into [src]...</span>")
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playsound(src.loc, I.usesound, 50, 1)
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I.play_tool_sound(src)
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if(do_after(user, 30, target = src) && user.transferItemToLoc(I,src))
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electronics = I
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to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
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@@ -62,11 +62,10 @@
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if(!W.tool_start_check(user, amount=0))
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return
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playsound(src, 'sound/items/welder2.ogg', 50, 1)
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if(mineral)
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var/obj/item/stack/sheet/mineral/mineral_path = text2path("/obj/item/stack/sheet/mineral/[mineral]")
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user.visible_message("[user] welds the [mineral] plating off the airlock assembly.", "You start to weld the [mineral] plating off the airlock assembly...")
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if(W.use_tool(src, user, 40))
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if(W.use_tool(src, user, 40, volume=50))
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to_chat(user, "<span class='notice'>You weld the [mineral] plating off.</span>")
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new mineral_path(loc, 2)
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var/obj/structure/door_assembly/PA = new previous_assembly(loc)
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@@ -74,7 +73,7 @@
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else if(glass)
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user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly...")
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if(W.use_tool(src, user, 40))
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if(W.use_tool(src, user, 40, volume=50))
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to_chat(user, "<span class='notice'>You weld the glass panel out.</span>")
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if(heat_proof_finished)
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new /obj/item/stack/sheet/rglass(get_turf(src))
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@@ -85,7 +84,7 @@
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else if(!anchored)
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user.visible_message("<span class='warning'>[user] disassembles the airlock assembly.</span>", \
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"You start to disassemble the airlock assembly...")
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if(W.use_tool(src, user, 40))
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if(W.use_tool(src, user, 40, volume=50))
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to_chat(user, "<span class='notice'>You disassemble the airlock assembly.</span>")
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deconstruct(TRUE)
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@@ -148,7 +147,7 @@
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name = "secured airlock assembly"
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else if(istype(W, /obj/item/electronics/airlock) && state == AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS )
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playsound(src, W.usesound, 100, 1)
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W.play_tool_sound(src, 100)
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user.visible_message("[user] installs the electronics into the airlock assembly.", \
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"<span class='notice'>You start to install electronics into the airlock assembly...</span>")
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if(do_after(user, 40, target = src))
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@@ -6,18 +6,17 @@
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density = TRUE
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anchored = TRUE
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/obj/structure/dresser/attackby(obj/item/P, mob/user, params)
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if(istype(P, /obj/item/wrench))
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/obj/structure/dresser/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/wrench))
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to_chat(user, "<span class='notice'>You begin to [anchored ? "unwrench" : "wrench"] [src].</span>")
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playsound(src, P.usesound, 50, 1)
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if(do_after(user, 20, target = src))
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if(I.use_tool(src, user, 20, volume=50))
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to_chat(user, "<span class='notice'>You successfully [anchored ? "unwrench" : "wrench"] [src].</span>")
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anchored = !anchored
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else
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return ..()
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/obj/structure/dresser/deconstruct(disassembled = TRUE)
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new /obj/item/stack/sheet/mineral/wood (get_turf(src), 10)
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new /obj/item/stack/sheet/mineral/wood(drop_location(), 10)
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qdel(src)
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/obj/structure/dresser/attack_hand(mob/user)
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@@ -13,7 +13,7 @@
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/obj/structure/chair/e_chair/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/wrench))
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var/obj/structure/chair/C = new /obj/structure/chair(loc)
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playsound(loc, W.usesound, 50, 1)
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W.play_tool_sound(src)
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C.setDir(dir)
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part.forceMove(loc)
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part.master = null
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@@ -43,7 +43,7 @@
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/obj/structure/extinguisher_cabinet/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/wrench) && !stored_extinguisher)
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to_chat(user, "<span class='notice'>You start unsecuring [name]...</span>")
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playsound(loc, I.usesound, 50, 1)
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I.play_tool_sound(src)
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if(I.use_tool(src, user, 60))
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playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You unsecure [name].</span>")
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@@ -113,8 +113,7 @@
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if(W.use_tool(src, user, 0, volume=50))
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dismantle(user, TRUE)
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else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
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var/obj/item/pickaxe/drill/jackhammer/D = W
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D.playDigSound()
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W.play_tool_sound(src)
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dismantle(user, TRUE)
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else
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return ..()
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@@ -122,7 +121,7 @@
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/obj/structure/falsewall/proc/dismantle(mob/user, disassembled=TRUE, obj/item/tool = null)
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user.visible_message("[user] dismantles the false wall.", "<span class='notice'>You dismantle the false wall.</span>")
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if(tool)
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playsound(src, tool.usesound, 100, 1)
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tool.play_tool_sound(src, 100)
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else
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playsound(src, 'sound/items/welder.ogg', 100, 1)
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deconstruct(disassembled)
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@@ -30,10 +30,8 @@
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return
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to_chat(user, "<span class='notice'>You begin repairing [src].</span>")
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playsound(loc, I.usesound, 40, 1)
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if(I.use_tool(src, user, 40, amount=2))
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if(I.use_tool(src, user, 40, volume=50, amount=2))
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obj_integrity = max_integrity
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playsound(loc, 'sound/items/welder2.ogg', 50, 1)
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update_icon()
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to_chat(user, "<span class='notice'>You repair [src].</span>")
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else
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@@ -13,13 +13,12 @@
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/obj/structure/fluff/attackby(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/wrench) && deconstructible)
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user.visible_message("<span class='notice'>[user] starts disassembling [src]...</span>", "<span class='notice'>You start disassembling [src]...</span>")
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playsound(user, I.usesound, 50, 1)
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if(!do_after(user, 50, target = src))
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return 0
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user.visible_message("<span class='notice'>[user] disassembles [src]!</span>", "<span class='notice'>You break down [src] into scrap metal.</span>")
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playsound(user, 'sound/items/deconstruct.ogg', 50, 1)
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new/obj/item/stack/sheet/metal(get_turf(src))
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qdel(src)
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I.play_tool_sound(src)
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if(I.use_tool(src, user, 50))
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user.visible_message("<span class='notice'>[user] disassembles [src]!</span>", "<span class='notice'>You break down [src] into scrap metal.</span>")
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playsound(user, 'sound/items/deconstruct.ogg', 50, 1)
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new/obj/item/stack/sheet/metal(drop_location())
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qdel(src)
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return
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..()
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@@ -41,10 +41,9 @@
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qdel(src)
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else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
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var/obj/item/pickaxe/drill/jackhammer/D = W
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to_chat(user, "<span class='notice'>You smash through the girder!</span>")
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new /obj/item/stack/sheet/metal(get_turf(src))
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D.playDigSound()
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W.play_tool_sound(src)
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qdel(src)
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@@ -356,11 +355,10 @@
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qdel(src)
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else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
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var/obj/item/pickaxe/drill/jackhammer/D = W
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to_chat(user, "<span class='notice'>Your jackhammer smashes through the girder!</span>")
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var/obj/item/stack/sheet/runed_metal/R = new(drop_location(), 2)
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transfer_fingerprints_to(R)
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D.playDigSound()
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W.play_tool_sound(src)
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qdel(src)
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else if(istype(W, /obj/item/stack/sheet/runed_metal))
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@@ -137,11 +137,11 @@
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add_fingerprint(user)
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if(istype(W, /obj/item/wirecutters))
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if(!shock(user, 100))
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playsound(src, W.usesound, 100, 1)
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W.play_tool_sound(src, 100)
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deconstruct()
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else if((istype(W, /obj/item/screwdriver)) && (isturf(loc) || anchored))
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if(!shock(user, 90))
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playsound(src, W.usesound, 100, 1)
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W.play_tool_sound(src, 100)
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anchored = !anchored
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user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] [src].</span>", \
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"<span class='notice'>You [anchored ? "fasten [src] to" : "unfasten [src] from"] the floor.</span>")
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@@ -81,7 +81,7 @@
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if(istype(W, /obj/item/screwdriver))
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can_rotate = !can_rotate
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to_chat(user, "<span class='notice'>You [can_rotate ? "unlock" : "lock"] [src]'s rotation.</span>")
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playsound(src, W.usesound, 50, 1)
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W.play_tool_sound(src)
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return
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if(istype(W, /obj/item/wrench))
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@@ -112,11 +112,11 @@
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if(istype(W, /obj/item/screwdriver) && !anchored)
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if(deconstruction_state == SHOWCASE_SCREWDRIVERED)
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to_chat(user, "<span class='notice'>You screw the screws back into the showcase.</span>")
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playsound(loc, W.usesound, 100, 1)
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W.play_tool_sound(src, 100)
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deconstruction_state = SHOWCASE_CONSTRUCTED
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else if (deconstruction_state == SHOWCASE_CONSTRUCTED)
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to_chat(user, "<span class='notice'>You unscrew the screws.</span>")
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playsound(loc, W.usesound, 100, 1)
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W.play_tool_sound(src, 100)
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deconstruction_state = SHOWCASE_SCREWDRIVERED
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if(istype(W, /obj/item/crowbar) && deconstruction_state == SHOWCASE_SCREWDRIVERED)
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@@ -31,7 +31,7 @@
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if(istype(I, /obj/item/wrench) && buildable_sign)
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user.visible_message("<span class='notice'>[user] starts removing [src]...</span>", \
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"<span class='notice'>You start unfastening [src].</span>")
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playsound(src, I.usesound, 50, 1)
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I.play_tool_sound(src)
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if(I.use_tool(src, user, 40))
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playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
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user.visible_message("<span class='notice'>[user] unfastens [src].</span>", \
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@@ -40,23 +40,18 @@
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anchored = TRUE
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else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
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var/obj/item/pickaxe/drill/jackhammer/D = W
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if(!src.loc)
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return
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user.visible_message("[user] destroys the [name]!", \
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user.visible_message("[user] destroys the [name]!",
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"<span class='notice'>You destroy the [name].</span>")
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D.playDigSound()
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W.play_tool_sound(src)
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qdel(src)
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else if(istype(W, /obj/item/weldingtool) || istype(W, /obj/item/gun/energy/plasmacutter))
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if(!W.tool_start_check(user, amount=0))
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return FALSE
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playsound(loc, W.usesound, 40, 1)
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user.visible_message("[user] is slicing apart the [name].", \
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"<span class='notice'>You are slicing apart the [name]...</span>")
|
||||
if(W.use_tool(src, user, 40))
|
||||
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
user.visible_message("[user] slices apart the [name].", \
|
||||
"<span class='notice'>You slice apart the [name]!</span>")
|
||||
deconstruct(TRUE)
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
/obj/structure/table_frame/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 30))
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
deconstruct(TRUE)
|
||||
|
||||
@@ -441,7 +441,7 @@
|
||||
|
||||
/obj/structure/rack/attackby(obj/item/W, mob/user, params)
|
||||
if (istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
W.play_tool_sound(src)
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
/obj/structure/transit_tube_pod/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/crowbar))
|
||||
if(!moving)
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
I.play_tool_sound(src)
|
||||
if(contents.len)
|
||||
user.visible_message("[user] empties \the [src].", "<span class='notice'>You empty \the [src].</span>")
|
||||
empty_pod()
|
||||
|
||||
@@ -93,9 +93,8 @@
|
||||
|
||||
user.visible_message("[user] disassembles the windoor assembly.",
|
||||
"<span class='notice'>You start to disassemble the windoor assembly...</span>")
|
||||
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
|
||||
if(W.use_tool(src, user, 40))
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
to_chat(user, "<span class='notice'>You disassemble the windoor assembly.</span>")
|
||||
var/obj/item/stack/sheet/rglass/RG = new (get_turf(src), 5)
|
||||
RG.add_fingerprint(user)
|
||||
@@ -205,7 +204,7 @@
|
||||
else if(istype(W, /obj/item/electronics/airlock))
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
W.play_tool_sound(src, 100)
|
||||
user.visible_message("[user] installs the electronics into the airlock assembly.",
|
||||
"<span class='notice'>You start to install electronics into the airlock assembly...</span>")
|
||||
|
||||
|
||||
@@ -185,10 +185,8 @@
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
|
||||
playsound(src, I.usesound, 40, 1)
|
||||
if(I.use_tool(src, user, 40))
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
obj_integrity = max_integrity
|
||||
playsound(src, 'sound/items/Welder2.ogg', 50, 1)
|
||||
update_nearby_icons()
|
||||
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
||||
else
|
||||
@@ -197,7 +195,7 @@
|
||||
|
||||
if(!(flags_1&NODECONSTRUCT_1))
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
playsound(src, I.usesound, 75, 1)
|
||||
I.play_tool_sound(src, 75)
|
||||
if(reinf)
|
||||
if(state == WINDOW_SCREWED_TO_FRAME || state == WINDOW_IN_FRAME)
|
||||
to_chat(user, "<span class='notice'>You begin to [state == WINDOW_SCREWED_TO_FRAME ? "unscrew the window from":"screw the window to"] the frame...</span>")
|
||||
@@ -222,14 +220,14 @@
|
||||
|
||||
else if (istype(I, /obj/item/crowbar) && reinf && (state == WINDOW_OUT_OF_FRAME || state == WINDOW_IN_FRAME))
|
||||
to_chat(user, "<span class='notice'>You begin to lever the window [state == WINDOW_OUT_OF_FRAME ? "into":"out of"] the frame...</span>")
|
||||
playsound(src, I.usesound, 75, 1)
|
||||
I.play_tool_sound(src, 75)
|
||||
if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
|
||||
state = (state == WINDOW_OUT_OF_FRAME ? WINDOW_IN_FRAME : WINDOW_OUT_OF_FRAME)
|
||||
to_chat(user, "<span class='notice'>You pry the window [state == WINDOW_IN_FRAME ? "into":"out of"] the frame.</span>")
|
||||
return
|
||||
|
||||
else if(istype(I, /obj/item/wrench) && !anchored)
|
||||
playsound(src, I.usesound, 75, 1)
|
||||
I.play_tool_sound(src, 75)
|
||||
to_chat(user, "<span class='notice'> You begin to disassemble [src]...</span>")
|
||||
if(I.use_tool(src, user, decon_speed, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
|
||||
var/obj/item/stack/sheet/G = new glass_type(user.loc, glass_amount)
|
||||
|
||||
Reference in New Issue
Block a user