New Human Mobs will have the appearance of the client's preferences

New human mobs created via Admin Simple Transform, Admin Spawn Antagonist, and Wizard Apprentice functions will take on the appearance of the players' preferences, instead of the boring default Bald, White Male.

Also fixes an minor issue with using transfer_to() a new observer mob.
This commit is contained in:
ikarrus
2014-04-27 14:40:28 -06:00
parent 7abac87bf0
commit c7041eefce
3 changed files with 6 additions and 6 deletions
+1 -5
View File
@@ -392,11 +392,7 @@ client/proc/one_click_antag()
//First we spawn a dude.
var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned.
new_character.gender = pick(MALE,FEMALE)
var/datum/preferences/A = new()
A.copy_to(new_character)
G_found.client.prefs.copy_to(new_character)
ready_dna(new_character)
new_character.key = G_found.key