From c709f27c3e88d11071687fcea74b3bdba7a74ef9 Mon Sep 17 00:00:00 2001 From: Rohesie Date: Sun, 17 Jan 2021 23:18:50 -0300 Subject: [PATCH] Fixes same-name for floor tile recipes. (#56207) When you try to seal a breach you'll need to make sure there's lattice, and over the lattice you need to put a floor tile. The material floor tiles don't work for this, or at least the iron one doesn't. The regular one does. But it's sort of a guess on which is which while creating the recipe, unless the names are different. --- code/controllers/subsystem/materials.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/controllers/subsystem/materials.dm b/code/controllers/subsystem/materials.dm index cebdcc9be5e..08cd651505a 100644 --- a/code/controllers/subsystem/materials.dm +++ b/code/controllers/subsystem/materials.dm @@ -25,7 +25,7 @@ SUBSYSTEM_DEF(materials) new /datum/stack_recipe("Chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE), new /datum/stack_recipe("Toilet", /obj/structure/toilet/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE), new /datum/stack_recipe("Sink Frame", /obj/structure/sinkframe, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE), - new /datum/stack_recipe("Floor tile", /obj/item/stack/tile/material, 1, 4, 20, applies_mats = TRUE), + new /datum/stack_recipe("Material floor tile", /obj/item/stack/tile/material, 1, 4, 20, applies_mats = TRUE), ) ///List of stackcrafting recipes for materials using rigid recipes var/list/rigid_stack_recipes = list(