diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index d3ad0d5344e..41c1f827dfd 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -91,7 +91,7 @@ desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding." icon_state = "hardsuit0-engineering" item_state = "eng_helm" - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) item_color = "engineering" /obj/item/clothing/suit/space/hardsuit/engine @@ -99,7 +99,7 @@ desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding." icon_state = "hardsuit-engineering" item_state = "eng_hardsuit" - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine @@ -114,7 +114,7 @@ icon_state = "hardsuit0-atmospherics" item_state = "atmo_helm" item_color = "atmospherics" - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0) heat_protection = HEAD //Uncomment to enable firesuit protection max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT @@ -123,7 +123,7 @@ desc = "A special suit that protects against hazardous, low pressure environments. Has thermal shielding." icon_state = "hardsuit-atmospherics" item_state = "atmo_hardsuit" - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0) heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos @@ -347,7 +347,7 @@ item_color = "medical" flash_protect = 0 flags_inv = HIDEMASK|HIDEEARS|HIDEEYES - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50) scan_reagents = 1 /obj/item/clothing/suit/space/hardsuit/medical @@ -356,7 +356,7 @@ desc = "A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement." item_state = "medical_hardsuit" allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical) - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical //Research Director hardsuit @@ -368,7 +368,7 @@ unacidable = 1 var/onboard_hud_enabled = 0 //stops conflicts with another diag HUD max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60) var/obj/machinery/doppler_array/integrated/bomb_radar scan_reagents = 1 @@ -403,7 +403,7 @@ max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT //Same as an emergency firesuit. Not ideal for extended exposure. allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/gun/energy/wormhole_projector, /obj/item/weapon/hand_tele, /obj/item/device/aicard) - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd