From 760ead07ad6c0fa284201d2477299bcf45278467 Mon Sep 17 00:00:00 2001 From: StormAGeddonz Date: Sat, 9 Jan 2016 18:12:18 -0500 Subject: [PATCH 1/2] Buffs medical, research, engi, and atmos hardsuits This is to compensate for how hard it is to hit carp while you're floating in any direction in space. also: HARDsuits, not crit in 4 hit suits. --- code/modules/clothing/spacesuits/hardsuit.dm | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 26757cb1f01..1cae06139c5 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -82,7 +82,7 @@ desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding." icon_state = "hardsuit0-engineering" item_state = "eng_helm" - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) + armor = list(melee = 25, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) item_color = "engineering" /obj/item/clothing/suit/space/hardsuit/engine @@ -90,7 +90,7 @@ desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding." icon_state = "hardsuit-engineering" item_state = "eng_hardsuit" - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) + armor = list(melee = 25, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine @@ -105,7 +105,7 @@ icon_state = "hardsuit0-atmospherics" item_state = "atmo_helm" item_color = "atmospherics" - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0) + armor = list(melee = 25, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0) heat_protection = HEAD //Uncomment to enable firesuit protection max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT @@ -114,7 +114,7 @@ desc = "A special suit that protects against hazardous, low pressure environments. Has thermal shielding." icon_state = "hardsuit-atmospherics" item_state = "atmo_hardsuit" - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0) + armor = list(melee = 25, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0) heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos @@ -338,7 +338,7 @@ item_color = "medical" flash_protect = 0 flags_inv = HIDEMASK|HIDEEARS|HIDEEYES - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50) scan_reagents = 1 /obj/item/clothing/suit/space/hardsuit/medical @@ -347,7 +347,7 @@ desc = "A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement." item_state = "medical_hardsuit" allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical) - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical //Research Director hardsuit @@ -359,7 +359,7 @@ unacidable = 1 var/onboard_hud_enabled = 0 //stops conflicts with another diag HUD max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60) var/obj/machinery/doppler_array/integrated/bomb_radar scan_reagents = 1 @@ -394,7 +394,7 @@ max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT //Same as an emergency firesuit. Not ideal for extended exposure. allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/gun/energy/wormhole_projector, /obj/item/weapon/hand_tele, /obj/item/device/aicard) - armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd From da37f31a6d82e63e282cb47458bfb8e6a16f94b7 Mon Sep 17 00:00:00 2001 From: StormAGeddonz Date: Sat, 9 Jan 2016 19:34:28 -0500 Subject: [PATCH 2/2] updates engi and atmos from 25 to 30. --- code/modules/clothing/spacesuits/hardsuit.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 1cae06139c5..3ddb6185506 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -82,7 +82,7 @@ desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding." icon_state = "hardsuit0-engineering" item_state = "eng_helm" - armor = list(melee = 25, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) item_color = "engineering" /obj/item/clothing/suit/space/hardsuit/engine @@ -90,7 +90,7 @@ desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding." icon_state = "hardsuit-engineering" item_state = "eng_hardsuit" - armor = list(melee = 25, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine @@ -105,7 +105,7 @@ icon_state = "hardsuit0-atmospherics" item_state = "atmo_helm" item_color = "atmospherics" - armor = list(melee = 25, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0) heat_protection = HEAD //Uncomment to enable firesuit protection max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT @@ -114,7 +114,7 @@ desc = "A special suit that protects against hazardous, low pressure environments. Has thermal shielding." icon_state = "hardsuit-atmospherics" item_state = "atmo_hardsuit" - armor = list(melee = 25, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0) heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos