Basic Mob Raw Prophet (#78733)

## About The Pull Request

Might as well start on these now, should be easy enough.
The Raw Prophet actually comes with a couple of new components.

The `wheel` element is sort of like the `waddling` element in that you
give it to any movable atom to have it move like a raw prophet.

![dreamseeker_3qacWEKYQQ](https://github.com/tgstation/tgstation/assets/7483112/d5e1b0b9-79f7-4272-9c88-a21fee049e5f)
Whee!

The focused attacker component can be attached to any mob or item and
causes it to escalate its damage every time you attack the same target.
I'll be honest I consistently forget that the Raw Prophet does this.

The ones in the Ruin have the blinding gaze attack inherited from
Watchers instead of the point-target Blind spell in order to ensure that
you can actually "dodge" it.
I tried to make it jaunt if it got stuck but ran into too many problems.
Another time.

## Why It's Good For The Game

I do this to relax now.

## Changelog

🆑
refactor: Raw Prophets now use the basic mob framework. Please report
any unusual behaviour.
/🆑
This commit is contained in:
Jacquerel
2023-10-03 21:26:50 +01:00
committed by GitHub
parent 5839c02586
commit c78211835d
13 changed files with 216 additions and 117 deletions

View File

@@ -0,0 +1 @@
/mob/living/simple_animal/hostile/heretic_summon/raw_prophet : /mob/living/basic/heretic_summon/raw_prophet/ruins{@OLD;AIStatus=@SKIP;stop_automated_movement=@SKIP}