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Refactor outfit skillchips (#55652)
* 🏭 Refactor outfit skillchips
- Skillchips now are on /datum/outfit, rather than /datum/outfit/job,
since we may want other roles to start with skillchips in the future.
- Skillchips are now a list of types to install, rather than a single
one.
- Traits for the deathsquad are now listed just below the deathsquad
initial antag datum definition.
* Remove accidental debug testing code
It was not intended for janitors to start with engineering skillchips,
and a really weak lightbulb removing skillchip.
* Fix indentation of comment
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@@ -38,16 +38,6 @@
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/datum/antagonist/ert/proc/update_name()
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owner.current.fully_replace_character_name(owner.current.real_name,"[role] [pick(name_source)]")
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/datum/antagonist/ert/deathsquad/New()
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. = ..()
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name_source = GLOB.commando_names
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/datum/antagonist/ert/deathsquad/apply_innate_effects(mob/living/mob_override)
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ADD_TRAIT(owner, TRAIT_DISK_VERIFIER, DEATHSQUAD_TRAIT)
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/datum/antagonist/ert/deathsquad/remove_innate_effects(mob/living/mob_override)
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REMOVE_TRAIT(owner, TRAIT_DISK_VERIFIER, DEATHSQUAD_TRAIT)
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/datum/antagonist/ert/security // kinda handled by the base template but here for completion
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/datum/antagonist/ert/security/red
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@@ -80,6 +70,17 @@
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role = "Trooper"
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rip_and_tear = TRUE
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/datum/antagonist/ert/deathsquad/New()
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. = ..()
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name_source = GLOB.commando_names
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/datum/antagonist/ert/deathsquad/apply_innate_effects(mob/living/mob_override)
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ADD_TRAIT(owner, TRAIT_DISK_VERIFIER, DEATHSQUAD_TRAIT)
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/datum/antagonist/ert/deathsquad/remove_innate_effects(mob/living/mob_override)
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REMOVE_TRAIT(owner, TRAIT_DISK_VERIFIER, DEATHSQUAD_TRAIT)
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/datum/antagonist/ert/medic/inquisitor
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outfit = /datum/outfit/centcom/ert/medic/inquisitor
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