diff --git a/code/__DEFINES/dcs/signals/signals_screentips.dm b/code/__DEFINES/dcs/signals/signals_screentips.dm
new file mode 100644
index 00000000000..8f7326ee2ee
--- /dev/null
+++ b/code/__DEFINES/dcs/signals/signals_screentips.dm
@@ -0,0 +1,23 @@
+/// A "Type-A" contextual screentip interaction.
+/// These are used for items that are defined by their behavior. They define their contextual text within *themselves*,
+/// not in their targets.
+/// Examples include syringes (LMB to inject, RMB to draw) and health analyzers (LMB to scan health/wounds, RMB for chems)
+/// Items can override `add_item_context()`, and call `register_item_context()` in order to easily connect to this.
+/// Called on /obj/item with a mutable screentip context list, the hovered target, and the mob hovering.
+/// A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm)
+/// that map to the action as text.
+/// If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET.
+#define COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET "item_requesting_context_for_target"
+
+/// A "Type-B" contextual screentip interaction.
+/// These are atoms that are defined by what happens *to* them. These should define contextual text within themselves, and
+/// not in their operating tools.
+/// Examples include construction objects (LMB with glass to put in screen for computers).
+/// Called on /atom with a mutable screentip context list, the item being used, and the mob hovering.
+/// A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm)
+/// that map to the action as text.
+/// If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET.
+#define COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM "atom_requesting_context_from_item"
+
+/// Tells the contextual screentips system that the list context was mutated.
+#define CONTEXTUAL_SCREENTIP_SET (1 << 0)
diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm
index e4f162e0c29..6a080cea83a 100644
--- a/code/__DEFINES/flags.dm
+++ b/code/__DEFINES/flags.dm
@@ -56,6 +56,8 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define HTML_USE_INITAL_ICON_1 (1<<20)
/// Can players recolor this in-game via vendors (and maybe more if support is added)?
#define IS_PLAYER_COLORABLE_1 (1<<21)
+/// Whether or not this atom has contextual screentips when hovered OVER
+#define HAS_CONTEXTUAL_SCREENTIPS_1 (1<<22)
// Update flags for [/atom/proc/update_appearance]
/// Update the atom's name
diff --git a/code/__DEFINES/obj_flags.dm b/code/__DEFINES/obj_flags.dm
index c5bd4927cc7..159a8de9fc7 100644
--- a/code/__DEFINES/obj_flags.dm
+++ b/code/__DEFINES/obj_flags.dm
@@ -39,6 +39,8 @@
#define NO_PIXEL_RANDOM_DROP (1<<17) //if dropped, it wont have a randomized pixel_x/pixel_y
///Can be equipped on digitigrade legs.
#define IGNORE_DIGITIGRADE (1<<18)
+/// Has contextual screentips when HOVERING OVER OTHER objects
+#define ITEM_HAS_CONTEXTUAL_SCREENTIPS (1 << 19)
// Flags for the clothing_flags var on /obj/item/clothing
diff --git a/code/__DEFINES/preferences.dm b/code/__DEFINES/preferences.dm
index 484ee162566..4065d847c57 100644
--- a/code/__DEFINES/preferences.dm
+++ b/code/__DEFINES/preferences.dm
@@ -81,12 +81,6 @@
#define EXP_TYPE_GHOST "Ghost"
#define EXP_TYPE_ADMIN "Admin"
-///Screentip settings
-#define SCREENTIP_OFF 0
-#define SCREENTIP_SMALL 1
-#define SCREENTIP_MEDIUM 1
-#define SCREENTIP_BIG 1
-
//Flags in the players table in the db
#define DB_FLAG_EXEMPT 1
diff --git a/code/__DEFINES/screentips.dm b/code/__DEFINES/screentips.dm
new file mode 100644
index 00000000000..fecbc2a8264
--- /dev/null
+++ b/code/__DEFINES/screentips.dm
@@ -0,0 +1,17 @@
+/// Context applied to LMB actions
+#define SCREENTIP_CONTEXT_LMB "LMB"
+
+/// Context applied to RMB actions
+#define SCREENTIP_CONTEXT_RMB "RMB"
+
+/// Context applied to Ctrl-LMB actions
+#define SCREENTIP_CONTEXT_CTRL_LMB "Ctrl-LMB"
+
+/// Screentips are always disabled
+#define SCREENTIP_PREFERENCE_DISABLED "Disabled"
+
+/// Screentips are always enabled
+#define SCREENTIP_PREFERENCE_ENABLED "Enabled"
+
+/// Screentips are only enabled when they have context
+#define SCREENTIP_PREFERENCE_CONTEXT_ONLY "Only with tips"
diff --git a/code/_globalvars/bitfields.dm b/code/_globalvars/bitfields.dm
index 530b79d938b..39141470a72 100644
--- a/code/_globalvars/bitfields.dm
+++ b/code/_globalvars/bitfields.dm
@@ -114,12 +114,14 @@ DEFINE_BITFIELD(flags_1, list(
"ATMOS_IS_PROCESSING_1" = ATMOS_IS_PROCESSING_1,
"CAN_BE_DIRTY_1" = CAN_BE_DIRTY_1,
"CONDUCT_1" = CONDUCT_1,
+ "HAS_CONTEXTUAL_SCREENTIPS_1" = HAS_CONTEXTUAL_SCREENTIPS_1,
"HOLOGRAM_1" = HOLOGRAM_1,
"INITIALIZED_1" = INITIALIZED_1,
"IS_ONTOP_1" = IS_ONTOP_1,
+ "IS_PLAYER_COLORABLE_1" = IS_PLAYER_COLORABLE_1,
"IS_SPINNING_1" = IS_SPINNING_1,
- "NO_SCREENTIPS_1" = NO_SCREENTIPS_1,
"NODECONSTRUCT_1" = NODECONSTRUCT_1,
+ "NO_SCREENTIPS_1" = NO_SCREENTIPS_1,
"ON_BORDER_1" = ON_BORDER_1,
"OVERLAY_QUEUED_1" = OVERLAY_QUEUED_1,
"PREVENT_CLICK_UNDER_1" = PREVENT_CLICK_UNDER_1,
@@ -127,7 +129,6 @@ DEFINE_BITFIELD(flags_1, list(
"SHOCKED_1" = SHOCKED_1,
"SUPERMATTER_IGNORES_1" = SUPERMATTER_IGNORES_1,
"UNPAINTABLE_1" = UNPAINTABLE_1,
- "IS_PLAYER_COLORABLE_1" = IS_PLAYER_COLORABLE_1,
))
DEFINE_BITFIELD(flags_ricochet, list(
@@ -169,16 +170,17 @@ DEFINE_BITFIELD(item_flags, list(
"EXAMINE_SKIP" = EXAMINE_SKIP,
"FORCE_STRING_OVERRIDE" = FORCE_STRING_OVERRIDE,
"HAND_ITEM" = HAND_ITEM,
+ "IMMUTABLE_SLOW" = IMMUTABLE_SLOW,
"IN_INVENTORY" = IN_INVENTORY,
"IN_STORAGE" = IN_STORAGE,
- "IMMUTABLE_SLOW" = IMMUTABLE_SLOW,
+ "ITEM_HAS_CONTEXTUAL_SCREENTIPS" = ITEM_HAS_CONTEXTUAL_SCREENTIPS,
"NEEDS_PERMIT" = NEEDS_PERMIT,
"NOBLUDGEON" = NOBLUDGEON,
"NO_MAT_REDEMPTION" = NO_MAT_REDEMPTION,
+ "NO_PIXEL_RANDOM_DROP" = NO_PIXEL_RANDOM_DROP,
"SLOWS_WHILE_IN_HAND" = SLOWS_WHILE_IN_HAND,
"SURGICAL_TOOL" = SURGICAL_TOOL,
"XENOMORPH_HOLDABLE" = XENOMORPH_HOLDABLE,
- "NO_PIXEL_RANDOM_DROP" = NO_PIXEL_RANDOM_DROP,
))
DEFINE_BITFIELD(machine_stat, list(
diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm
index e0ecd4d304a..a3422dcf8f9 100644
--- a/code/_onclick/hud/hud.dm
+++ b/code/_onclick/hud/hud.dm
@@ -62,7 +62,7 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
/// This is updated by the preference for cheaper reads than would be
/// had with a proc call, especially on one of the hottest procs in the
/// game (MouseEntered).
- var/screentips_enabled = TRUE
+ var/screentips_enabled = SCREENTIP_PREFERENCE_ENABLED
/// The color to use for the screentips.
/// This is updated by the preference for cheaper reads than would be
@@ -103,7 +103,7 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
var/datum/preferences/preferences = owner?.client?.prefs
screentip_color = preferences?.read_preference(/datum/preference/color/screentip_color)
- screentips_enabled = preferences?.read_preference(/datum/preference/toggle/enable_screentips)
+ screentips_enabled = preferences?.read_preference(/datum/preference/choiced/enable_screentips)
screentip_text = new(null, src)
static_inventory += screentip_text
diff --git a/code/datums/elements/screentips/README.md b/code/datums/elements/screentips/README.md
new file mode 100644
index 00000000000..b4789c50749
--- /dev/null
+++ b/code/datums/elements/screentips/README.md
@@ -0,0 +1,136 @@
+# Contextual screentips (and when to not use this folder)
+
+Contextual screentips provide information in the form of text at the top of your screen to inform you of the possibilities of an item. The "contextual" here refers to this being handled entirely through code, what it displays and when is completely up to you.
+
+## The elements (and this folder)
+
+This folder provides several useful shortcuts to be able to handle 95% of situations.
+
+### `/datum/element/contextual_screentip_bare_hands`
+
+This element is used to display screentips **when the user hovers over the object with nothing in their active hand.**
+
+It takes parameters in the form of both non-combat mode and, optionally, combat mode.
+
+Example:
+
+```dm
+/obj/machinery/firealarm/Initialize(mapload)
+ . = ..()
+
+ AddElement( \
+ /datum/element/contextual_screentip_bare_hands, \
+ lmb_text = "Turn on", \
+ rmb_text = "Turn off", \
+ )
+```
+
+This will display "LMB: Turn on | RMB: Turn off" when the user hovers over a fire alarm with an empty active hand.
+
+### `/datum/element/contextual_screentip_tools`
+
+This element takes a map of tool behaviors to [context lists](#context-lists). These will be displayed **when the user hovers over the object with an item that has the tool behavior.**
+
+Example:
+
+```dm
+/obj/structure/table/Initialize(mapload)
+ if (!(flags_1 & NODECONSTRUCT_1))
+ var/static/list/tool_behaviors = list(
+ TOOL_SCREWDRIVER = list(
+ SCREENTIP_CONTEXT_RMB = "Disassemble",
+ ),
+
+ TOOL_WRENCH = list(
+ SCREENTIP_CONTEXT_RMB = "Deconstruct",
+ ),
+ )
+
+ AddElement(/datum/element/contextual_screentip_tools, tool_behaviors)
+```
+
+This will display "RMB: Deconstruct" when the user hovers over a table with a wrench.
+
+### `/datum/element/contextual_screentip_item_typechecks`
+
+This element takes a map of item typepaths to [context lists](#context-lists). These will be displayed **when the user hovers over the object with the selected item.**
+
+Example:
+
+```dm
+/obj/item/restraints/handcuffs/cable/Initialize(mapload)
+ . = ..()
+
+ var/static/list/hovering_item_typechecks = list(
+ /obj/item/stack/rods = list(
+ SCREENTIP_CONTEXT_LMB = "Craft wired rod",
+ ),
+
+ /obj/item/stack/sheet/iron = list(
+ SCREENTIP_CONTEXT_LMB = "Craft bola",
+ ),
+ )
+
+ AddElement(/datum/element/contextual_screentip_item_typechecks, hovering_item_typechecks)
+```
+
+This will display "LMB: Craft bola" when the user hovers over cable restraints with metal in their hand.
+
+## The basic system (and when to not use this folder)
+
+The basic system acknowledges the following two interactions:
+
+### Self-defining items (Type A)
+These are items that are defined by their behavior. These should define their contextual text within themselves, and not in their targets.
+
+- Stun batons (LMB to stun, RMB to harm)
+- Syringes (LMB to inject, RMB to draw)
+- Health analyzers (LMB to scan for health/wounds [another piece of context], RMB to scans for chemicals)
+
+### Receiving action defining objects (Type B)
+These are objects (not necessarily items) that are defined by what happens *to* them. These should define their contextual text within themselves, and not in their operating tools.
+
+- Tables (RMB with wrench to deconstruct)
+- Construction objects (LMB with glass to put in screen for computers)
+- Carbon copies (RMB to take a copy)
+
+---
+
+Both of these are supported, and can be hooked to through several means.
+
+Note that you **must return `CONTEXTUAL_SCREENTIP_SET` if you change the contextual screentip at all**, otherwise you may not see it.
+
+### `COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET`
+
+This signal is registered on **items**, and receives **the hovering object**, provided in the form of `obj/item/source, list/context, atom/target, mob/living/user`.
+
+### `/atom/proc/register_item_context()`, and `/atom/proc/add_item_context()`
+`/atom/proc/add_item_context()` is a proc intended to be overridden to easily create Type-B interactions (ones where atoms are hovered over by items). It receives the exact same arguments as `COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET`: `obj/item/source, list/context, atom/target, mob/living/user`.
+
+In order for your `add_item_context()` method to be run, you **must** call `register_item_context()`.
+
+### `COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM`
+
+This signal is registered on **atoms**, and receives **what the user is hovering with**, provided in the form of `atom/source, list/context, obj/item/held_item, mob/living/user`.
+
+### `/atom/proc/register_context()`, and `/atom/proc/add_context()`
+`/atom/proc/add_context()` is a proc intended to be overridden to easily create Type-B interactions (ones where atoms are hovered over by items). It receives the exact same arguments as `COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM`: `atom/source, list/context, obj/item/held_item, mob/living/user`.
+
+In order for your `add_context()` method to be run, you **must** call `register_context()`.
+
+---
+
+When using any of these methods, you will receive a mutable context list.
+
+### Context lists
+
+Context lists are lists with keys mapping from `SCREENTIP_CONTEXT_*` to a string. You can find these keys in `code/__DEFINES/screentips.dm`.
+
+The signals and `add_context()` variants mutate the list directly, while shortcut elements will just have you pass them in directly.
+
+For example:
+
+```dm
+context[SCREENTIP_CONTEXT_LMB] = "Open"
+context[SCREENTIP_CONTEXT_RMB] = "Destroy"
+```
diff --git a/code/datums/elements/screentips/contextual_screentip_bare_hands.dm b/code/datums/elements/screentips/contextual_screentip_bare_hands.dm
new file mode 100644
index 00000000000..898279b6e5f
--- /dev/null
+++ b/code/datums/elements/screentips/contextual_screentip_bare_hands.dm
@@ -0,0 +1,73 @@
+/// Apply basic contextual screentips when the user hovers over this item with an empty hand.
+/// A "Type B" interaction.
+/// This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.
+/datum/element/contextual_screentip_bare_hands
+ element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH
+ id_arg_index = 3
+
+ /// If set, the text to show for LMB
+ var/lmb_text
+
+ /// If set, the text to show for RMB
+ var/rmb_text
+
+ /// If set, the text to show for LMB when in combat mode. Otherwise, defaults to lmb_text.
+ var/lmb_text_combat_mode
+
+ /// If set, the text to show for RMB when in combat mode. Otherwise, defaults to rmb_text.
+ var/rmb_text_combat_mode
+
+// If you're curious about `use_named_parameters`, it's because you should use named parameters!
+// AddElement(/datum/element/contextual_screentip_bare_hands, lmb_text = "Do the thing")
+/datum/element/contextual_screentip_bare_hands/Attach(
+ datum/target,
+ use_named_parameters,
+ lmb_text,
+ rmb_text,
+ lmb_text_combat_mode,
+ rmb_text_combat_mode,
+)
+ . = ..()
+ if (!isatom(target))
+ return ELEMENT_INCOMPATIBLE
+
+ if (!isnull(use_named_parameters))
+ CRASH("Use named parameters instead of positional ones.")
+
+ src.lmb_text = lmb_text
+ src.rmb_text = rmb_text
+ src.lmb_text_combat_mode = lmb_text_combat_mode || lmb_text
+ src.rmb_text_combat_mode = rmb_text_combat_mode || rmb_text
+
+ var/atom/atom_target = target
+ atom_target.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1
+ RegisterSignal(atom_target, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/on_requesting_context_from_item)
+
+/datum/element/contextual_screentip_bare_hands/Detach(datum/source, ...)
+ UnregisterSignal(source, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM)
+
+ // We don't remove HAS_CONTEXTUAL_SCREENTIPS_1, since there could be other stuff still hooked to it,
+ // and being set without signals is not dangerous, just less performant.
+ // A lot of things don't do this, perhaps make a proc that checks if any signals are still set, and if not,
+ // remove the flag.
+
+ return ..()
+
+/datum/element/contextual_screentip_bare_hands/proc/on_requesting_context_from_item(
+ datum/source,
+ list/context,
+ obj/item/held_item,
+ mob/living/user,
+)
+ SIGNAL_HANDLER
+
+ if (!isnull(held_item))
+ return NONE
+
+ if (!isnull(lmb_text))
+ context[SCREENTIP_CONTEXT_LMB] = user.combat_mode ? lmb_text_combat_mode : lmb_text
+
+ if (!isnull(rmb_text))
+ context[SCREENTIP_CONTEXT_RMB] = user.combat_mode ? rmb_text_combat_mode : rmb_text
+
+ return CONTEXTUAL_SCREENTIP_SET
diff --git a/code/datums/elements/screentips/contextual_screentip_item_typechecks.dm b/code/datums/elements/screentips/contextual_screentip_item_typechecks.dm
new file mode 100644
index 00000000000..44ff1f3190f
--- /dev/null
+++ b/code/datums/elements/screentips/contextual_screentip_item_typechecks.dm
@@ -0,0 +1,47 @@
+/// Apply basic contextual screentips when the user hovers over this item with a provided item.
+/// A "Type B" interaction.
+/// This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.
+/datum/element/contextual_screentip_item_typechecks
+ element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH
+ id_arg_index = 2
+
+ /// Map of item paths to contexts to usages
+ var/list/item_paths_to_contexts
+
+/datum/element/contextual_screentip_item_typechecks/Attach(datum/target, item_paths_to_contexts)
+ . = ..()
+ if (!isatom(target))
+ return ELEMENT_INCOMPATIBLE
+
+ src.item_paths_to_contexts = item_paths_to_contexts
+
+ var/atom/atom_target = target
+ atom_target.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1
+ RegisterSignal(atom_target, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/on_requesting_context_from_item)
+
+/datum/element/contextual_screentip_item_typechecks/Detach(datum/source, ...)
+ UnregisterSignal(source, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM)
+
+ // We don't remove HAS_CONTEXTUAL_SCREENTIPS_1, since there could be other stuff still hooked to it,
+ // and being set without signals is not dangerous, just less performant.
+ // A lot of things don't do this, perhaps make a proc that checks if any signals are still set, and if not,
+ // remove the flag.
+
+ return ..()
+
+/datum/element/contextual_screentip_item_typechecks/proc/on_requesting_context_from_item(
+ datum/source,
+ list/context,
+ obj/item/held_item,
+)
+ SIGNAL_HANDLER
+
+ if (isnull(held_item))
+ return NONE
+
+ for (var/item_path in item_paths_to_contexts)
+ if (istype(held_item, item_path))
+ context += item_paths_to_contexts[item_path]
+ return CONTEXTUAL_SCREENTIP_SET
+
+ return NONE
diff --git a/code/datums/elements/screentips/contextual_screentip_tools.dm b/code/datums/elements/screentips/contextual_screentip_tools.dm
new file mode 100644
index 00000000000..a0850f8742b
--- /dev/null
+++ b/code/datums/elements/screentips/contextual_screentip_tools.dm
@@ -0,0 +1,48 @@
+/// Apply basic contextual screentips when the user hovers over this item with an item of the given tool behavior.
+/// A "Type B" interaction.
+/// This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.
+/datum/element/contextual_screentip_tools
+ element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH
+ id_arg_index = 2
+
+ /// Map of tool behaviors to contexts to usages
+ var/list/tool_behaviors
+
+/datum/element/contextual_screentip_tools/Attach(datum/target, tool_behaviors)
+ . = ..()
+ if (!isatom(target))
+ return ELEMENT_INCOMPATIBLE
+
+ src.tool_behaviors = tool_behaviors
+
+ var/atom/atom_target = target
+ atom_target.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1
+ RegisterSignal(atom_target, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/on_requesting_context_from_item)
+
+/datum/element/contextual_screentip_tools/Detach(datum/source, ...)
+ UnregisterSignal(source, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM)
+
+ // We don't remove HAS_CONTEXTUAL_SCREENTIPS_1, since there could be other stuff still hooked to it,
+ // and being set without signals is not dangerous, just less performant.
+ // A lot of things don't do this, perhaps make a proc that checks if any signals are still set, and if not,
+ // remove the flag.
+
+ return ..()
+
+/datum/element/contextual_screentip_tools/proc/on_requesting_context_from_item(
+ datum/source,
+ list/context,
+ obj/item/held_item,
+)
+ SIGNAL_HANDLER
+
+ if (isnull(held_item))
+ return NONE
+
+ var/tool_behavior = held_item.tool_behaviour
+ if (!(tool_behavior in tool_behaviors))
+ return NONE
+
+ context += tool_behaviors[tool_behavior]
+
+ return CONTEXTUAL_SCREENTIP_SET
diff --git a/code/datums/screentips/atom_context.dm b/code/datums/screentips/atom_context.dm
new file mode 100644
index 00000000000..ae71d6f9297
--- /dev/null
+++ b/code/datums/screentips/atom_context.dm
@@ -0,0 +1,25 @@
+/// Create a "Type-B" contextual screentip interaction, registering to `add_context()`.
+/// This will run `add_context()` when the atom is hovered over by an item for context.
+/// `add_context()` will *not* be called unless this is run.
+/// This is not necessary for Type-B interactions, as you can just apply the flag and register to the signal yourself.
+/atom/proc/register_context()
+ flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1
+ RegisterSignal(src, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/add_context)
+
+/// Creates a "Type-B" contextual screentip interaction.
+/// When a user hovers over this, this proc will be called in order
+/// to provide context for contextual screentips.
+/// You must call `register_context()` in order for this to be registered.
+/// A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm)
+/// that map to the action as text.
+/// If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET.
+/// `source` can, in all cases, be replaced with `src`, and only exists because this proc directly connects to a signal.
+/atom/proc/add_context(
+ atom/source,
+ list/context,
+ obj/item/held_item,
+ mob/living/user,
+)
+ SIGNAL_HANDLER
+
+ return NONE
diff --git a/code/datums/screentips/item_context.dm b/code/datums/screentips/item_context.dm
new file mode 100644
index 00000000000..239cd186836
--- /dev/null
+++ b/code/datums/screentips/item_context.dm
@@ -0,0 +1,29 @@
+/// Create a "Type-A" contextual screentip interaction, registering to `add_item_context()`.
+/// This will run `add_item_context()` when the item hovers over another object for context.
+/// `add_item_context()` will *not* be called unless this is run.
+/// This is not necessary for Type-A interactions, as you can just apply the flag and register to the signal yourself.
+/obj/item/proc/register_item_context()
+ item_flags |= ITEM_HAS_CONTEXTUAL_SCREENTIPS
+ RegisterSignal(
+ src,
+ COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET,
+ .proc/add_item_context,
+ )
+
+/// Creates a "Type-A" contextual screentip interaction.
+/// When a user hovers over something with this item in hand, this proc will be called in order
+/// to provide context for contextual screentips.
+/// You must call `register_item_context()` in order for this to be registered.
+/// A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm)
+/// that map to the action as text.
+/// If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET.
+/// `source` can, in all cases, be replaced with `src`, and only exists because this proc directly connects to a signal.
+/obj/item/proc/add_item_context(
+ obj/item/source,
+ list/context,
+ atom/target,
+ mob/living/user,
+)
+ SIGNAL_HANDLER
+
+ return NONE
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index 44703e33501..3b067954573 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -2101,15 +2101,53 @@
SHOULD_NOT_SLEEP(TRUE)
var/mob/user = client?.mob
+ if (isnull(user))
+ return
// Screentips
- var/datum/hud/active_hud = user?.hud_used
+ var/datum/hud/active_hud = user.hud_used
if(active_hud)
- if(!active_hud.screentips_enabled || (flags_1 & NO_SCREENTIPS_1))
+ var/screentips_enabled = active_hud.screentips_enabled
+ if(screentips_enabled == SCREENTIP_PREFERENCE_DISABLED || (flags_1 & NO_SCREENTIPS_1))
active_hud.screentip_text.maptext = ""
else
- //We inline a MAPTEXT() here, because there's no good way to statically add to a string like this
- active_hud.screentip_text.maptext = "[name]"
+ var/extra_context = ""
+
+ if (isliving(user))
+ var/obj/item/held_item = user.get_active_held_item()
+
+ if ((flags_1 & HAS_CONTEXTUAL_SCREENTIPS_1) || (held_item?.item_flags & ITEM_HAS_CONTEXTUAL_SCREENTIPS))
+ var/list/context = list()
+
+ var/contextual_screentip_returns = \
+ SEND_SIGNAL(src, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, context, held_item, user) \
+ | (held_item && SEND_SIGNAL(held_item, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET, context, src, user))
+
+ if (contextual_screentip_returns & CONTEXTUAL_SCREENTIP_SET)
+ // LMB and RMB on one line...
+ var/lmb_text = (SCREENTIP_CONTEXT_LMB in context) ? "[SCREENTIP_CONTEXT_LMB]: [context[SCREENTIP_CONTEXT_LMB]]" : ""
+ var/rmb_text = (SCREENTIP_CONTEXT_RMB in context) ? "[SCREENTIP_CONTEXT_RMB]: [context[SCREENTIP_CONTEXT_RMB]]" : ""
+
+ if (lmb_text)
+ extra_context = lmb_text
+ if (rmb_text)
+ extra_context += " | [rmb_text]"
+ else if (rmb_text)
+ extra_context = rmb_text
+
+ // Ctrl-LMB and (in the future) Alt-LMB on another
+ if (SCREENTIP_CONTEXT_CTRL_LMB in context)
+ if (extra_context != "")
+ extra_context += "
"
+ extra_context += "[SCREENTIP_CONTEXT_CTRL_LMB]: [context[SCREENTIP_CONTEXT_CTRL_LMB]]"
+
+ extra_context = "
[extra_context]"
+
+ if (screentips_enabled == SCREENTIP_PREFERENCE_CONTEXT_ONLY && extra_context == "")
+ active_hud.screentip_text.maptext = ""
+ else
+ //We inline a MAPTEXT() here, because there's no good way to statically add to a string like this
+ active_hud.screentip_text.maptext = "[name][extra_context]"
/// Gets a merger datum representing the connected blob of objects in the allowed_types argument
/atom/proc/GetMergeGroup(id, list/allowed_types)
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 4708aed5955..8ebbc8c63b6 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -627,6 +627,38 @@
. += span_notice("Alt-click [src] to [ secondsElectrified ? "un-electrify" : "permanently electrify"] it.")
. += span_notice("Ctrl-Shift-click [src] to [ emergency ? "disable" : "enable"] emergency access.")
+/obj/machinery/door/airlock/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+
+ switch (held_item?.tool_behaviour)
+ if (TOOL_CROWBAR)
+ if (panel_open)
+ if (security_level == AIRLOCK_SECURITY_PLASTEEL_O_S || security_level == AIRLOCK_SECURITY_PLASTEEL_I_S)
+ context[SCREENTIP_CONTEXT_LMB] = "Remove shielding"
+ return CONTEXTUAL_SCREENTIP_SET
+ else if (should_try_removing_electronics())
+ context[SCREENTIP_CONTEXT_LMB] = "Remove electronics"
+ return CONTEXTUAL_SCREENTIP_SET
+
+ // Not always contextually true, but is contextually false in ways that make gameplay interesting.
+ // For example, trying to pry open an airlock, only for the bolts to be down and the lights off.
+ context[SCREENTIP_CONTEXT_LMB] = "Pry open"
+
+ return CONTEXTUAL_SCREENTIP_SET
+ if (TOOL_WELDER)
+ context[SCREENTIP_CONTEXT_RMB] = "Weld shut"
+
+ if (panel_open)
+ switch (security_level)
+ if (AIRLOCK_SECURITY_IRON, AIRLOCK_SECURITY_PLASTEEL_I, AIRLOCK_SECURITY_PLASTEEL_O)
+ context[SCREENTIP_CONTEXT_LMB] = "Cut shielding"
+ return CONTEXTUAL_SCREENTIP_SET
+
+ context[SCREENTIP_CONTEXT_LMB] = "Repair"
+ return CONTEXTUAL_SCREENTIP_SET
+
+ return .
+
/obj/machinery/door/airlock/attack_ai(mob/user)
if(!canAIControl(user))
if(canAIHack())
@@ -1026,16 +1058,38 @@
update_appearance()
return TRUE
+/// Returns if a crowbar would remove the airlock electronics
+/obj/machinery/door/airlock/proc/should_try_removing_electronics()
+ if (security_level != 0)
+ return FALSE
+
+ if (!panel_open)
+ return FALSE
+
+ if (obj_flags & EMAGGED)
+ return TRUE
+
+ if (!density)
+ return FALSE
+
+ if (!welded)
+ return FALSE
+
+ if (hasPower())
+ return FALSE
+
+ if (locked)
+ return FALSE
+
+ return TRUE
/obj/machinery/door/airlock/try_to_crowbar(obj/item/I, mob/living/user, forced = FALSE)
- if(I)
- var/beingcrowbarred = (I.tool_behaviour == TOOL_CROWBAR)
- if(!security_level && (beingcrowbarred && panel_open && ((obj_flags & EMAGGED) || (density && welded && !operating && !hasPower() && !locked))))
- user.visible_message(span_notice("[user] removes the electronics from the airlock assembly."), \
- span_notice("You start to remove electronics from the airlock assembly..."))
- if(I.use_tool(src, user, 40, volume=100))
- deconstruct(TRUE, user)
- return
+ if(I?.tool_behaviour == TOOL_CROWBAR && should_try_removing_electronics() && !operating)
+ user.visible_message(span_notice("[user] removes the electronics from the airlock assembly."), \
+ span_notice("You start to remove electronics from the airlock assembly..."))
+ if(I.use_tool(src, user, 40, volume=100))
+ deconstruct(TRUE, user)
+ return
if(seal)
to_chat(user, span_warning("Remove the seal first!"))
return
diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index 453fb82308d..bd069ca5657 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -52,6 +52,13 @@
. += span_notice("In the event of a red alert, its access requirements will automatically lift.")
. += span_notice("Its maintenance panel is [panel_open ? "open" : "screwed in place"].")
+/obj/machinery/door/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+
+ if (isnull(held_item))
+ context[SCREENTIP_CONTEXT_LMB] = "Open"
+ return CONTEXTUAL_SCREENTIP_SET
+
/obj/machinery/door/check_access_list(list/access_list)
if(red_alert_access && SSsecurity_level.current_level >= SEC_LEVEL_RED)
return TRUE
@@ -62,6 +69,7 @@
set_init_door_layer()
update_freelook_sight()
air_update_turf(TRUE, TRUE)
+ register_context()
GLOB.airlocks += src
spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(2, 1, src)
diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm
index e47a162afa4..fe1ef2a2b39 100644
--- a/code/game/machinery/doors/firedoor.dm
+++ b/code/game/machinery/doors/firedoor.dm
@@ -107,6 +107,44 @@
else
. += span_notice("The bolt locks have been unscrewed, but the bolts themselves are still wrenched to the floor.")
+/obj/machinery/door/firedoor/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+
+ if (isnull(held_item))
+ if (density)
+ // This should be LMB/RMB one day
+ if (user.combat_mode)
+ context[SCREENTIP_CONTEXT_LMB] = "Knock"
+ else
+ context[SCREENTIP_CONTEXT_LMB] = "Bash"
+
+ return CONTEXTUAL_SCREENTIP_SET
+ else
+ return .
+
+ switch (held_item.tool_behaviour)
+ if (TOOL_CROWBAR)
+ if (density)
+ context[SCREENTIP_CONTEXT_LMB] = "Close"
+ else if (!welded)
+ context[SCREENTIP_CONTEXT_LMB] = "Hold open"
+ context[SCREENTIP_CONTEXT_RMB] = "Open permanently"
+
+ return CONTEXTUAL_SCREENTIP_SET
+ if (TOOL_WELDER)
+ context[SCREENTIP_CONTEXT_LMB] = welded ? "Unweld shut" : "Weld shut"
+ return CONTEXTUAL_SCREENTIP_SET
+ if (TOOL_WRENCH)
+ if (welded && !boltslocked)
+ context[SCREENTIP_CONTEXT_LMB] = "Unfasten bolts"
+ return CONTEXTUAL_SCREENTIP_SET
+ if (TOOL_SCREWDRIVER)
+ if (welded)
+ context[SCREENTIP_CONTEXT_LMB] = "Unlock bolts"
+ return CONTEXTUAL_SCREENTIP_SET
+
+ return .
+
/**
* Calculates what areas we should worry about.
*
diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm
index 0d66a44f761..c352a097d68 100644
--- a/code/game/machinery/firealarm.dm
+++ b/code/game/machinery/firealarm.dm
@@ -52,6 +52,12 @@
RegisterSignal(SSsecurity_level, COMSIG_SECURITY_LEVEL_CHANGED, .proc/check_security_level)
soundloop = new(src, FALSE)
+ AddElement( \
+ /datum/element/contextual_screentip_bare_hands, \
+ lmb_text = "Turn on", \
+ rmb_text = "Turn off", \
+ )
+
/obj/machinery/firealarm/Destroy()
if(my_area)
LAZYREMOVE(my_area.firealarms, src)
diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm
index e0e7747026d..572d30a8e4f 100644
--- a/code/game/objects/items/devices/scanners.dm
+++ b/code/game/objects/items/devices/scanners.dm
@@ -98,6 +98,11 @@ GENE SCANNER
var/advanced = FALSE
custom_price = PAYCHECK_HARD
+/obj/item/healthanalyzer/Initialize(mapload)
+ . = ..()
+
+ register_item_context()
+
/obj/item/healthanalyzer/examine(mob/user)
. = ..()
. += span_notice("Alt-click [src] to toggle the limb damage readout.")
@@ -146,6 +151,24 @@ GENE SCANNER
chemscan(user, victim)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+/obj/item/healthanalyzer/add_item_context(
+ obj/item/source,
+ list/context,
+ atom/target,
+)
+ if (!isliving(target))
+ return NONE
+
+ switch (scanmode)
+ if (SCANMODE_HEALTH)
+ context[SCREENTIP_CONTEXT_LMB] = "Scan health"
+ if (SCANMODE_WOUND)
+ context[SCREENTIP_CONTEXT_LMB] = "Scan wounds"
+
+ context[SCREENTIP_CONTEXT_RMB] = "Scan chemicals"
+
+ return CONTEXTUAL_SCREENTIP_SET
+
// Used by the PDA medical scanner too
/proc/healthscan(mob/user, mob/living/target, mode = SCANNER_VERBOSE, advanced = FALSE)
if(user.incapacitated())
diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm
index 190fe510977..97d10dccbf1 100644
--- a/code/game/objects/items/handcuffs.dm
+++ b/code/game/objects/items/handcuffs.dm
@@ -145,6 +145,21 @@
breakouttime = 30 SECONDS
cuffsound = 'sound/weapons/cablecuff.ogg'
+/obj/item/restraints/handcuffs/cable/Initialize(mapload)
+ . = ..()
+
+ var/static/list/hovering_item_typechecks = list(
+ /obj/item/stack/rods = list(
+ SCREENTIP_CONTEXT_LMB = "Craft wired rod",
+ ),
+
+ /obj/item/stack/sheet/iron = list(
+ SCREENTIP_CONTEXT_LMB = "Craft bola",
+ ),
+ )
+
+ AddElement(/datum/element/contextual_screentip_item_typechecks, hovering_item_typechecks)
+
/**
* # Sinew restraints
*
diff --git a/code/game/objects/items/melee/baton.dm b/code/game/objects/items/melee/baton.dm
index c91b1013e31..cf979f7459f 100644
--- a/code/game/objects/items/melee/baton.dm
+++ b/code/game/objects/items/melee/baton.dm
@@ -37,12 +37,32 @@
/// Whether the stun attack is logged. Only relevant for abductor batons, which have different modes.
var/log_stun_attack = TRUE
+ /// The context to show when the baton is active and targetting a living thing
+ var/context_living_target_active = "Stun"
+
+ /// The context to show when the baton is active and targetting a living thing in combat mode
+ var/context_living_target_active_combat_mode = "Stun"
+
+ /// The context to show when the baton is inactive and targetting a living thing
+ var/context_living_target_inactive = "Prod"
+
+ /// The context to show when the baton is inactive and targetting a living thing in combat mode
+ var/context_living_target_inactive_combat_mode = "Attack"
+
+ /// The RMB context to show when the baton is active and targetting a living thing
+ var/context_living_rmb_active = "Attack"
+
+ /// The RMB context to show when the baton is inactive and targetting a living thing
+ var/context_living_rmb_inactive = "Attack"
+
/obj/item/melee/baton/Initialize(mapload)
. = ..()
// Adding an extra break for the sake of presentation
if(stamina_damage != 0)
offensive_notes = "\nVarious interviewed security forces report being able to beat criminals into exhaustion with only [span_warning("[CEILING(100 / stamina_damage, 1)] hit\s!")]"
+ register_item_context()
+
/**
* Ok, think of baton attacks like a melee attack chain:
*
@@ -70,6 +90,30 @@
if(BATON_ATTACKING)
finalize_baton_attack(target, user, modifiers)
+/obj/item/melee/baton/add_item_context(datum/source, list/context, atom/target, mob/living/user)
+ if (isturf(target))
+ return NONE
+
+ if (isobj(target))
+ context[SCREENTIP_CONTEXT_LMB] = "Attack"
+ else
+ if (active)
+ context[SCREENTIP_CONTEXT_RMB] = context_living_rmb_active
+
+ if (user.combat_mode)
+ context[SCREENTIP_CONTEXT_LMB] = context_living_target_active_combat_mode
+ else
+ context[SCREENTIP_CONTEXT_LMB] = context_living_target_active
+ else
+ context[SCREENTIP_CONTEXT_RMB] = context_living_rmb_inactive
+
+ if (user.combat_mode)
+ context[SCREENTIP_CONTEXT_LMB] = context_living_target_inactive_combat_mode
+ else
+ context[SCREENTIP_CONTEXT_LMB] = context_living_target_inactive
+
+ return CONTEXTUAL_SCREENTIP_SET
+
/obj/item/melee/baton/proc/baton_attack(mob/living/target, mob/living/user, modifiers)
. = BATON_ATTACKING
@@ -353,6 +397,8 @@
on_stun_volume = 50
active = FALSE
+ context_living_rmb_active = "Harmful Stun"
+
var/throw_stun_chance = 35
var/obj/item/stock_parts/cell/cell
var/preload_cell_type //if not empty the baton starts with this type of cell
diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm
index 5125fa8c468..2708aafce66 100644
--- a/code/game/objects/items/weaponry.dm
+++ b/code/game/objects/items/weaponry.dm
@@ -286,6 +286,21 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
attack_verb_continuous = list("hits", "bludgeons", "whacks", "bonks")
attack_verb_simple = list("hit", "bludgeon", "whack", "bonk")
+/obj/item/wirerod/Initialize(mapload)
+ . = ..()
+
+ var/static/list/hovering_item_typechecks = list(
+ /obj/item/shard = list(
+ SCREENTIP_CONTEXT_LMB = "Craft spear",
+ ),
+
+ /obj/item/assembly/igniter = list(
+ SCREENTIP_CONTEXT_LMB = "Craft stunprod",
+ ),
+ )
+
+ AddElement(/datum/element/contextual_screentip_item_typechecks, hovering_item_typechecks)
+
/obj/item/wirerod/attackby(obj/item/attacking_item, mob/user, params)
if(istype(attacking_item, /obj/item/shard))
var/datum/crafting_recipe/recipe_to_use = /datum/crafting_recipe/spear
diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm
index 3d68371d167..284ba14fc96 100644
--- a/code/game/objects/structures/tables_racks.dm
+++ b/code/game/objects/structures/tables_racks.dm
@@ -41,11 +41,26 @@
if(_buildstack)
buildstack = _buildstack
AddElement(/datum/element/climbable)
+
var/static/list/loc_connections = list(
COMSIG_CARBON_DISARM_COLLIDE = .proc/table_carbon,
)
+
AddElement(/datum/element/connect_loc, loc_connections)
+ if (!(flags_1 & NODECONSTRUCT_1))
+ var/static/list/tool_behaviors = list(
+ TOOL_SCREWDRIVER = list(
+ SCREENTIP_CONTEXT_RMB = "Disassemble",
+ ),
+
+ TOOL_WRENCH = list(
+ SCREENTIP_CONTEXT_RMB = "Deconstruct",
+ ),
+ )
+
+ AddElement(/datum/element/contextual_screentip_tools, tool_behaviors)
+
/obj/structure/table/examine(mob/user)
. = ..()
. += deconstruction_hints(user)
diff --git a/code/modules/client/preferences/screentips.dm b/code/modules/client/preferences/screentips.dm
index d446575ac7b..5566f28b539 100644
--- a/code/modules/client/preferences/screentips.dm
+++ b/code/modules/client/preferences/screentips.dm
@@ -1,11 +1,31 @@
-/datum/preference/toggle/enable_screentips
+/datum/preference/choiced/enable_screentips
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "screentip_pref"
savefile_identifier = PREFERENCE_PLAYER
-/datum/preference/toggle/enable_screentips/apply_to_client(client/client, value)
+/datum/preference/choiced/enable_screentips/init_possible_values()
+ return list(SCREENTIP_PREFERENCE_ENABLED, SCREENTIP_PREFERENCE_CONTEXT_ONLY, SCREENTIP_PREFERENCE_DISABLED)
+
+/datum/preference/choiced/enable_screentips/create_default_value()
+ return SCREENTIP_PREFERENCE_ENABLED
+
+/datum/preference/choiced/enable_screentips/apply_to_client(client/client, value)
client.mob?.hud_used?.screentips_enabled = value
+/datum/preference/choiced/enable_screentips/deserialize(input, datum/preferences/preferences)
+ // Migrate old always disabled screentips to context only.
+ // Screentips were always meant to have context, though were initially merged without it.
+ // This accepts that those users found screentips distracting, but gives a second chance now that
+ // they provide a more obvious helping hand.
+ // If they are still too distracting, there's nothing stopping them from disabling it again for good.
+ if (input == FALSE)
+ return ..(SCREENTIP_PREFERENCE_CONTEXT_ONLY, preferences)
+
+ if (input == TRUE)
+ return ..(SCREENTIP_PREFERENCE_ENABLED, preferences)
+
+ return ..(input, preferences)
+
/datum/preference/color/screentip_color
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "screentip_color"
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index 651437254a9..355aed63a4f 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -3,6 +3,7 @@
create_reagents(1000, REAGENT_HOLDER_ALIVE)
assign_bodypart_ownership()
update_body_parts() //to update the carbon's new bodyparts appearance
+ register_context()
// Carbons cannot taste anything without a tongue; the tongue organ removes this on Insert
ADD_TRAIT(src, TRAIT_AGEUSIA, NO_TONGUE_TRAIT)
diff --git a/code/modules/mob/living/carbon/carbon_context.dm b/code/modules/mob/living/carbon/carbon_context.dm
new file mode 100644
index 00000000000..288cf2280d0
--- /dev/null
+++ b/code/modules/mob/living/carbon/carbon_context.dm
@@ -0,0 +1,28 @@
+/mob/living/carbon/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+
+ if (!isnull(held_item))
+ return .
+
+ if (!ishuman(user))
+ return .
+
+ if (user.combat_mode)
+ context[SCREENTIP_CONTEXT_LMB] = "Attack"
+ else if (user == src)
+ context[SCREENTIP_CONTEXT_LMB] = "Check injuries"
+
+ if (get_bodypart(user.zone_selected)?.get_bleed_rate())
+ context[SCREENTIP_CONTEXT_CTRL_LMB] = "Grab limb"
+
+ if (user != src)
+ context[SCREENTIP_CONTEXT_RMB] = "Shove"
+
+ if (body_position == STANDING_UP)
+ context[SCREENTIP_CONTEXT_LMB] = "Comfort"
+ else if (health >= 0 && !HAS_TRAIT(src, TRAIT_FAKEDEATH))
+ context[SCREENTIP_CONTEXT_LMB] = "Shake"
+ else
+ context[SCREENTIP_CONTEXT_LMB] = "CPR"
+
+ return CONTEXTUAL_SCREENTIP_SET
diff --git a/code/modules/mob/living/carbon/human/human_context.dm b/code/modules/mob/living/carbon/human/human_context.dm
new file mode 100644
index 00000000000..56dc9040bbd
--- /dev/null
+++ b/code/modules/mob/living/carbon/human/human_context.dm
@@ -0,0 +1,23 @@
+/mob/living/carbon/human/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
+ . = ..()
+
+ if (!ishuman(user))
+ return .
+
+ if (user == src)
+ return .
+
+ if (pulledby == user)
+ switch (user.grab_state)
+ if (GRAB_PASSIVE)
+ context[SCREENTIP_CONTEXT_CTRL_LMB] = "Grip"
+ if (GRAB_AGGRESSIVE)
+ context[SCREENTIP_CONTEXT_CTRL_LMB] = "Choke"
+ if (GRAB_NECK)
+ context[SCREENTIP_CONTEXT_CTRL_LMB] = "Strangle"
+ else
+ return .
+ else
+ context[SCREENTIP_CONTEXT_CTRL_LMB] = "Pull"
+
+ return CONTEXTUAL_SCREENTIP_SET
diff --git a/code/modules/surgery/bodyparts/helpers.dm b/code/modules/surgery/bodyparts/helpers.dm
index 8efe0b5d929..858fdd2d3c8 100644
--- a/code/modules/surgery/bodyparts/helpers.dm
+++ b/code/modules/surgery/bodyparts/helpers.dm
@@ -3,6 +3,8 @@
return
/mob/living/carbon/get_bodypart(zone)
+ RETURN_TYPE(/obj/item/bodypart)
+
if(!zone)
zone = BODY_ZONE_CHEST
for(var/obj/item/bodypart/bodypart as anything in bodyparts)
diff --git a/tgstation.dme b/tgstation.dme
index 3be700f5092..6e47608ceb6 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -142,6 +142,7 @@
#include "code\__DEFINES\rust_g.dm"
#include "code\__DEFINES\rust_g_overrides.dm"
#include "code\__DEFINES\say.dm"
+#include "code\__DEFINES\screentips.dm"
#include "code\__DEFINES\shuttles.dm"
#include "code\__DEFINES\sight.dm"
#include "code\__DEFINES\skills.dm"
@@ -222,6 +223,7 @@
#include "code\__DEFINES\dcs\signals\signals_reagent.dm"
#include "code\__DEFINES\dcs\signals\signals_restaurant.dm"
#include "code\__DEFINES\dcs\signals\signals_scangate.dm"
+#include "code\__DEFINES\dcs\signals\signals_screentips.dm"
#include "code\__DEFINES\dcs\signals\signals_spatial_grid.dm"
#include "code\__DEFINES\dcs\signals\signals_specie.dm"
#include "code\__DEFINES\dcs\signals\signals_storage.dm"
@@ -966,6 +968,9 @@
#include "code\datums\elements\food\food_trash.dm"
#include "code\datums\elements\food\processable.dm"
#include "code\datums\elements\food\venue_price.dm"
+#include "code\datums\elements\screentips\contextual_screentip_bare_hands.dm"
+#include "code\datums\elements\screentips\contextual_screentip_item_typechecks.dm"
+#include "code\datums\elements\screentips\contextual_screentip_tools.dm"
#include "code\datums\greyscale\_greyscale_config.dm"
#include "code\datums\greyscale\json_reader.dm"
#include "code\datums\greyscale\layer.dm"
@@ -1063,6 +1068,8 @@
#include "code\datums\ruins\icemoon.dm"
#include "code\datums\ruins\lavaland.dm"
#include "code\datums\ruins\space.dm"
+#include "code\datums\screentips\atom_context.dm"
+#include "code\datums\screentips\item_context.dm"
#include "code\datums\skills\_skill.dm"
#include "code\datums\skills\cleaning.dm"
#include "code\datums\skills\gaming.dm"
@@ -3093,6 +3100,7 @@
#include "code\modules\mob\living\brain\skillchip.dm"
#include "code\modules\mob\living\brain\status_procs.dm"
#include "code\modules\mob\living\carbon\carbon.dm"
+#include "code\modules\mob\living\carbon\carbon_context.dm"
#include "code\modules\mob\living\carbon\carbon_defense.dm"
#include "code\modules\mob\living\carbon\carbon_defines.dm"
#include "code\modules\mob\living\carbon\carbon_movement.dm"
@@ -3147,6 +3155,7 @@
#include "code\modules\mob\living\carbon\human\emote.dm"
#include "code\modules\mob\living\carbon\human\examine.dm"
#include "code\modules\mob\living\carbon\human\human.dm"
+#include "code\modules\mob\living\carbon\human\human_context.dm"
#include "code\modules\mob\living\carbon\human\human_defense.dm"
#include "code\modules\mob\living\carbon\human\human_defines.dm"
#include "code\modules\mob\living\carbon\human\human_helpers.dm"
diff --git a/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/game_preferences/screentips.tsx b/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/game_preferences/screentips.tsx
index 5d8575dd280..b397388aa3d 100644
--- a/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/game_preferences/screentips.tsx
+++ b/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/game_preferences/screentips.tsx
@@ -1,5 +1,5 @@
import { multiline } from "common/string";
-import { FeatureColorInput, Feature, FeatureToggle, CheckboxInput } from "../base";
+import { FeatureColorInput, Feature, FeatureChoiced, FeatureDropdownInput } from "../base";
export const screentip_color: Feature = {
name: "Screentips color",
@@ -10,11 +10,13 @@ export const screentip_color: Feature = {
component: FeatureColorInput,
};
-export const screentip_pref: FeatureToggle = {
+export const screentip_pref: FeatureChoiced = {
name: "Enable screentips",
category: "UI",
description: multiline`
Enables screen tips, the text you see when hovering over something.
+ When set to "Only with tips", will only show when there is more information
+ than just the name, such as what right-clicking it does.
`,
- component: CheckboxInput,
+ component: FeatureDropdownInput,
};