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Mouse pointer icons cleanup (#50241)
About The Pull Request This PR reorganizes all mouse pointers icons in the codebase into a single folder under /effects, and removes 4 unused mouse pointer icons, all of which are remnants of the Clockwork Cult. Also removes one rogue white pixel in blind_target.dmi. Why It's Good For The Game Better organization and less space taken by unused icons. Changelog cl Arkatos code: Mouse pointer icons were reorganized to be more easily used in the future. /cl
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@@ -445,8 +445,8 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
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/datum/centcom_podlauncher/proc/updateCursor(var/launching) //Update the moues of the user
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if (holder) //Check to see if we have a client
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if (launching) //If the launching param is true, we give the user new mouse icons.
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holder.mouse_up_icon = 'icons/effects/supplypod_target.dmi' //Icon for when mouse is released
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holder.mouse_down_icon = 'icons/effects/supplypod_down_target.dmi' //Icon for when mouse is pressed
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holder.mouse_up_icon = 'icons/effects/mouse_pointers/supplypod_target.dmi' //Icon for when mouse is released
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holder.mouse_down_icon = 'icons/effects/mouse_pointers/supplypod_down_target.dmi' //Icon for when mouse is pressed
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holder.mouse_pointer_icon = holder.mouse_up_icon //Icon for idle mouse (same as icon for when released)
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holder.click_intercept = src //Create a click_intercept so we know where the user is clicking
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else
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