Mouse pointer icons cleanup (#50241)

About The Pull Request

This PR reorganizes all mouse pointers icons in the codebase into a single folder under /effects, and removes 4 unused mouse pointer icons, all of which are remnants of the Clockwork Cult.

Also removes one rogue white pixel in blind_target.dmi.
Why It's Good For The Game

Better organization and less space taken by unused icons.
Changelog

cl Arkatos
code: Mouse pointer icons were reorganized to be more easily used in the future.
/cl
This commit is contained in:
Arkatos1
2020-03-30 10:00:39 +13:00
committed by GitHub
parent ecaa07ec5e
commit c7c2e4b531
27 changed files with 17 additions and 17 deletions
+2 -2
View File
@@ -445,8 +445,8 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
/datum/centcom_podlauncher/proc/updateCursor(var/launching) //Update the moues of the user
if (holder) //Check to see if we have a client
if (launching) //If the launching param is true, we give the user new mouse icons.
holder.mouse_up_icon = 'icons/effects/supplypod_target.dmi' //Icon for when mouse is released
holder.mouse_down_icon = 'icons/effects/supplypod_down_target.dmi' //Icon for when mouse is pressed
holder.mouse_up_icon = 'icons/effects/mouse_pointers/supplypod_target.dmi' //Icon for when mouse is released
holder.mouse_down_icon = 'icons/effects/mouse_pointers/supplypod_down_target.dmi' //Icon for when mouse is pressed
holder.mouse_pointer_icon = holder.mouse_up_icon //Icon for idle mouse (same as icon for when released)
holder.click_intercept = src //Create a click_intercept so we know where the user is clicking
else