mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 15:47:15 +01:00
[MDB Ignore]Hats DMI split (#70060)
Splits head dmi into separate files for both mob and obj icons. Kept similar to suit split categorization + some more. New files include beanie, bio, chaplain, costume, cowboy, default, hats(softcaps, fedoras, head caps, generic hats), helmet(helmets and other armored headgear/hoods), spacehelm, utility(hardhats, mostly work related hats), wizard. Moves animal/pet head sitting icons to 1 folder, pets_head.dmi Renames PAI head sitting icon file to pai_head.dmi
This commit is contained in:
@@ -286,7 +286,7 @@
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sound = SFX_SHATTER
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/datum/dimension_theme/fancy
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icon = 'icons/obj/clothing/hats.dmi'
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icon = 'icons/obj/clothing/head/costume.dmi'
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icon_state = "fancycrown"
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replace_walls = /turf/closed/wall/mineral/wood/nonmetal
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@@ -17,7 +17,7 @@
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name = "chicken costume spawner"
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items = list(
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/obj/item/clothing/suit/costume/chickensuit,
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/obj/item/clothing/head/chicken,
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/obj/item/clothing/head/costume/chicken,
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/obj/item/food/egg,
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)
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@@ -49,7 +49,7 @@
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name = "nyangirl costume spawner"
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items = list(
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/obj/item/clothing/under/costume/schoolgirl,
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/obj/item/clothing/head/kitty,
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/obj/item/clothing/head/costume/kitty,
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/obj/item/clothing/glasses/blindfold,
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)
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@@ -68,7 +68,7 @@
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/obj/item/clothing/accessory/waistcoat,
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/obj/item/clothing/under/suit/black,
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/obj/item/clothing/neck/tie/black,
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/obj/item/clothing/head/that,
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/obj/item/clothing/head/hats/tophat,
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)
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/obj/effect/spawner/costume/referee
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@@ -104,7 +104,7 @@
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name = "plague doctor costume spawner"
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items = list(
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/obj/item/clothing/suit/bio_suit/plaguedoctorsuit,
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/obj/item/clothing/head/plaguedoctorhat,
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/obj/item/clothing/head/bio_hood/plague,
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/obj/item/clothing/mask/gas/plaguedoctor,
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)
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@@ -122,7 +122,7 @@
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/obj/item/clothing/suit/toggle/owlwings/griffinwings,
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/obj/item/clothing/shoes/griffin,
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/obj/item/clothing/under/costume/griffin,
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/obj/item/clothing/head/griffin,
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/obj/item/clothing/head/costume/griffin,
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)
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/obj/effect/spawner/costume/waiter
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@@ -146,7 +146,7 @@
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name = "commie costume spawner"
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items = list(
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/obj/item/clothing/under/costume/soviet,
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/obj/item/clothing/head/ushanka,
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/obj/item/clothing/head/costume/ushanka,
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)
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/obj/effect/spawner/costume/imperium_monk
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@@ -172,7 +172,7 @@
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name = "cute witch costume spawner"
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items = list(
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/obj/item/clothing/under/dress/sundress,
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/obj/item/clothing/head/witchwig,
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/obj/item/clothing/head/costume/witchwig,
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/obj/item/staff/broom,
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)
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@@ -13,28 +13,28 @@
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name = "beret or rabbit ears spawner"
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loot = list(
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/obj/item/clothing/head/beret,
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/obj/item/clothing/head/rabbitears,
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/obj/item/clothing/head/costume/rabbitears,
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)
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/obj/effect/spawner/random/clothing/bowler_or_that
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name = "bowler or top hat spawner"
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loot = list(
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/obj/item/clothing/head/bowler,
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/obj/item/clothing/head/that,
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/obj/item/clothing/head/hats/bowler,
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/obj/item/clothing/head/hats/tophat,
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)
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/obj/effect/spawner/random/clothing/kittyears_or_rabbitears
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name = "kitty ears or rabbit ears spawner"
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loot = list(
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/obj/item/clothing/head/kitty,
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/obj/item/clothing/head/rabbitears,
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/obj/item/clothing/head/costume/kitty,
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/obj/item/clothing/head/costume/rabbitears,
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)
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/obj/effect/spawner/random/clothing/pirate_or_bandana
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name = "pirate hat or bandana spawner"
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loot = list(
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/obj/item/clothing/head/pirate,
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/obj/item/clothing/head/bandana,
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/obj/item/clothing/head/costume/pirate,
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/obj/item/clothing/head/costume/pirate/bandana,
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)
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/obj/effect/spawner/random/clothing/twentyfive_percent_cyborg_mask
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@@ -18,7 +18,7 @@
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/obj/item/multitool = 1,
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/obj/item/clothing/glasses/meson = 1,
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/obj/item/storage/belt/utility = 1,
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/obj/item/clothing/head/welding = 1,
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/obj/item/clothing/head/utility/welding = 1,
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)
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/obj/effect/spawner/random/engineering/tool_advanced
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@@ -37,7 +37,7 @@
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icon_state = "dice"
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loot = list(
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/obj/item/gun/ballistic/revolver/russian = 5,
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/obj/item/clothing/head/ushanka = 3,
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/obj/item/clothing/head/costume/ushanka = 3,
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/obj/effect/spawner/random/entertainment/coin = 3,
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/obj/effect/spawner/random/entertainment/money = 3,
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/obj/item/dice/d6 = 3,
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@@ -4,6 +4,7 @@
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name = "reverse bear trap"
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desc = "A horrifying set of shut metal jaws, rigged to a kitchen timer and secured by padlock to a head-mounted clamp. To apply, hit someone with it."
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icon = 'icons/obj/device.dmi'
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worn_icon = 'icons/mob/clothing/head/utility.dmi'
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icon_state = "reverse_bear_trap"
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slot_flags = ITEM_SLOT_HEAD
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flags_1 = CONDUCT_1
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@@ -450,7 +450,7 @@
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uniform = /obj/item/clothing/under/suit/black_really
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neck = /obj/item/clothing/neck/tie/red/tied
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shoes = /obj/item/clothing/shoes/laceup
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head = /obj/item/clothing/head/bowler
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head = /obj/item/clothing/head/hats/bowler
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glasses = /obj/item/clothing/glasses/monocle
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gloves = /obj/item/clothing/gloves/color/white
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@@ -186,7 +186,7 @@
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AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/cakeslice/birthday, 5, 3 SECONDS, table_required = TRUE)
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/obj/item/food/cake/birthday/microwave_act(obj/machinery/microwave/microwave) //super sekrit club
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new /obj/item/clothing/head/hardhat/cakehat(get_turf(src))
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new /obj/item/clothing/head/utility/hardhat/cakehat(get_turf(src))
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qdel(src)
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/obj/item/food/cakeslice/birthday
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@@ -221,7 +221,7 @@
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energy_bite(target_mob, user)
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/obj/item/food/cake/birthday/energy/microwave_act(obj/machinery/microwave/M) //super sekriter club
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new /obj/item/clothing/head/hardhat/cakehat/energycake(get_turf(src))
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new /obj/item/clothing/head/utility/hardhat/cakehat/energycake(get_turf(src))
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qdel(src)
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/obj/item/food/cakeslice/birthday/energy
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@@ -88,7 +88,7 @@ GLOBAL_LIST_EMPTY(possible_gifts)
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/obj/item/clothing/suit/costume/poncho/green,
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/obj/item/clothing/suit/costume/poncho/red,
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/obj/item/clothing/suit/costume/snowman,
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/obj/item/clothing/head/snowman,
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/obj/item/clothing/head/costume/snowman,
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/obj/item/stack/sheet/mineral/coal)
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gift_type_list += subtypesof(/obj/item/clothing/head/collectable)
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@@ -424,7 +424,8 @@
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icon_state = "fedora"
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inhand_icon_state = "fedora"
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slot_flags = ITEM_SLOT_HEAD
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icon = 'icons/obj/clothing/hats.dmi'
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icon = 'icons/obj/clothing/head/hats.dmi'
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worn_icon = 'icons/mob/clothing/head/hats.dmi'
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lefthand_file = 'icons/mob/inhands/clothing/hats_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/clothing/hats_righthand.dmi'
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force = 0
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@@ -15,7 +15,7 @@
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GLOBAL_LIST_INIT(human_recipes, list( \
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new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5), \
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new/datum/stack_recipe("human skin hat", /obj/item/clothing/head/human_leather, 1), \
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new/datum/stack_recipe("human skin hat", /obj/item/clothing/head/fedora/human_leather, 1), \
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))
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/obj/item/stack/sheet/animalhide/human/get_main_recipes()
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@@ -112,7 +112,7 @@ GLOBAL_LIST_INIT(monkey_recipes, list ( \
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merge_type = /obj/item/stack/sheet/animalhide/xeno
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GLOBAL_LIST_INIT(xeno_recipes, list ( \
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new/datum/stack_recipe("alien helmet", /obj/item/clothing/head/xenos, 1), \
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new/datum/stack_recipe("alien helmet", /obj/item/clothing/head/costume/xenos, 1), \
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new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/costume/xenos, 2), \
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))
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@@ -198,11 +198,11 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \
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new/datum/stack_recipe("saddle", /obj/item/saddle, 5), \
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new/datum/stack_recipe("sheriff vest", /obj/item/clothing/accessory/vest_sheriff, 4), \
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new/datum/stack_recipe_list("cowboy hats", list( \
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new/datum/stack_recipe("sheriff hat", /obj/item/clothing/head/cowboy_hat_brown, 2), \
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new/datum/stack_recipe("desperado hat", /obj/item/clothing/head/cowboy_hat_black, 2), \
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new/datum/stack_recipe("ten-gallon hat", /obj/item/clothing/head/cowboy_hat_white, 2), \
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new/datum/stack_recipe("deputy hat", /obj/item/clothing/head/cowboy_hat_red, 2), \
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new/datum/stack_recipe("drifter hat", /obj/item/clothing/head/cowboy_hat_grey, 2), \
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new/datum/stack_recipe("sheriff hat", /obj/item/clothing/head/cowboy/brown, 2), \
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new/datum/stack_recipe("desperado hat", /obj/item/clothing/head/cowboy/black, 2), \
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new/datum/stack_recipe("ten-gallon hat", /obj/item/clothing/head/cowboy/white, 2), \
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new/datum/stack_recipe("deputy hat", /obj/item/clothing/head/cowboy/red, 2), \
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new/datum/stack_recipe("drifter hat", /obj/item/clothing/head/cowboy/grey, 2), \
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)),
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))
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@@ -201,7 +201,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
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new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_solid_ground = 1, applies_mats = TRUE), \
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new/datum/stack_recipe("gold tile", /obj/item/stack/tile/mineral/gold, 1, 4, 20), \
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new/datum/stack_recipe("blank plaque", /obj/item/plaque, 1), \
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new/datum/stack_recipe("Simple Crown", /obj/item/clothing/head/crown, 5), \
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new/datum/stack_recipe("Simple Crown", /obj/item/clothing/head/costume/crown, 5), \
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))
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/obj/item/stack/sheet/mineral/gold/get_main_recipes()
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@@ -514,7 +514,7 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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GLOBAL_LIST_INIT(cardboard_recipes, list ( \
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new/datum/stack_recipe("box", /obj/item/storage/box), \
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new/datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/costume/cardborg, 3), \
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new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg), \
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new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/costume/cardborg), \
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new/datum/stack_recipe("large box", /obj/structure/closet/cardboard, 4, one_per_turf = TRUE, on_solid_ground = TRUE), \
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new/datum/stack_recipe("cardboard cutout", /obj/item/cardboard_cutout, 5), \
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null, \
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@@ -622,7 +622,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
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new/datum/stack_recipe("pinion airlock assembly", /obj/structure/door_assembly/door_assembly_bronze, 4, time = 50, one_per_turf = TRUE, on_solid_ground = TRUE), \
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new/datum/stack_recipe("bronze pinion airlock assembly", /obj/structure/door_assembly/door_assembly_bronze/seethru, 4, time = 50, one_per_turf = TRUE, on_solid_ground = TRUE), \
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new/datum/stack_recipe("bronze floor tile", /obj/item/stack/tile/bronze, 1, 4, 20), \
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new/datum/stack_recipe("bronze hat", /obj/item/clothing/head/bronze), \
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new/datum/stack_recipe("bronze hat", /obj/item/clothing/head/costume/bronze), \
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new/datum/stack_recipe("bronze suit", /obj/item/clothing/suit/costume/bronze), \
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new/datum/stack_recipe("bronze boots", /obj/item/clothing/shoes/bronze), \
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null,
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@@ -102,12 +102,12 @@
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if(!contents.len)
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if(inhand_icon_state == "paperbag_None")
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user.show_message(span_notice("You cut eyeholes into [src]."), MSG_VISUAL)
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new /obj/item/clothing/head/papersack(user.loc)
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new /obj/item/clothing/head/costume/papersack(user.loc)
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qdel(src)
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return FALSE
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else if(inhand_icon_state == "paperbag_SmileyFace")
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user.show_message(span_notice("You cut eyeholes into [src] and modify the design."), MSG_VISUAL)
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new /obj/item/clothing/head/papersack/smiley(user.loc)
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new /obj/item/clothing/head/costume/papersack/smiley(user.loc)
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qdel(src)
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return FALSE
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return ..()
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@@ -50,9 +50,9 @@
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new /obj/item/clothing/suit/jacket/capjacket(src)
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new /obj/item/clothing/glasses/sunglasses/gar/giga(src)
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new /obj/item/clothing/gloves/color/captain(src)
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new /obj/item/clothing/head/caphat(src)
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new /obj/item/clothing/head/caphat/parade(src)
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new /obj/item/clothing/head/crown/fancy(src)
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new /obj/item/clothing/head/hats/caphat(src)
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new /obj/item/clothing/head/hats/caphat/parade(src)
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new /obj/item/clothing/head/costume/crown/fancy(src)
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new /obj/item/clothing/neck/cloak/cap(src)
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
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@@ -63,7 +63,7 @@
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new /obj/item/clothing/under/rank/civilian/head_of_personnel/skirt(src)
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new /obj/item/clothing/suit/armor/vest/hop(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/head/hopcap(src)
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new /obj/item/clothing/head/hats/hopcap(src)
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new /obj/item/clothing/neck/cloak/hop(src)
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/clothing/suit/hooded/wintercoat/hop(src)
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@@ -80,7 +80,7 @@
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new /obj/item/clothing/suit/armor/vest/leather(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses/gars/giga(src)
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new /obj/item/clothing/head/hos(src)
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new /obj/item/clothing/head/hats/hos(src)
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new /obj/item/clothing/mask/gas/sechailer/swat(src)
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new /obj/item/clothing/neck/cloak/hos(src)
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new /obj/item/clothing/suit/armor/hos/trenchcoat/winter(src)
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@@ -100,7 +100,7 @@
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||||
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/obj/item/storage/bag/garment/chief_medical/PopulateContents()
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new /obj/item/clothing/head/beret/medical/cmo(src)
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new /obj/item/clothing/head/surgerycap/cmo(src)
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new /obj/item/clothing/head/utility/surgerycap/cmo(src)
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new /obj/item/clothing/under/rank/medical/chief_medical_officer(src)
|
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new /obj/item/clothing/under/rank/medical/chief_medical_officer/skirt(src)
|
||||
new /obj/item/clothing/under/rank/medical/chief_medical_officer/scrubs(src)
|
||||
@@ -115,8 +115,8 @@
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||||
new /obj/item/clothing/under/rank/engineering/chief_engineer/skirt(src)
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||||
new /obj/item/clothing/glasses/meson/engine(src)
|
||||
new /obj/item/clothing/gloves/color/chief_engineer(src)
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new /obj/item/clothing/head/hardhat/white(src)
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new /obj/item/clothing/head/hardhat/weldhat/white(src)
|
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new /obj/item/clothing/head/utility/hardhat/white(src)
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new /obj/item/clothing/head/utility/hardhat/weldhat/white(src)
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new /obj/item/clothing/neck/cloak/ce(src)
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new /obj/item/clothing/shoes/sneakers/brown(src)
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new /obj/item/clothing/suit/hooded/wintercoat/engineering/ce(src)
|
||||
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@@ -28,7 +28,7 @@
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/obj/structure/closet/gimmick/russian/PopulateContents()
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||||
..()
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for(var/i in 1 to 5)
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new /obj/item/clothing/head/ushanka(src)
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new /obj/item/clothing/head/costume/ushanka(src)
|
||||
for(var/i in 1 to 5)
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new /obj/item/clothing/under/costume/soviet(src)
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||||
|
||||
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||||
@@ -8,7 +8,7 @@
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||||
/obj/structure/closet/gmcloset/PopulateContents()
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||||
..()
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||||
var/static/items_inside = list(
|
||||
/obj/item/clothing/head/that = 2,
|
||||
/obj/item/clothing/head/hats/tophat = 2,
|
||||
/obj/item/radio/headset/headset_srv = 2,
|
||||
/obj/item/clothing/under/suit/sl = 2,
|
||||
/obj/item/clothing/under/rank/civilian/bartender = 2,
|
||||
@@ -41,7 +41,7 @@
|
||||
/obj/item/circuitboard/machine/dish_drive = 1,
|
||||
/obj/item/clothing/suit/toggle/chef = 1,
|
||||
/obj/item/clothing/under/rank/civilian/chef = 1,
|
||||
/obj/item/clothing/head/chefhat = 1,
|
||||
/obj/item/clothing/head/utility/chefhat = 1,
|
||||
/obj/item/reagent_containers/cup/rag = 1)
|
||||
generate_items_inside(items_inside,src)
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
new /obj/item/clothing/under/rank/civilian/chaplain(src)
|
||||
new /obj/item/clothing/shoes/sneakers/black(src)
|
||||
new /obj/item/clothing/suit/chaplainsuit/nun(src)
|
||||
new /obj/item/clothing/head/nun_hood(src)
|
||||
new /obj/item/clothing/head/chaplain/nun_hood(src)
|
||||
new /obj/item/clothing/suit/hooded/chaplainsuit/monkhabit(src)
|
||||
new /obj/item/clothing/suit/chaplainsuit/holidaypriest(src)
|
||||
new /obj/item/storage/backpack/cultpack(src)
|
||||
@@ -175,7 +175,7 @@
|
||||
/obj/item/clothing/under/rank/engineering/engineer = 3,
|
||||
/obj/item/clothing/suit/hazardvest = 3,
|
||||
/obj/item/clothing/shoes/workboots = 3,
|
||||
/obj/item/clothing/head/hardhat = 3)
|
||||
/obj/item/clothing/head/utility/hardhat = 3)
|
||||
generate_items_inside(items_inside,src)
|
||||
return
|
||||
|
||||
@@ -189,7 +189,7 @@
|
||||
/obj/item/storage/backpack/medic = 1,
|
||||
/obj/item/storage/backpack/satchel/med = 1,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/medical = 1,
|
||||
/obj/item/clothing/head/nursehat = 1,
|
||||
/obj/item/clothing/head/costume/nursehat = 1,
|
||||
/obj/item/clothing/under/rank/medical/scrubs/blue = 1,
|
||||
/obj/item/clothing/under/rank/medical/scrubs/green = 1,
|
||||
/obj/item/clothing/under/rank/medical/scrubs/purple = 1,
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
/obj/structure/closet/secure_closet/engineering_welding/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/head/welding(src)
|
||||
new /obj/item/clothing/head/utility/welding(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/weldingtool(src)
|
||||
|
||||
@@ -86,6 +86,6 @@
|
||||
new /obj/item/watertank/atmos(src)
|
||||
new /obj/item/clothing/suit/utility/fire/atmos(src)
|
||||
new /obj/item/clothing/mask/gas/atmos(src)
|
||||
new /obj/item/clothing/head/hardhat/atmos(src)
|
||||
new /obj/item/clothing/head/utility/hardhat/atmos(src)
|
||||
new /obj/item/clothing/glasses/meson/engine/tray(src)
|
||||
new /obj/item/extinguisher/advanced(src)
|
||||
|
||||
@@ -81,8 +81,8 @@
|
||||
..()
|
||||
new /obj/item/radio/headset/headset_sec(src)
|
||||
new /obj/item/clothing/suit/armor/vest/warden(src)
|
||||
new /obj/item/clothing/head/warden(src)
|
||||
new /obj/item/clothing/head/warden/drill(src)
|
||||
new /obj/item/clothing/head/hats/warden(src)
|
||||
new /obj/item/clothing/head/hats/warden/drill(src)
|
||||
new /obj/item/clothing/head/beret/sec/navywarden(src)
|
||||
new /obj/item/clothing/suit/armor/vest/warden/alt(src)
|
||||
new /obj/item/clothing/under/rank/security/warden/formal(src)
|
||||
@@ -251,7 +251,7 @@
|
||||
new /obj/item/paper/fluff/jobs/security/court_judgement (src)
|
||||
new /obj/item/pen (src)
|
||||
new /obj/item/clothing/suit/costume/judgerobe (src)
|
||||
new /obj/item/clothing/head/powdered_wig (src)
|
||||
new /obj/item/clothing/head/costume/powdered_wig (src)
|
||||
new /obj/item/storage/briefcase(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/contraband/armory
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/tank/internals/oxygen/red(src)
|
||||
new /obj/item/extinguisher(src)
|
||||
new /obj/item/clothing/head/hardhat/red(src)
|
||||
new /obj/item/clothing/head/utility/hardhat/red(src)
|
||||
new /obj/item/crowbar/large/emergency(src)
|
||||
|
||||
/obj/structure/closet/firecloset/full/PopulateContents()
|
||||
@@ -80,7 +80,7 @@
|
||||
new /obj/item/flashlight(src)
|
||||
new /obj/item/tank/internals/oxygen/red(src)
|
||||
new /obj/item/extinguisher(src)
|
||||
new /obj/item/clothing/head/hardhat/red(src)
|
||||
new /obj/item/clothing/head/utility/hardhat/red(src)
|
||||
new /obj/item/crowbar/large/emergency(src)
|
||||
|
||||
/*
|
||||
@@ -123,7 +123,7 @@
|
||||
if(prob(5))
|
||||
new /obj/item/clothing/gloves/color/yellow(src)
|
||||
if(prob(40))
|
||||
new /obj/item/clothing/head/hardhat(src)
|
||||
new /obj/item/clothing/head/utility/hardhat(src)
|
||||
|
||||
|
||||
/*
|
||||
@@ -139,7 +139,7 @@
|
||||
..()
|
||||
new /obj/item/geiger_counter(src)
|
||||
new /obj/item/clothing/suit/utility/radiation(src)
|
||||
new /obj/item/clothing/head/radiation(src)
|
||||
new /obj/item/clothing/head/utility/radiation(src)
|
||||
|
||||
/*
|
||||
* Bombsuit closet
|
||||
@@ -154,19 +154,19 @@
|
||||
new /obj/item/clothing/suit/utility/bomb_suit(src)
|
||||
new /obj/item/clothing/under/color/black(src)
|
||||
new /obj/item/clothing/shoes/sneakers/black(src)
|
||||
new /obj/item/clothing/head/bomb_hood(src)
|
||||
new /obj/item/clothing/head/utility/bomb_hood(src)
|
||||
|
||||
/obj/structure/closet/bombcloset/security/PopulateContents()
|
||||
new /obj/item/clothing/suit/utility/bomb_suit/security(src)
|
||||
new /obj/item/clothing/under/rank/security/officer(src)
|
||||
new /obj/item/clothing/shoes/jackboots(src)
|
||||
new /obj/item/clothing/head/bomb_hood/security(src)
|
||||
new /obj/item/clothing/head/utility/bomb_hood/security(src)
|
||||
|
||||
/obj/structure/closet/bombcloset/white/PopulateContents()
|
||||
new /obj/item/clothing/suit/utility/bomb_suit/white(src)
|
||||
new /obj/item/clothing/under/color/black(src)
|
||||
new /obj/item/clothing/shoes/sneakers/black(src)
|
||||
new /obj/item/clothing/head/bomb_hood/white(src)
|
||||
new /obj/item/clothing/head/utility/bomb_hood/white(src)
|
||||
|
||||
/*
|
||||
* Ammunition
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/shoes/sneakers/black(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/head/that(src)
|
||||
new /obj/item/clothing/head/hats/tophat(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/head/soft/black(src)
|
||||
new /obj/item/clothing/mask/bandana/black(src)
|
||||
@@ -123,12 +123,12 @@
|
||||
/obj/structure/closet/wardrobe/pjs/PopulateContents()
|
||||
new /obj/item/clothing/under/misc/pj/red(src)
|
||||
new /obj/item/clothing/under/misc/pj/red(src)
|
||||
new /obj/item/clothing/head/nightcap/red(src)
|
||||
new /obj/item/clothing/head/nightcap/red(src)
|
||||
new /obj/item/clothing/head/costume/nightcap/red(src)
|
||||
new /obj/item/clothing/head/costume/nightcap/red(src)
|
||||
new /obj/item/clothing/under/misc/pj/blue(src)
|
||||
new /obj/item/clothing/under/misc/pj/blue(src)
|
||||
new /obj/item/clothing/head/nightcap/blue(src)
|
||||
new /obj/item/clothing/head/nightcap/blue(src)
|
||||
new /obj/item/clothing/head/costume/nightcap/blue(src)
|
||||
new /obj/item/clothing/head/costume/nightcap/blue(src)
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/clothing/shoes/sneakers/white(src)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user