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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-29 16:18:01 +01:00
[MDB Ignore]Hats DMI split (#70060)
Splits head dmi into separate files for both mob and obj icons. Kept similar to suit split categorization + some more. New files include beanie, bio, chaplain, costume, cowboy, default, hats(softcaps, fedoras, head caps, generic hats), helmet(helmets and other armored headgear/hoods), spacehelm, utility(hardhats, mostly work related hats), wizard. Moves animal/pet head sitting icons to 1 folder, pets_head.dmi Renames PAI head sitting icon file to pai_head.dmi
This commit is contained in:
@@ -28,7 +28,7 @@
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/obj/structure/closet/gimmick/russian/PopulateContents()
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..()
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for(var/i in 1 to 5)
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new /obj/item/clothing/head/ushanka(src)
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new /obj/item/clothing/head/costume/ushanka(src)
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for(var/i in 1 to 5)
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new /obj/item/clothing/under/costume/soviet(src)
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@@ -8,7 +8,7 @@
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/obj/structure/closet/gmcloset/PopulateContents()
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..()
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var/static/items_inside = list(
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/obj/item/clothing/head/that = 2,
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/obj/item/clothing/head/hats/tophat = 2,
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/obj/item/radio/headset/headset_srv = 2,
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/obj/item/clothing/under/suit/sl = 2,
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/obj/item/clothing/under/rank/civilian/bartender = 2,
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@@ -41,7 +41,7 @@
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/obj/item/circuitboard/machine/dish_drive = 1,
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/obj/item/clothing/suit/toggle/chef = 1,
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/obj/item/clothing/under/rank/civilian/chef = 1,
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/obj/item/clothing/head/chefhat = 1,
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/obj/item/clothing/head/utility/chefhat = 1,
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/obj/item/reagent_containers/cup/rag = 1)
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generate_items_inside(items_inside,src)
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@@ -104,7 +104,7 @@
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new /obj/item/clothing/under/rank/civilian/chaplain(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/clothing/suit/chaplainsuit/nun(src)
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new /obj/item/clothing/head/nun_hood(src)
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new /obj/item/clothing/head/chaplain/nun_hood(src)
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new /obj/item/clothing/suit/hooded/chaplainsuit/monkhabit(src)
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new /obj/item/clothing/suit/chaplainsuit/holidaypriest(src)
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new /obj/item/storage/backpack/cultpack(src)
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@@ -175,7 +175,7 @@
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/obj/item/clothing/under/rank/engineering/engineer = 3,
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/obj/item/clothing/suit/hazardvest = 3,
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/obj/item/clothing/shoes/workboots = 3,
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/obj/item/clothing/head/hardhat = 3)
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/obj/item/clothing/head/utility/hardhat = 3)
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generate_items_inside(items_inside,src)
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return
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@@ -189,7 +189,7 @@
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/obj/item/storage/backpack/medic = 1,
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/obj/item/storage/backpack/satchel/med = 1,
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/obj/item/clothing/suit/hooded/wintercoat/medical = 1,
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/obj/item/clothing/head/nursehat = 1,
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/obj/item/clothing/head/costume/nursehat = 1,
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/obj/item/clothing/under/rank/medical/scrubs/blue = 1,
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/obj/item/clothing/under/rank/medical/scrubs/green = 1,
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/obj/item/clothing/under/rank/medical/scrubs/purple = 1,
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@@ -50,7 +50,7 @@
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/obj/structure/closet/secure_closet/engineering_welding/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/clothing/head/welding(src)
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new /obj/item/clothing/head/utility/welding(src)
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for(var/i in 1 to 3)
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new /obj/item/weldingtool(src)
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@@ -86,6 +86,6 @@
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new /obj/item/watertank/atmos(src)
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new /obj/item/clothing/suit/utility/fire/atmos(src)
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new /obj/item/clothing/mask/gas/atmos(src)
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new /obj/item/clothing/head/hardhat/atmos(src)
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new /obj/item/clothing/head/utility/hardhat/atmos(src)
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new /obj/item/clothing/glasses/meson/engine/tray(src)
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new /obj/item/extinguisher/advanced(src)
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@@ -81,8 +81,8 @@
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..()
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new /obj/item/radio/headset/headset_sec(src)
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new /obj/item/clothing/suit/armor/vest/warden(src)
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new /obj/item/clothing/head/warden(src)
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new /obj/item/clothing/head/warden/drill(src)
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new /obj/item/clothing/head/hats/warden(src)
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new /obj/item/clothing/head/hats/warden/drill(src)
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new /obj/item/clothing/head/beret/sec/navywarden(src)
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new /obj/item/clothing/suit/armor/vest/warden/alt(src)
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new /obj/item/clothing/under/rank/security/warden/formal(src)
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@@ -251,7 +251,7 @@
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new /obj/item/paper/fluff/jobs/security/court_judgement (src)
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new /obj/item/pen (src)
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new /obj/item/clothing/suit/costume/judgerobe (src)
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new /obj/item/clothing/head/powdered_wig (src)
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new /obj/item/clothing/head/costume/powdered_wig (src)
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new /obj/item/storage/briefcase(src)
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/obj/structure/closet/secure_closet/contraband/armory
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@@ -71,7 +71,7 @@
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/tank/internals/oxygen/red(src)
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new /obj/item/extinguisher(src)
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new /obj/item/clothing/head/hardhat/red(src)
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new /obj/item/clothing/head/utility/hardhat/red(src)
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new /obj/item/crowbar/large/emergency(src)
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/obj/structure/closet/firecloset/full/PopulateContents()
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@@ -80,7 +80,7 @@
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new /obj/item/flashlight(src)
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new /obj/item/tank/internals/oxygen/red(src)
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new /obj/item/extinguisher(src)
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new /obj/item/clothing/head/hardhat/red(src)
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new /obj/item/clothing/head/utility/hardhat/red(src)
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new /obj/item/crowbar/large/emergency(src)
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/*
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@@ -123,7 +123,7 @@
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if(prob(5))
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new /obj/item/clothing/gloves/color/yellow(src)
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if(prob(40))
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new /obj/item/clothing/head/hardhat(src)
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new /obj/item/clothing/head/utility/hardhat(src)
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/*
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@@ -139,7 +139,7 @@
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..()
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new /obj/item/geiger_counter(src)
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new /obj/item/clothing/suit/utility/radiation(src)
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new /obj/item/clothing/head/radiation(src)
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new /obj/item/clothing/head/utility/radiation(src)
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/*
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* Bombsuit closet
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@@ -154,19 +154,19 @@
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new /obj/item/clothing/suit/utility/bomb_suit(src)
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new /obj/item/clothing/under/color/black(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/clothing/head/bomb_hood(src)
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new /obj/item/clothing/head/utility/bomb_hood(src)
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/obj/structure/closet/bombcloset/security/PopulateContents()
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new /obj/item/clothing/suit/utility/bomb_suit/security(src)
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new /obj/item/clothing/under/rank/security/officer(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/head/bomb_hood/security(src)
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new /obj/item/clothing/head/utility/bomb_hood/security(src)
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/obj/structure/closet/bombcloset/white/PopulateContents()
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new /obj/item/clothing/suit/utility/bomb_suit/white(src)
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new /obj/item/clothing/under/color/black(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/clothing/head/bomb_hood/white(src)
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new /obj/item/clothing/head/utility/bomb_hood/white(src)
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/*
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* Ammunition
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@@ -42,7 +42,7 @@
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for(var/i in 1 to 3)
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new /obj/item/clothing/shoes/sneakers/black(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/head/that(src)
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new /obj/item/clothing/head/hats/tophat(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/head/soft/black(src)
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new /obj/item/clothing/mask/bandana/black(src)
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@@ -123,12 +123,12 @@
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/obj/structure/closet/wardrobe/pjs/PopulateContents()
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new /obj/item/clothing/under/misc/pj/red(src)
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new /obj/item/clothing/under/misc/pj/red(src)
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new /obj/item/clothing/head/nightcap/red(src)
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new /obj/item/clothing/head/nightcap/red(src)
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new /obj/item/clothing/head/costume/nightcap/red(src)
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new /obj/item/clothing/head/costume/nightcap/red(src)
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new /obj/item/clothing/under/misc/pj/blue(src)
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new /obj/item/clothing/under/misc/pj/blue(src)
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new /obj/item/clothing/head/nightcap/blue(src)
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new /obj/item/clothing/head/nightcap/blue(src)
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new /obj/item/clothing/head/costume/nightcap/blue(src)
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new /obj/item/clothing/head/costume/nightcap/blue(src)
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for(var/i in 1 to 4)
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new /obj/item/clothing/shoes/sneakers/white(src)
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return
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