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[MDB Ignore]Hats DMI split (#70060)
Splits head dmi into separate files for both mob and obj icons. Kept similar to suit split categorization + some more. New files include beanie, bio, chaplain, costume, cowboy, default, hats(softcaps, fedoras, head caps, generic hats), helmet(helmets and other armored headgear/hoods), spacehelm, utility(hardhats, mostly work related hats), wizard. Moves animal/pet head sitting icons to 1 folder, pets_head.dmi Renames PAI head sitting icon file to pai_head.dmi
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@@ -630,7 +630,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
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table += thing
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else if(isopenturf(thing))
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if(locate(/obj/structure/bed/dogbed/ian) in thing)
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new /obj/item/clothing/head/festive(thing)
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new /obj/item/clothing/head/costume/festive(thing)
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var/obj/item/reagent_containers/cup/glass/bottle/champagne/iandrink = new(thing)
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iandrink.name = "dog champagne"
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iandrink.pixel_y += 8
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