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[MDB Ignore]Hats DMI split (#70060)
Splits head dmi into separate files for both mob and obj icons. Kept similar to suit split categorization + some more. New files include beanie, bio, chaplain, costume, cowboy, default, hats(softcaps, fedoras, head caps, generic hats), helmet(helmets and other armored headgear/hoods), spacehelm, utility(hardhats, mostly work related hats), wizard. Moves animal/pet head sitting icons to 1 folder, pets_head.dmi Renames PAI head sitting icon file to pai_head.dmi
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@@ -175,7 +175,7 @@
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new /obj/item/clothing/head/helmet/space(src)
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if(61 to 62)
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for(var/i in 1 to 5)
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new /obj/item/clothing/head/kitty(src)
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new /obj/item/clothing/head/costume/kitty(src)
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new /obj/item/clothing/neck/petcollar(src)
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if(63 to 64)
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new /obj/item/clothing/shoes/kindle_kicks(src)
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@@ -28,6 +28,8 @@
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/obj/item/clothing/head/hooded/explorer
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name = "explorer hood"
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desc = "An armoured hood for exploring harsh environments."
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icon = 'icons/obj/clothing/head/utility.dmi'
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worn_icon = 'icons/mob/clothing/head/utility.dmi'
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icon_state = "explorer"
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body_parts_covered = HEAD
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flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
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@@ -108,6 +110,8 @@
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/obj/item/clothing/head/hooded/cloakhood/goliath
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name = "goliath cloak hood"
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icon = 'icons/obj/clothing/head/helmet.dmi'
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worn_icon = 'icons/mob/clothing/head/helmet.dmi'
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icon_state = "golhood"
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desc = "A protective & concealing hood."
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armor = list(MELEE = 35, BULLET = 10, LASER = 25, ENERGY = 35, BOMB = 25, BIO = 0, FIRE = 60, ACID = 60)
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@@ -141,6 +145,8 @@
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/obj/item/clothing/head/hooded/cloakhood/drake
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name = "drake helm"
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icon = 'icons/obj/clothing/head/helmet.dmi'
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worn_icon = 'icons/mob/clothing/head/helmet.dmi'
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icon_state = "dragon"
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desc = "The skull of a dragon."
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armor = list(MELEE = 65, BULLET = 15, LASER = 40, ENERGY = 40, BOMB = 70, BIO = 60, FIRE = 100, ACID = 100)
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@@ -185,6 +191,8 @@
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/obj/item/clothing/head/hooded/cloakhood/godslayer
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name = "godslayer helm"
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icon = 'icons/obj/clothing/head/helmet.dmi'
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worn_icon = 'icons/mob/clothing/head/helmet.dmi'
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icon_state = "godslayer"
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desc = "The horns and skull of a wendigo, held together by the remaining icey energy of a demonic miner."
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armor = list(MELEE = 50, BULLET = 25, LASER = 25, ENERGY = 25, BOMB = 50, BIO = 50, FIRE = 100, ACID = 100)
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@@ -284,6 +284,8 @@
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/obj/item/clothing/head/hooded/hostile_environment
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name = "H.E.C.K. helmet"
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icon = 'icons/obj/clothing/head/helmet.dmi'
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worn_icon = 'icons/mob/clothing/head/helmet.dmi'
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desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
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icon_state = "hostile_env"
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w_class = WEIGHT_CLASS_NORMAL
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@@ -64,7 +64,7 @@
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set_items = list(
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/mob/living/simple_animal/hostile/mining_drone,
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/obj/item/weldingtool/hugetank,
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/obj/item/clothing/head/welding,
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/obj/item/clothing/head/utility/welding,
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/obj/item/borg/upgrade/modkit/minebot_passthrough,
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)
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