Adds breaks to some loops in case there is more than one pod.

Shouldn't happen, but Murphy's law.
This commit is contained in:
JJRcop
2013-12-11 10:50:03 -05:00
parent db94963933
commit c80efcc0f0
@@ -130,8 +130,10 @@ obj/structure/ex_act(severity)
if(ismob(AM))
var/mob/M = AM
M.Weaken(5)
else
close_animation()
break
/obj/structure/transit_tube/station/attackby(obj/item/W, mob/user)
@@ -145,6 +147,7 @@ obj/structure/ex_act(severity)
GM.Weaken(5)
src.Bumped(GM)
del(G)
break
/obj/structure/transit_tube/station/proc/open_animation()
if(icon_state == "closed")