From c81042599bd568edb9b699c9b49abb2836a8f99a Mon Sep 17 00:00:00 2001 From: StrangeWeirdKitten <95130227+StrangeWeirdKitten@users.noreply.github.com> Date: Sat, 12 Aug 2023 19:13:48 -0600 Subject: [PATCH] (Non-modular) Removes the majority of Interdyne's snipers. (#449) ## About The Pull Request This removes the majority of Interdyne's sniper rifles. Only the Deck Officer will spawn with one. ## Why It's Good For The Game These snipers can literally two-shot ERT. The only way to deal with Interdyne, outside of bwoinking them, is to send a code red ERT. This will perhaps let me consider accepting Interdyne opfors. They are literally untouchable with the amount of snipers they're flooded with. It's either they lose access to the surrounding lavaland like on TG, or they lose access to most of their snipers. Miners are still weak to ballistics. The outside turrets shred still. Everyone still has Markov pistols. You can make combat mechs if things get too heated. ## Testing ![image](https://github.com/Bubberstation/Bubberstation/assets/95130227/fccb5b91-691d-4601-9372-ba9a17f3a494) ![image](https://github.com/Bubberstation/Bubberstation/assets/95130227/56139e48-5c23-4630-9f4c-4a0a0ec67bc3) ## Changelog :cl: StrangeWeirdKitten balance: Removes all but one sniper from Interdyne /:cl: --- code/modules/mob_spawn/ghost_roles/mining_roles.dm | 2 +- modular_skyrat/modules/mapping/code/lavaland_ruin_code.dm | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/code/modules/mob_spawn/ghost_roles/mining_roles.dm b/code/modules/mob_spawn/ghost_roles/mining_roles.dm index 071133ff1d5..190bd8a3388 100644 --- a/code/modules/mob_spawn/ghost_roles/mining_roles.dm +++ b/code/modules/mob_spawn/ghost_roles/mining_roles.dm @@ -318,7 +318,7 @@ ears = /obj/item/radio/headset/syndicate/alt shoes = /obj/item/clothing/shoes/combat r_pocket = /obj/item/gun/ballistic/automatic/pistol - r_hand = /obj/item/gun/ballistic/rifle/sniper_rifle + // r_hand = /obj/item/gun/ballistic/rifle/sniper_rifle //Bubberstation Edit implants = list(/obj/item/implant/weapons_auth) id_trim = /datum/id_trim/syndicom/skyrat/interdyne //SKYRAT EDIT diff --git a/modular_skyrat/modules/mapping/code/lavaland_ruin_code.dm b/modular_skyrat/modules/mapping/code/lavaland_ruin_code.dm index 24b1c9abd96..b7e2e392e24 100644 --- a/modular_skyrat/modules/mapping/code/lavaland_ruin_code.dm +++ b/modular_skyrat/modules/mapping/code/lavaland_ruin_code.dm @@ -70,6 +70,7 @@ ears = /obj/item/radio/headset/interdyne/command id = /obj/item/card/id/advanced/silver/generic id_trim = /datum/id_trim/syndicom/skyrat/interdyne/deckofficer + r_hand = /obj/item/gun/ballistic/rifle/sniper_rifle //Bubberstation Edit /obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/deckofficer name = "Interdyne Deck Officer"