mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-12 08:36:00 +01:00
Merge pull request #2283 from YotaXP/list2text-refactor
Optimized and refactored list2text, text2list, and replacetext.
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
/obj/item/blueprints
|
||||
name = "\proper the station blueprints"
|
||||
desc = "Blueprints of the station. There's stamp \"Classified\" and several coffee stains on it."
|
||||
name = "station blueprints"
|
||||
desc = "Blueprints of the station. There is a \"Classified\" stamp and several coffee stains on it."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "blueprints"
|
||||
attack_verb = list("attacked", "bapped", "hit")
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
/obj/item/blueprints/attack_self(mob/M as mob)
|
||||
if (!istype(M,/mob/living/carbon/human))
|
||||
M << "This is stack of useless pieces of harsh paper." //monkeys cannot into projecting
|
||||
M << "<span class='info'>This stack of blue paper means nothing to you.</span>" //monkeys cannot into projecting
|
||||
return
|
||||
interact()
|
||||
return
|
||||
@@ -53,18 +53,18 @@
|
||||
switch (get_area_type())
|
||||
if (AREA_SPACE)
|
||||
text += {"
|
||||
<p>According this blueprints you are in <b>open space</b> now.</p>
|
||||
<p>According to the blueprints, you are now in <b>outer space</b>. Hold your breath.</p>
|
||||
<p><a href='?src=\ref[src];action=create_area'>Mark this place as new area.</a></p>
|
||||
"}
|
||||
if (AREA_STATION)
|
||||
text += {"
|
||||
<p>According this blueprints you are in <b>[A.name]</b> now.</p>
|
||||
<p>According to the blueprints, you are now in <b>\"[A.name]\"</b>.</p>
|
||||
<p>You may <a href='?src=\ref[src];action=edit_area'>
|
||||
move an amendment</a> to the drawing.</p>
|
||||
"}
|
||||
if (AREA_SPECIAL)
|
||||
text += {"
|
||||
<p>This place isn't noted on these blueprints.</p>
|
||||
<p>This place is not noted on the blueprint.</p>
|
||||
"}
|
||||
else
|
||||
return
|
||||
@@ -105,20 +105,20 @@ move an amendment</a> to the drawing.</p>
|
||||
if(!istype(res,/list))
|
||||
switch(res)
|
||||
if(ROOM_ERR_SPACE)
|
||||
usr << "\red New area must be complete airtight!"
|
||||
usr << "<span class='warning'>The new area must be completely airtight.</span>"
|
||||
return
|
||||
if(ROOM_ERR_TOOLARGE)
|
||||
usr << "\red New area too large!"
|
||||
usr << "<span class='warning'>The new area is too large.</span>"
|
||||
return
|
||||
else
|
||||
usr << "\red Error! Please notify administration!"
|
||||
usr << "<span class='warning'>Error! Please notify administration.</span>"
|
||||
return
|
||||
var/list/turf/turfs = res
|
||||
var/str = trim(stripped_input(usr,"New area title","Blueprints editing", "", MAX_NAME_LEN))
|
||||
var/str = trim(stripped_input(usr,"New area name:", "Blueprint Editing", "", MAX_NAME_LEN))
|
||||
if(!str || !length(str)) //cancel
|
||||
return
|
||||
if(length(str) > 50)
|
||||
usr << "\red Text too long."
|
||||
usr << "<span class='warning'>The given name is too long. The area remains undefined.</span>"
|
||||
return
|
||||
var/area/A = new
|
||||
A.name = str
|
||||
@@ -149,17 +149,17 @@ move an amendment</a> to the drawing.</p>
|
||||
/obj/item/blueprints/proc/edit_area()
|
||||
var/area/A = get_area()
|
||||
//world << "DEBUG: edit_area"
|
||||
var/prevname = A.name
|
||||
var/str = trim(stripped_input(usr,"New area title","Blueprints editing", prevname, MAX_NAME_LEN))
|
||||
var/prevname = "[A.name]"
|
||||
var/str = trim(stripped_input(usr,"New area name:", "Blueprint Editing", prevname, MAX_NAME_LEN))
|
||||
if(!str || !length(str) || str==prevname) //cancel
|
||||
return
|
||||
if(length(str) > 50)
|
||||
usr << "\red Text too long."
|
||||
usr << "<span class='warning'>The given name is too long. The area's name is unchanged.</span>"
|
||||
return
|
||||
set_area_machinery_title(A,str,prevname)
|
||||
for(var/area/RA in A.related)
|
||||
RA.name = str
|
||||
usr << "\blue You set the area '[prevname]' title to '[str]'."
|
||||
usr << "<span class='notice'>You rename the '[prevname]' to '[str]'.</span>"
|
||||
interact()
|
||||
return
|
||||
|
||||
|
||||
@@ -85,7 +85,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
if (href_list["buy_item"])
|
||||
|
||||
var/item = href_list["buy_item"]
|
||||
var/list/split = stringsplit(item, ":") // throw away variable
|
||||
var/list/split = text2list(item, ":") // throw away variable
|
||||
|
||||
if(split.len == 2)
|
||||
// Collect category and number
|
||||
|
||||
@@ -576,7 +576,7 @@ obj/structure/ex_act(severity)
|
||||
if(text in direction_table)
|
||||
return direction_table[text]
|
||||
|
||||
var/list/split_text = stringsplit(text, "-")
|
||||
var/list/split_text = text2list(text, "-")
|
||||
|
||||
// If the first token is D, the icon_state represents
|
||||
// a purely decorative tube, and doesn't actually
|
||||
|
||||
Reference in New Issue
Block a user