[MIRROR] Sorts the majority of the rest of the unsorted chat (#5459)

* Sorts the majority of the rest of the unsorted chat

* 0.

* Update database_changelog.txt

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
This commit is contained in:
SkyratBot
2021-05-07 00:48:08 +02:00
committed by GitHub
parent 88dc3ba6b0
commit c84d208fa6
40 changed files with 203 additions and 178 deletions
+4 -4
View File
@@ -585,12 +585,12 @@
return TRUE
SSticker.start_immediately = FALSE
SSticker.SetTimeLeft(1800)
to_chat(world, "<b>The game will start in 180 seconds.</b>")
to_chat(world, "<span class='infoplain'><b>The game will start in 180 seconds.</b></span>")
SEND_SOUND(world, sound('sound/ai/default/attention.ogg'))
message_admins("<font color='blue'>[usr.key] has cancelled immediate game start. Game will start in 180 seconds.</font>")
log_admin("[usr.key] has cancelled immediate game start.")
else
to_chat(usr, "<font color='red'>Error: Start Now: Game has already started.</font>")
to_chat(usr, "<span class='warningplain'><font color='red'>Error: Start Now: Game has already started.</font></span>")
return FALSE
/datum/admins/proc/toggleenter()
@@ -649,10 +649,10 @@
SSticker.SetTimeLeft(newtime)
SSticker.start_immediately = FALSE
if(newtime < 0)
to_chat(world, "<b>The game start has been delayed.</b>", confidential = TRUE)
to_chat(world, "<span class='infoplain'><b>The game start has been delayed.</b></span>", confidential = TRUE)
log_admin("[key_name(usr)] delayed the round start.")
else
to_chat(world, "<b>The game will start in [DisplayTimeText(newtime)].</b>", confidential = TRUE)
to_chat(world, "<span class='infoplain'><b>The game will start in [DisplayTimeText(newtime)].</b></span>", confidential = TRUE)
SEND_SOUND(world, sound('sound/ai/default/attention.ogg'))
log_admin("[key_name(usr)] set the pre-game delay to [DisplayTimeText(newtime)].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Delay Game Start") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!