From c8d79e7034228e2c85721c977e558e63065ba6b8 Mon Sep 17 00:00:00 2001 From: kingofkosmos Date: Sun, 14 Jun 2015 12:13:19 +0300 Subject: [PATCH] Removed unnecessary spaces in these situations: "span class = '" changed to "span class='" "'> " changed to "'>" --- code/datums/martial.dm | 4 +- code/game/gamemodes/abduction/gland.dm | 2 +- .../abduction/machinery/experiment.dm | 2 +- code/game/gamemodes/blob/blobs/blob_mobs.dm | 2 +- code/game/gamemodes/blob/overmind.dm | 4 +- .../gamemodes/malfunction/Malf_Modules.dm | 4 +- code/game/gamemodes/monkey/monkey.dm | 2 +- code/game/gamemodes/wizard/soulstone.dm | 2 +- code/game/machinery/autolathe.dm | 12 +++--- code/game/machinery/bots/floorbot.dm | 4 +- code/game/machinery/bots/mulebot.dm | 6 +-- code/game/machinery/bots/secbot.dm | 4 +- .../machinery/computer/HolodeckControl.dm | 10 ++--- code/game/machinery/computer/computer.dm | 6 +-- code/game/machinery/doors/airlock.dm | 12 +++--- .../embedded_controller/airlock_controller.dm | 8 ++-- code/game/machinery/machinery.dm | 6 +-- code/game/machinery/navbeacon.dm | 2 +- code/game/machinery/newscaster.dm | 4 +- code/game/machinery/shieldgen.dm | 6 +-- code/game/machinery/suit_storage_unit.dm | 2 +- code/game/machinery/teleporter.dm | 10 ++--- code/game/mecha/mech_fabricator.dm | 2 +- code/game/objects/items/blueprints.dm | 2 +- code/game/objects/items/devices/PDA/cart.dm | 2 +- code/game/objects/items/devices/aicard.dm | 2 +- code/game/objects/items/devices/scanners.dm | 8 ++-- code/game/objects/items/latexballoon.dm | 2 +- code/game/objects/items/toys.dm | 4 +- .../objects/items/weapons/storage/book.dm | 2 +- code/game/objects/items/weapons/weaponry.dm | 2 +- code/game/objects/structures/barsigns.dm | 4 +- .../crates_lockers/closets/fireaxe.dm | 26 ++++++------ code/game/objects/structures/door_assembly.dm | 16 ++++---- code/game/objects/structures/musician.dm | 8 ++-- code/game/objects/structures/window.dm | 4 +- code/modules/admin/admin.dm | 4 +- code/modules/admin/admin_memo.dm | 2 +- code/modules/admin/topic.dm | 2 +- code/modules/admin/verbs/pray.dm | 4 +- code/modules/client/preferences.dm | 2 +- code/modules/food&drinks/drinks/drinks.dm | 2 +- code/modules/hydroponics/growninedible.dm | 4 +- code/modules/hydroponics/hydroponics.dm | 22 +++++----- code/modules/hydroponics/seeds.dm | 12 +++--- .../mob/living/carbon/alien/larva/emote.dm | 2 +- .../mob/living/carbon/alien/larva/powers.dm | 6 +-- .../modules/mob/living/carbon/alien/screen.dm | 2 +- code/modules/mob/living/carbon/carbon.dm | 2 +- .../mob/living/carbon/human/examine.dm | 6 +-- code/modules/mob/living/carbon/human/human.dm | 2 +- code/modules/mob/living/carbon/human/life.dm | 2 +- code/modules/mob/living/carbon/monkey/life.dm | 2 +- .../mob/living/silicon/pai/software.dm | 4 +- .../living/simple_animal/friendly/corgi.dm | 2 +- .../mob/living/simple_animal/simple_animal.dm | 14 +++---- .../mob/living/simple_animal/slime/slime.dm | 4 +- code/modules/mob/new_player/poll.dm | 4 +- code/modules/nano/nanoui.dm | 2 +- .../modules/ninja/suit/suit_initialisation.dm | 2 +- code/modules/power/supermatter/supermatter.dm | 6 +-- .../projectiles/guns/projectile/revolver.dm | 4 +- .../projectiles/guns/projectile/shotgun.dm | 2 +- code/modules/projectiles/guns/syringe_gun.dm | 2 +- code/modules/projectiles/projectile/magic.dm | 2 +- code/modules/reagents/Chemistry-Holder.dm | 2 +- code/modules/reagents/Chemistry-Reagents.dm | 10 ++--- .../Chemistry-Reagents/Blob-Reagents.dm | 2 +- .../Consumable-Reagents/Food-Reagents.dm | 2 +- .../Chemistry-Reagents/Drug-Reagents.dm | 2 +- .../Chemistry-Reagents/Toxin-Reagents.dm | 2 +- .../Chemistry-Recipes/Pyrotechnics.dm | 2 +- code/modules/recycling/disposal.dm | 4 +- code/modules/research/protolathe.dm | 2 +- code/modules/research/rdconsole.dm | 40 +++++++++---------- code/modules/research/server.dm | 8 ++-- .../research/xenobiology/xenobiology.dm | 34 ++++++++-------- code/modules/shuttle/shuttle.dm | 2 +- code/modules/telesci/telepad.dm | 20 +++++----- code/modules/telesci/telesci_computer.dm | 2 +- 80 files changed, 229 insertions(+), 229 deletions(-) diff --git a/code/datums/martial.dm b/code/datums/martial.dm index 81e611df4f4..865209ab97e 100644 --- a/code/datums/martial.dm +++ b/code/datums/martial.dm @@ -87,11 +87,11 @@ name = "Boxing" /datum/martial_art/boxing/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - A << " Can't disarm while boxing!" + A << "Can't disarm while boxing!" return 1 /datum/martial_art/boxing/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) - A << " Can't grab while boxing!" + A << "Can't grab while boxing!" return 1 /datum/martial_art/boxing/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) diff --git a/code/game/gamemodes/abduction/gland.dm b/code/game/gamemodes/abduction/gland.dm index ccb60820159..37ac06f21d3 100644 --- a/code/game/gamemodes/abduction/gland.dm +++ b/code/game/gamemodes/abduction/gland.dm @@ -92,7 +92,7 @@ for(var/mob/living/carbon/human/H in orange(4,T)) if(H == host) continue - H << " You hear a buzz in your head " + H << "You hear a buzz in your head " H.confused += 20 /obj/item/gland/pop diff --git a/code/game/gamemodes/abduction/machinery/experiment.dm b/code/game/gamemodes/abduction/machinery/experiment.dm index 3d79a64b56b..26dae519b6d 100644 --- a/code/game/gamemodes/abduction/machinery/experiment.dm +++ b/code/game/gamemodes/abduction/machinery/experiment.dm @@ -86,7 +86,7 @@ dat += "Analyze
" dat += "" else - dat += " Experiment " + dat += "Experiment " if(!occupant) dat += "

Machine Unoccupied

" diff --git a/code/game/gamemodes/blob/blobs/blob_mobs.dm b/code/game/gamemodes/blob/blobs/blob_mobs.dm index 7dcd49f1821..70f29cab8ef 100644 --- a/code/game/gamemodes/blob/blobs/blob_mobs.dm +++ b/code/game/gamemodes/blob/blobs/blob_mobs.dm @@ -86,7 +86,7 @@ if(overmind && overmind.blob_reagent_datum) adjustcolors(overmind.blob_reagent_datum.color) H.loc = src - loc.visible_message(" The corpse of [H.name] suddenly rises!") + loc.visible_message("The corpse of [H.name] suddenly rises!") /mob/living/simple_animal/hostile/blob/blobspore/death(gibbed) ..(1) diff --git a/code/game/gamemodes/blob/overmind.dm b/code/game/gamemodes/blob/overmind.dm index 840e16b90f5..40ccd99868f 100644 --- a/code/game/gamemodes/blob/overmind.dm +++ b/code/game/gamemodes/blob/overmind.dm @@ -65,12 +65,12 @@ /mob/camera/blob/proc/update_health() if(blob_core) - hud_used.blobhealthdisplay.maptext = "
[round(blob_core.health)]
" + hud_used.blobhealthdisplay.maptext = "
[round(blob_core.health)]
" /mob/camera/blob/proc/add_points(var/points) if(points != 0) blob_points = Clamp(blob_points + points, 0, max_blob_points) - hud_used.blobpwrdisplay.maptext = "
[round(src.blob_points)]
" + hud_used.blobpwrdisplay.maptext = "
[round(src.blob_points)]
" /mob/camera/blob/say(var/message) if (!message) diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index 5ef07cdcbf5..90bb59dc92f 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -99,7 +99,7 @@ C.post_status("alert", "lockdown") src.verbs += /mob/living/silicon/ai/proc/disablelockdown - src << "Lockdown Initiated." + src << "Lockdown Initiated." malf_cooldown = 1 spawn(30) malf_cooldown = 0 @@ -127,7 +127,7 @@ else if(!D.stat) //Opens only powered doors. D.open() //Open everything! - src << "Lockdown Lifted." + src << "Lockdown Lifted." malf_cooldown = 1 spawn(30) malf_cooldown = 0 diff --git a/code/game/gamemodes/monkey/monkey.dm b/code/game/gamemodes/monkey/monkey.dm index 18a62827b4f..d27155825c0 100644 --- a/code/game/gamemodes/monkey/monkey.dm +++ b/code/game/gamemodes/monkey/monkey.dm @@ -46,7 +46,7 @@ /datum/game_mode/monkey/proc/greet_carrier(var/datum/mind/carrier) - carrier.current << "You are the Jungle Fever patient zero!!" + carrier.current << "You are the Jungle Fever patient zero!!" carrier.current << "You have been planted onto this station by the Animal Rights Consortium." carrier.current << "Soon the disease will transform you into an ape. Afterwards, you will be able spread the infection to others with a bite." carrier.current << "While your infection strain is undetectable by scanners, any other infectees will show up on medical equipment." diff --git a/code/game/gamemodes/wizard/soulstone.dm b/code/game/gamemodes/wizard/soulstone.dm index 351f87f9c37..8a5b0de73ce 100644 --- a/code/game/gamemodes/wizard/soulstone.dm +++ b/code/game/gamemodes/wizard/soulstone.dm @@ -49,7 +49,7 @@ dat += "Captured Soul: [A.name]
" dat += {"Summon Shade"} dat += "
" - dat += {" Close"} + dat += {"Close"} user << browse(dat, "window=aicard") onclose(user, "aicard") return diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index c5b55fe62af..1eab122f4e6 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -277,12 +277,12 @@ dat += "Metal amount: [src.m_amount] / [max_m_amount] cm3
" dat += "Glass amount: [src.g_amount] / [max_g_amount] cm3" - dat += "
\ - \ - \ - \ - \ - \ + dat += "\ + \ + \ + \ + \ + \

" var/line_length = 1 diff --git a/code/game/machinery/bots/floorbot.dm b/code/game/machinery/bots/floorbot.dm index cfb4f7e5aed..1a5899ee4df 100644 --- a/code/game/machinery/bots/floorbot.dm +++ b/code/game/machinery/bots/floorbot.dm @@ -388,7 +388,7 @@ obj/machinery/bot/floorbot/process_scan(var/scan_target) /obj/machinery/bot/floorbot/proc/eattile(var/obj/item/stack/tile/plasteel/T) if(!istype(T, /obj/item/stack/tile/plasteel)) return - visible_message(" [src] begins to collect tiles.") + visible_message("[src] begins to collect tiles.") mode = BOT_REPAIRING spawn(20) if(isnull(T)) @@ -409,7 +409,7 @@ obj/machinery/bot/floorbot/process_scan(var/scan_target) /obj/machinery/bot/floorbot/proc/maketile(var/obj/item/stack/sheet/metal/M) if(!istype(M, /obj/item/stack/sheet/metal)) return - visible_message(" [src] begins to create tiles.") + visible_message("[src] begins to create tiles.") mode = BOT_REPAIRING spawn(20) if(isnull(M)) diff --git a/code/game/machinery/bots/mulebot.dm b/code/game/machinery/bots/mulebot.dm index 843cd92cc57..8bbce5dd7ec 100644 --- a/code/game/machinery/bots/mulebot.dm +++ b/code/game/machinery/bots/mulebot.dm @@ -117,14 +117,14 @@ obj/machinery/bot/mulebot/bot_reset() "You repair [src]." ) else - user << " [src] does not need a repair!" + user << "[src] does not need a repair!" else if(istype(I, /obj/item/device/multitool) || istype(I, /obj/item/weapon/wirecutters)) if(open) attack_hand(usr) else if(load && ismob(load)) // chance to knock off rider if(prob(1+I.force * 2)) unload(0) - user.visible_message(" [user] knocks [load] off [src] with \the [I]!", " You knock [load] off [src] with \the [I]!") + user.visible_message("[user] knocks [load] off [src] with \the [I]!", "You knock [load] off [src] with \the [I]!") else user << "You hit [src] with \the [I] but to no effect!" else @@ -154,7 +154,7 @@ obj/machinery/bot/mulebot/bot_reset() if(prob(50) && !isnull(load)) unload(0) if(prob(25)) - visible_message(" Something shorts out inside [src]!") + visible_message("Something shorts out inside [src]!") wires.RandomCut() diff --git a/code/game/machinery/bots/secbot.dm b/code/game/machinery/bots/secbot.dm index d45db2442fe..5c19e12be61 100644 --- a/code/game/machinery/bots/secbot.dm +++ b/code/game/machinery/bots/secbot.dm @@ -156,7 +156,7 @@ Auto Patrol: []"}, if(open) user << "Please close the access panel before locking it." else - user << " Access denied." + user << "Access denied." else ..() if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != "harm") // Any intent but harm will heal, so we shouldn't get angry. @@ -173,7 +173,7 @@ Auto Patrol: []"}, if(emagged == 2) if(user) - user << " You short out [src]'s target assessment circuits." + user << "You short out [src]'s target assessment circuits." oldtarget_name = user.name audible_message("[src] buzzes oddly!") declare_arrests = 0 diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm index bc10565b0b4..2c4d805422a 100644 --- a/code/game/machinery/computer/HolodeckControl.dm +++ b/code/game/machinery/computer/HolodeckControl.dm @@ -308,11 +308,11 @@ if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2) var/obj/item/weapon/grab/G = W if(G.state < GRAB_AGGRESSIVE) - user << " You need a better grip to do that!" + user << "You need a better grip to do that!" return G.affecting.loc = src.loc G.affecting.Weaken(5) - visible_message(" [G.assailant] puts [G.affecting] on the table.") + visible_message("[G.assailant] puts [G.affecting] on the table.") qdel(W) return @@ -435,7 +435,7 @@ return else if (istype(W, /obj/item) && get_dist(src,user)<2) user.drop_item(src) - visible_message(" [user] dunks [W] into \the [src]!", 3) + visible_message("[user] dunks [W] into \the [src]!", 3) return /obj/structure/holohoop/CanPass(atom/movable/mover, turf/target, height=0) @@ -445,9 +445,9 @@ return if(prob(50)) I.loc = src.loc - visible_message(" Swish! \the [I] lands in \the [src].", 3) + visible_message("Swish! \the [I] lands in \the [src].", 3) else - visible_message(" \the [I] bounces off of \the [src]'s rim!", 3) + visible_message("\the [I] bounces off of \the [src]'s rim!", 3) return 0 else return ..(mover, target, height) diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm index 18f8925050f..58e9951aa33 100644 --- a/code/game/machinery/computer/computer.dm +++ b/code/game/machinery/computer/computer.dm @@ -97,7 +97,7 @@ /obj/machinery/computer/attackby(I as obj, user as mob, params) if(istype(I, /obj/item/weapon/screwdriver) && circuit) playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - user << " You start to disconnect the monitor..." + user << "You start to disconnect the monitor..." if(do_after(user, 20)) var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) A.circuit = circuit @@ -106,12 +106,12 @@ for (var/obj/C in src) C.loc = src.loc if (src.stat & BROKEN) - user << " The broken glass falls out." + user << "The broken glass falls out." new /obj/item/weapon/shard( src.loc ) A.state = 3 A.icon_state = "3" else - user << " You disconnect the monitor." + user << "You disconnect the monitor." A.state = 4 A.icon_state = "4" qdel(src) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index ae1a9fb771d..3d69900b0e8 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -565,16 +565,16 @@ About the new airlock wires panel: if(src.isWireCut(AIRLOCK_WIRE_SAFETY)) t1 += text("Door force sensors not responding.
\n") else if(src.safe) - t1 += text("Door safeties operating normally. Override?
\n",src) + t1 += text("Door safeties operating normally. Override?
\n",src) else - t1 += text("Danger. Door safeties disabled. Restore?
\n",src) + t1 += text("Danger. Door safeties disabled. Restore?
\n",src) if(src.isWireCut(AIRLOCK_WIRE_SPEED)) t1 += text("Door timing circuitry not responding.
\n") else if(src.normalspeed) - t1 += text("Door timing circuitry operating normally. Override?
\n",src) + t1 += text("Door timing circuitry operating normally. Override?
\n",src) else - t1 += text("Warning. Door timing circuitry operating abnormally. Restore?
\n",src) + t1 += text("Warning. Door timing circuitry operating abnormally. Restore?
\n",src) @@ -973,9 +973,9 @@ About the new airlock wires panel: qdel(src) return else if(hasPower()) - user << " The airlock's motors resist your efforts to force it!" + user << "The airlock's motors resist your efforts to force it!" else if(locked) - user << " The airlock's bolts prevent it from being forced!" + user << "The airlock's bolts prevent it from being forced!" else if( !welded && !operating) if(density) if(beingcrowbarred == 0) //being fireaxe'd diff --git a/code/game/machinery/embedded_controller/airlock_controller.dm b/code/game/machinery/embedded_controller/airlock_controller.dm index 6ef3d8e0dd6..85468c5a944 100644 --- a/code/game/machinery/embedded_controller/airlock_controller.dm +++ b/code/game/machinery/embedded_controller/airlock_controller.dm @@ -283,10 +283,10 @@
Current Status:
[current_status]
 
-
\> Chamber Pressure:
[sensor_pressure] kPa
-
\> Control Pump:
[pump_status]
-
\> Interior Door:
[interior_status]
-
\> Exterior Door:
[exterior_status]
+
\> Chamber Pressure:
[sensor_pressure] kPa
+
\> Control Pump:
[pump_status]
+
\> Interior Door:
[interior_status]
+
\> Exterior Door:
[exterior_status]
[state_options]"} diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 1498fa14fe8..949f7b05dd3 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -324,7 +324,7 @@ Class Procs: . = !(state_open || panel_open || is_operational()) && istype(C) if(.) playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - visible_message("[usr] pry open \the [src].", "You pry open \the [src].") + visible_message("[usr] pry open \the [src].", "You pry open \the [src].") open_machine() return 1 @@ -383,7 +383,7 @@ Class Procs: if(W.works_from_distance) user << "Following parts detected in the machine:" for(var/var/obj/item/C in component_parts) - user << " [C.name]" + user << " [C.name]" for(var/obj/item/weapon/stock_parts/A in component_parts) for(var/D in CB.req_components) if(ispath(A.type, D)) @@ -404,7 +404,7 @@ Class Procs: else user << "Following parts detected in the machine:" for(var/var/obj/item/C in component_parts) - user << " [C.name]" + user << " [C.name]" if(shouldplaysound) W.play_rped_sound() return 1 diff --git a/code/game/machinery/navbeacon.dm b/code/game/machinery/navbeacon.dm index e23456392ae..fed05fe9ce7 100644 --- a/code/game/machinery/navbeacon.dm +++ b/code/game/machinery/navbeacon.dm @@ -141,7 +141,7 @@ Transponder Codes: