From c944ee9620642d758aa879706fcf66bf836ba9a0 Mon Sep 17 00:00:00 2001 From: Fikou <23585223+Fikou@users.noreply.github.com> Date: Fri, 11 Aug 2023 01:03:57 +0200 Subject: [PATCH] fixes kinesis not actually immobilizing or blocking hands of grabbed mobs (#77498) ## About The Pull Request FUCK ## Why It's Good For The Game shit ## Changelog :cl: fix: fixes kinesis not actually immobilizing or blocking hands of grabbed mobs /:cl: --- code/modules/mod/modules/module_kinesis.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mod/modules/module_kinesis.dm b/code/modules/mod/modules/module_kinesis.dm index 84dc503af1f..52e08133857 100644 --- a/code/modules/mod/modules/module_kinesis.dm +++ b/code/modules/mod/modules/module_kinesis.dm @@ -159,7 +159,7 @@ /obj/item/mod/module/anomaly_locked/kinesis/proc/grab_atom(atom/movable/target) grabbed_atom = target if(isliving(grabbed_atom)) - add_traits(grabbed_atom, list(TRAIT_IMMOBILIZED, TRAIT_HANDS_BLOCKED), REF(src)) + grabbed_atom.add_traits(list(TRAIT_IMMOBILIZED, TRAIT_HANDS_BLOCKED), REF(src)) RegisterSignal(grabbed_atom, COMSIG_MOB_STATCHANGE, PROC_REF(on_statchange)) ADD_TRAIT(grabbed_atom, TRAIT_NO_FLOATING_ANIM, REF(src)) RegisterSignal(grabbed_atom, COMSIG_MOVABLE_SET_ANCHORED, PROC_REF(on_setanchored))