From 51769a169755af012c032d66a7176c997ca6f6b7 Mon Sep 17 00:00:00 2001 From: ikarrus Date: Wed, 2 Apr 2014 22:47:22 -0600 Subject: [PATCH] Alarm Delay Reduction Reduced motion alarm delay from 10 to 3 seconds. Reduced alarm display delay from 10 to 3 seconds. This means that motion cameras will only take 6 seconds to report an intruder instead of 20+ Other alarms (camera, fire, atmos) will be reported after 3 seconds instead of 10. --- code/game/machinery/camera/motion.dm | 2 +- code/modules/mob/living/silicon/silicon.dm | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/machinery/camera/motion.dm b/code/game/machinery/camera/motion.dm index 588ab5005ce..24c115bc5ce 100644 --- a/code/game/machinery/camera/motion.dm +++ b/code/game/machinery/camera/motion.dm @@ -3,7 +3,7 @@ var/list/motionTargets = list() var/detectTime = 0 var/area/ai_monitored/area_motion = null - var/alarm_delay = 100 // Don't forget, there's another 10 seconds in queueAlarm() + var/alarm_delay = 30 // Don't forget, there's another 3 seconds in queueAlarm() /obj/machinery/camera/process() diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index 422fe6693dd..19b8d8b45dc 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -31,7 +31,7 @@ alarm_types_clear[type] += 1 if(!in_cooldown) - spawn(10 * 10) // 10 seconds + spawn(3 * 10) // 10 seconds if(alarms_to_show.len < 5) for(var/msg in alarms_to_show)