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Merge pull request #4345 from Aranclanos/dielighting
Removes lights from the machinery process() list
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@@ -1018,10 +1018,12 @@
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use_power(src.environ_consumption, ENVIRON)
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area.calc_lighting() */
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lastused_light = area.usage(LIGHT)
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lastused_light = area.usage(STATIC_LIGHT)
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lastused_light += area.usage(LIGHT)
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lastused_equip = area.usage(EQUIP)
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lastused_equip += area.usage(STATIC_EQUIP)
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lastused_environ = area.usage(ENVIRON)
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lastused_environ += area.usage(STATIC_ENVIRON)
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area.clear_usage()
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lastused_total = lastused_light + lastused_equip + lastused_environ
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@@ -201,6 +201,7 @@
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power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
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var/on = 0 // 1 if on, 0 if off
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var/on_gs = 0
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var/static_power_used = 0
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var/brightness = 8 // luminosity when on, also used in power calculation
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var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN
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var/flickering = 0
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@@ -302,6 +303,11 @@
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active_power_usage = (luminosity * 10)
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if(on != on_gs)
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on_gs = on
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if(on)
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static_power_used = luminosity * 20 //20W per unit luminosity
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addStaticPower(static_power_used, STATIC_LIGHT)
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else
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removeStaticPower(static_power_used, STATIC_LIGHT)
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// attempt to set the light's on/off status
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@@ -595,14 +601,6 @@
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broken()
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// timed process
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// use power
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#define LIGHTING_POWER_FACTOR 20 //20W per unit luminosity
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/obj/machinery/light/process()//TODO: remove/add this from machines to save on processing as needed ~Carn PRIORITY
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if(on)
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use_power(luminosity * LIGHTING_POWER_FACTOR, LIGHT)
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// called when area power state changes
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/obj/machinery/light/power_change()
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@@ -73,6 +73,15 @@
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chan = power_channel
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A.master.use_power(amount, chan)
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/obj/machinery/proc/addStaticPower(value, powerchannel)
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var/area/A = get_area(src)
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if(!A || !A.master)
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return
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A.master.addStaticPower(value, powerchannel)
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/obj/machinery/proc/removeStaticPower(value, powerchannel)
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addStaticPower(-value, powerchannel)
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/obj/machinery/proc/power_change() // called whenever the power settings of the containing area change
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// by default, check equipment channel & set flag
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// can override if needed
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