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[MIRROR] Abductors can no longer be converted by conversion antags (#29310)
* Abductors can no longer be converted by conversion antags (#84766) ## About The Pull Request Basically what the title says. Abductors cannot be converted by bloodbrother/revs/cult. They will NOT show up as having a mindshield, however. ## Why It's Good For The Game Abductors are, by design, incredibly strong. You are not meant to be able to win against them, and this is reflected policy-wise by the fact that they're a restricted antagonist. However, this is still a problem when conversion antags get involved. If an abductor becomes a cultist or a revolutionary, then suddenly every other player who isn't also converted has to deal with an abductor without the normal restrictions. It's not fun to play against and in general just shouldn't happen. ## Changelog 🆑 balance: Abductors (the antag, not the species) can no longer be converted by any antagonist. /🆑 * Abductors can no longer be converted by conversion antags --------- Co-authored-by: GPeckman <21979502+GPeckman@users.noreply.github.com>
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@@ -20,7 +20,7 @@
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if(!.)
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return FALSE
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if(target.mind)
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if((SEND_SIGNAL(target.mind, COMSIG_PRE_MINDSHIELD_IMPLANT, user) & COMPONENT_MINDSHIELD_RESISTED) || target.mind.unconvertable)
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if((SEND_SIGNAL(target.mind, COMSIG_PRE_MINDSHIELD_IMPLANT, user) & COMPONENT_MINDSHIELD_RESISTED))
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if(!silent)
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target.visible_message(span_warning("[target] seems to resist the implant!"), span_warning("You feel something interfering with your mental conditioning, but you resist it!"))
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removed(target, TRUE)
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@@ -30,7 +30,7 @@
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if(prob(1) || check_holidays(APRIL_FOOLS))
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target.say("I'm out! I quit! Whose kidneys are these?", forced = "They're out! They quit! Whose kidneys do they have?")
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ADD_TRAIT(target, TRAIT_MINDSHIELD, IMPLANT_TRAIT)
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target.add_traits(list(TRAIT_MINDSHIELD, TRAIT_UNCONVERTABLE), IMPLANT_TRAIT)
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target.sec_hud_set_implants()
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if(!silent)
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to_chat(target, span_notice("You feel a sense of peace and security. You are now protected from brainwashing."))
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@@ -42,7 +42,7 @@
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return FALSE
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if(isliving(target))
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var/mob/living/L = target
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REMOVE_TRAIT(L, TRAIT_MINDSHIELD, IMPLANT_TRAIT)
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target.remove_traits(list(TRAIT_MINDSHIELD, TRAIT_UNCONVERTABLE), IMPLANT_TRAIT)
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L.sec_hud_set_implants()
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if(target.stat != DEAD && !silent)
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to_chat(target, span_boldnotice("Your mind suddenly feels terribly vulnerable. You are no longer safe from brainwashing."))
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@@ -191,7 +191,7 @@
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objective = tgui_input_text(user, "What order do you want to imprint on [C]?", "Brainwashing", max_length = 120)
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message_admins("[ADMIN_LOOKUPFLW(user)] set brainwash machine objective to '[objective]'.")
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user.log_message("set brainwash machine objective to '[objective]'.", LOG_GAME)
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if(HAS_TRAIT(C, TRAIT_MINDSHIELD))
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if(HAS_MIND_TRAIT(C, TRAIT_UNCONVERTABLE))
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return FALSE
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brainwash(C, objective)
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message_admins("[ADMIN_LOOKUPFLW(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
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