From ca05c38a67b7b3f8db42a48b865d15329aa6e2da Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu, 22 Oct 2020 04:37:12 +0200 Subject: [PATCH] [MIRROR] Crystal invasion more rare (#1416) * Crystal invasion more rare (#54504) This PR makes crystal invasion much rarer and confine it between 4500 and 5000 MeV * Crystal invasion more rare Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com> --- code/modules/power/supermatter/supermatter.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 9bf57e2fb24..4ebae271150 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -53,7 +53,7 @@ #define MOLE_HEAT_PENALTY 350 //Heat damage scales around this. Too hot setups with this amount of moles do regular damage, anything above and below is scaled //Along with damage_penalty_point, makes flux anomalies. /// The cutoff for the minimum amount of power required to trigger the crystal invasion delamination event. -#define EVENT_POWER_PENALTY_THRESHOLD 2500 +#define EVENT_POWER_PENALTY_THRESHOLD 4500 #define POWER_PENALTY_THRESHOLD 5000 //The cutoff on power properly doing damage, pulling shit around, and delamming into a tesla. Low chance of pyro anomalies, +2 bolts of electricity #define SEVERE_POWER_PENALTY_THRESHOLD 7000 //+1 bolt of electricity, allows for gravitational anomalies, and higher chances of pyro anomalies #define CRITICAL_POWER_PENALTY_THRESHOLD 9000 //+1 bolt of electricity.