[MIRROR] Replaces antag softsuits with alternatives and balances some gun loot in space ruins [MDB IGNORE] (#21612)

* Replaces antag softsuits with alternatives and balances some gun loot in space ruins (#75762)

Next part of my pass on space loot. This touches a few of the higher
powered ones I found with the help of Donglesplonge. The main goal here
was to replace a few significantly powerful items with less powerful or
harder to carry variants while retaining most of their value as well as
removing a few blatant antag-only items. The affected ruins and what was
changed:

Caravan Ambush - Replaced a mini energy gun with a survival knife.
There's apparently a chameleon kit here but I'm actually okay with these
staying - their relative impact on the round is low and they can be used
for creative drip reasons by crewmembers.

Old Infiltrator - Replaced the black-and-red softsuit with the
Contractor suit. It's in one of the suit storage units, which you'll
need a crowbar to open up.

Waystation - Removed a magazine from the WT-550 Autorifle crate. There's
still a Syndicate combat medkit and a set of night-vision goggles here
but they're behind multiple pod turrets. I want to get input on how hard
these are to get, but it seems relatively difficult, and I'm okay with
"a better medkit and night visions" as space loot. You outright can't
get the M1911 in antag stuff (as far as I can tell) so it stays.

The Faceoff - Replacing the syndie spacesuit/gear in the mining lockers
up north with unique Syndicate variants of the mining gear. Thanks to
necromanceranne for the sprites.

* Replaces antag softsuits with alternatives and balances some gun loot in space ruins

---------

Co-authored-by: TheVekter <TheVekter@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-06-07 15:30:33 +02:00
committed by GitHub
parent 72084741fe
commit ca330c6e22
10 changed files with 67 additions and 45 deletions
+27 -2
View File
@@ -150,10 +150,10 @@
set_armor(/datum/armor/none)
user.visible_message(span_notice("[user] adjusts their [src] for ceremonial use."), span_notice("You adjust your [src] for ceremonial use."))
else
slot_flags = initial(slot_flags)
slot_flags = initial(slot_flags)
set_armor(initial(armor_type))
user.visible_message(span_notice("[user] adjusts their [src] for defensive use."), span_notice("You adjust your [src] for defensive use."))
/datum/armor/cloak_goliath
melee = 35
bullet = 10
@@ -337,3 +337,28 @@
user.heal_ordered_damage(heal_amount, damage_heal_order)
user.visible_message(span_notice("[user] suddenly revives, as their armor swirls with demonic energy!"), span_notice("You suddenly feel invigorated!"))
playsound(user.loc, 'sound/magic/clockwork/ratvar_attack.ogg', 50)
/obj/item/clothing/suit/hooded/explorer/syndicate
name = "syndicate explorer suit"
desc = "An armoured suit for exploring harsh environments, dyed in the sinister red and black of the Syndicate. This one seems better armored than the ones Nanotrasen gives out."
icon_state = "explorer_syndicate"
icon = 'icons/obj/clothing/suits/utility.dmi'
worn_icon = 'icons/mob/clothing/suits/utility.dmi'
hoodtype = /obj/item/clothing/head/hooded/explorer/syndicate
armor_type = /datum/armor/hooded_explorer_syndicate
/datum/armor/hooded_explorer_syndicate
melee = 30
bullet = 15
laser = 25
energy = 35
bomb = 50
fire = 60
acid = 60
/obj/item/clothing/head/hooded/explorer/syndicate
name = "syndicate explorer hood"
desc = "An armoured hood for exploring harsh environments."
icon_state = "explorer_syndicate"
armor_type = /datum/armor/hooded_explorer_syndicate