Bools and returns super-pr (#53221)

Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>
This commit is contained in:
TiviPlus
2020-08-28 14:26:37 -07:00
committed by GitHub
co-authored by TiviPlus <TiviPlus> Couls
parent cb49d3301b
commit ca366c3ea1
355 changed files with 1549 additions and 1591 deletions
@@ -62,9 +62,9 @@
/obj/singularity/academy
dissipate = 0
move_self = 0
grav_pull = 1
dissipate = FALSE
move_self = FALSE
grav_pull = TRUE
/obj/singularity/academy/admin_investigate_setup()
return
@@ -122,8 +122,8 @@
/datum/map_generator_module/snow/checkPlaceAtom(turf/T)
if(istype(T, /turf/open/floor/plating/asteroid/snow))
return ..(T)
return 0
return ..()
return FALSE
/datum/map_generator_module/bottomlayer/snow
spawnableTurfs = list(/turf/open/floor/plating/asteroid/snow/atmosphere = 100)
@@ -43,8 +43,7 @@
name ="retro laser"
icon_state = "retro"
desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces."
// projectile_type = "/obj/projectile/practice"
clumsy_check = 0 //No sense in having a harmless gun blow up in the clowns face
clumsy_check = FALSE //No sense in having a harmless gun blow up in the clowns face
//Syndicate sub-machine guns.
/obj/item/gun/ballistic/automatic/c20r/sc_c20r
@@ -68,7 +67,7 @@
/obj/item/gun/energy/laser/practice/sc_laser
name = "Old laser"
desc = "A once potent weapon, years of dust have collected in the chamber and lens of this weapon, weakening the beam significantly."
clumsy_check = 0
clumsy_check = FALSE
/*
* Safe code hints