Bools and returns super-pr (#53221)

Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>
This commit is contained in:
TiviPlus
2020-08-28 14:26:37 -07:00
committed by GitHub
co-authored by TiviPlus <TiviPlus> Couls
parent cb49d3301b
commit ca366c3ea1
355 changed files with 1549 additions and 1591 deletions
+3 -3
View File
@@ -920,7 +920,7 @@ GLOBAL_LIST_EMPTY(vending_products)
var/obj/throw_item = null
var/mob/living/target = locate() in view(7,src)
if(!target)
return 0
return FALSE
for(var/datum/data/vending_product/R in shuffle(product_records))
if(R.amount <= 0) //Try to use a record that actually has something to dump.
@@ -933,13 +933,13 @@ GLOBAL_LIST_EMPTY(vending_products)
throw_item = new dump_path(loc)
break
if(!throw_item)
return 0
return FALSE
pre_throw(throw_item)
throw_item.throw_at(target, 16, 3)
visible_message("<span class='danger'>[src] launches [throw_item] at [target]!</span>")
return 1
return TRUE
/**
* A callback called before an item is tossed out
*