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pointing DLC, neurodivergency edition (#88333)
## About The Pull Request Closes https://github.com/tgstation/tgstation/issues/88327 - if a carbon has their hands blocked or missing, they will instead try to point with their legs with probability to fail - if they have the freerunning trait they get a lower probability to fail - if they have 1 leg they get higher probability to fail - if they have no shoes on they will point with their toes - if they have no legs - they will `gives meaningful glance at %t!` - if they have no eyes - they will motion with their tongue - if they have no tongue - they will bump their head on the floor towards the target, getting brain damage <details> https://github.com/user-attachments/assets/9363e184-64dc-4890-9673-5d9fe9cc1b7e https://github.com/user-attachments/assets/192b2503-887f-43ee-afa9-80b49060e9c2 https://github.com/user-attachments/assets/ed54dc4a-0308-4088-ada4-fc343cbe6844 https://github.com/user-attachments/assets/b88f2bc8-4762-4cd7-b60b-0ac039e52853 https://github.com/user-attachments/assets/a248d0af-09ec-498a-9c46-50ab2611b62b https://github.com/user-attachments/assets/d65e9674-ffc7-4263-89b4-0d743b0a7f2d </details> ## Why It's Good For The Game  also for the balance change, I think it's silly that you can't point while cuffed, I don't think it'll impact powergaming much at all ## Changelog 🆑 grungussuss add: pointing now has interactions with the amount of limbs/organs you have balance: you can now point while restrained sound: pointing with your head makes a sound /🆑
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@@ -122,7 +122,15 @@
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if(!(pointing_at in view(client.view, src)))
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return FALSE
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if(iscarbon(src)) // special interactions for carbons
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var/mob/living/carbon/our_carbon = src
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if(our_carbon.usable_hands <= 0 || src.incapacitated & INCAPABLE_RESTRAINTS || HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
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if(TIMER_COOLDOWN_FINISHED(src, "point_verb_emote_cooldown"))
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//cooldown handled in the emote.
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our_carbon.emote("point [pointing_at]")
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else
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to_chat(src, span_warning("You need to wait before pointing again!"))
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return FALSE
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point_at(pointing_at, TRUE)
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return TRUE
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