Using unnecessary breaks is ugly

This commit is contained in:
4DPlanner
2017-04-27 01:55:57 +01:00
parent 406652afd4
commit cabdc9ae9b
+1 -2
View File
@@ -286,8 +286,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
bubblegum = new(wall, target)
sleep(10) //ominous wait
var/charged = FALSE //only get hit once
while(get_turf(bubblegum) != landing && target)
if(target.stat==DEAD)break
while(get_turf(bubblegum) != landing && target && target.stat != DEAD)
bubblegum.forceMove(get_step_towards(bubblegum, landing))
bubblegum.setDir(get_dir(bubblegum, landing))
target.playsound_local(get_turf(bubblegum), 'sound/effects/meteorimpact.ogg', 150, 1)